[gtk/wip/baedert/gl-rework: 15/47] gl renderer: Shuffle things around a bit



commit 41f06cd75d7c061dc42667e14755b4360b605205
Author: Timm Bäder <mail baedert org>
Date:   Tue Dec 17 12:27:35 2019 +0100

    gl renderer: Shuffle things around a bit

 gsk/resources/glsl/preamble.fs.glsl | 17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)
---
diff --git a/gsk/resources/glsl/preamble.fs.glsl b/gsk/resources/glsl/preamble.fs.glsl
index 569de0ab62..00a8c2135e 100644
--- a/gsk/resources/glsl/preamble.fs.glsl
+++ b/gsk/resources/glsl/preamble.fs.glsl
@@ -12,14 +12,6 @@ uniform mat4 u_projection;
 uniform mat4 u_modelview;
 uniform float u_alpha;// = 1.0;
 uniform vec4 u_viewport;
-
-struct RoundedRect
-{
-  vec4 bounds;
-  vec4 corner_widths;
-  vec4 corner_heights;
-};
-
 uniform vec4[3] u_clip_rect;
 
 #if GSK_GLES
@@ -36,6 +28,15 @@ _OUT_ vec4 outputColor;
 #endif
 _IN_ vec2 vUv;
 
+
+
+struct RoundedRect
+{
+  vec4 bounds;
+  vec4 corner_widths;
+  vec4 corner_heights;
+};
+
 // Transform from a GskRoundedRect to a RoundedRect as we need it.
 RoundedRect
 create_rect(vec4 data[3])


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]