[gtk] (47 commits) Non-fast-forward update to branch wip/baedert/gl-rework



The branch 'wip/baedert/gl-rework' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:

 https://wiki.gnome.org/Git/Help/NonFastForward

Commits removed from the branch:

  37ee59f... gl renderer: Rewrite shader builder
  b5c7ec9... gl renderer: Make RoundedRect work in gles
  3096fd0... gl renderer: Initialize alpha uniform to 1.0
  edb4fc7... gl renderer: Don't copy matrix/offset of color matrix nodes
  cfd14dd... gl renderer: Remove unused translation handling
  db5e594... gl renderer: Remove a few outdated comments
  d2abbf8... gl renderer: Trivial declaration reorder
  1e4cde6... gl renderer: Mark beginning of frame if DEBUG_OPS is set
  21d8443... GdkGLContext: check for GL_KHR_debug for GL debug output
  9f3066b... gltextureatlas: Use more correct debug name for texture
  34279d4... gl renderer: Upload GL_RGBA texture data in GLES
  fda9d4d... widget-factory: Fix more builder tool fallout
  5d6753a... gl renderer: Add some in/out compat glue to the shaders
  f7a2207... gl renderer: Move work to the gradient vertex shader
  0ab1056... gl renderer: Shuffle things around a bit
  587eac1... gl renderer: Remove some unneeded calculations from shaders
  b4beea1... gl renderer: Avoid an invalid read
  431cb11... testentryicons: Fix a memory leak
  61d5502... supp: Ignore calloc in the AMD driver
  584f471... gl renderer: Compute final color in vertex shader
  9decbca... gl renderer: Move final color computation to vertex shader
  79f4585... gl renderer: Move color computation to vertex shader
  28e99d7... gl renderer: Remove unused variable from shader
  7c92603... gl renderer: Don't invert offset value twice
  1a21eab... gl renderer: Move more work to the vertex shaders
  29f796c... Avoid a few state changes
  e6e1f08... gsk: Make GskColorStop.offset a float
  3b90878... gl renderer: Pass linear gradient stops to shaders directly
  e6666ca... gl renderer: Load vertex data directly into vertices GArray
  d8d8184... renderbackground: Save a snapshot_translate() call
  b7d90b8... rendernodes: Use floats for everything
  0eae7f3... renderbackground: Try to omit a save/restore pair
  1934151... gl driver: Inline function into only caller
  438c293... gl renderer: Print debug node message
  1c4ba1d... snapshot: Repeat color nodes by creating a larger color nod
  68722ad... GskTransform: Normalize angles
  5cfe227... GskTransform: Compute sin/deg of 90deg rotations manually
  6ff06ff... testsuite: Add a test case for rotated border node
  fe7fac7... gl renderer: Avoid copying a matrix
  28a9574... gl renderer: Move work to the blur vertex shader
  67216d3... gl renderer: transform border outline like everything else
  71188e1... gl renderer: Trivial variable reordering
  61dad3b... gl renderer: Add debug code for color nodes

Commits added to the branch:

  e94d396... gl renderer: Rewrite shader builder
  fb8a8c9... gl renderer: Make RoundedRect work in gles
  05e53a2... gl renderer: Initialize alpha uniform to 1.0
  3b3b049... gl renderer: Don't copy matrix/offset of color matrix nodes
  b0ec212... gl renderer: Remove unused translation handling
  6efcc98... gl renderer: Remove a few outdated comments
  17e3b6d... gl renderer: Trivial declaration reorder
  38cf760... gl renderer: Mark beginning of frame if DEBUG_OPS is set
  f979e64... GdkGLContext: check for GL_KHR_debug for GL debug output
  d8a190a... gltextureatlas: Use more correct debug name for texture
  e14ba37... gl renderer: Upload GL_RGBA texture data in GLES
  b568af8... widget-factory: Fix more builder tool fallout
  a16e57b... gl renderer: Add some in/out compat glue to the shaders
  8afd39c... gl renderer: Move work to the gradient vertex shader
  41f06cd... gl renderer: Shuffle things around a bit
  50aa56b... gl renderer: Remove some unneeded calculations from shaders
  23fe97c... gl renderer: Avoid an invalid read
  a217807... testentryicons: Fix a memory leak
  94c75d3... supp: Ignore calloc in the AMD driver
  277c02e... gl renderer: Compute final color in vertex shader
  1081ad2... gl renderer: Move final color computation to vertex shader
  c486c63... gl renderer: Move color computation to vertex shader
  9f88daa... gl renderer: Remove unused variable from shader
  5ff620a... gl renderer: Don't invert offset value twice
  80f32ce... gl renderer: Move more work to the vertex shaders
  9272782... Avoid a few state changes
  9f97f49... gsk: Make GskColorStop.offset a float
  d874dfa... gl renderer: Pass linear gradient stops to shaders directly
  75aa658... gl renderer: Load vertex data directly into vertices GArray
  1551d93... renderbackground: Save a snapshot_translate() call
  422e6f7... rendernodes: Use floats for everything
  fe3c5a7... renderbackground: Try to omit a save/restore pair
  a79395a... gl driver: Inline function into only caller
  02c3855... gl renderer: Print debug node message
  eebded8... snapshot: Repeat color nodes by creating a larger color nod
  b09c4c2... GskTransform: Normalize angles
  37ccf21... GskTransform: Compute sin/deg of 90deg rotations manually
  15e7c61... testsuite: Add a test case for rotated border node
  2ee8bd9... gl renderer: Avoid copying a matrix
  1bb8442... gl renderer: Move work to the blur vertex shader
  4d96eec... gl renderer: transform border outline like everything else
  5e48aad... gl renderer: Trivial variable reordering
  5ca80da... gl renderer: Add debug code for color nodes
  f9d1ac2... gl renderer: Speed up bounds transformation
  b973dcd... gl renderer: Fix a misleading comment
  a1d2b38... renderborder: Only get border width if we really need to
  b8b17e8... gl renderer: Don't force repeat node child offscreen


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