[gtk] (47 commits) Non-fast-forward update to branch wip/baedert/gl-rework
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] (47 commits) Non-fast-forward update to branch wip/baedert/gl-rework
- Date: Sun, 22 Dec 2019 05:41:55 +0000 (UTC)
The branch 'wip/baedert/gl-rework' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
37ee59f... gl renderer: Rewrite shader builder
b5c7ec9... gl renderer: Make RoundedRect work in gles
3096fd0... gl renderer: Initialize alpha uniform to 1.0
edb4fc7... gl renderer: Don't copy matrix/offset of color matrix nodes
cfd14dd... gl renderer: Remove unused translation handling
db5e594... gl renderer: Remove a few outdated comments
d2abbf8... gl renderer: Trivial declaration reorder
1e4cde6... gl renderer: Mark beginning of frame if DEBUG_OPS is set
21d8443... GdkGLContext: check for GL_KHR_debug for GL debug output
9f3066b... gltextureatlas: Use more correct debug name for texture
34279d4... gl renderer: Upload GL_RGBA texture data in GLES
fda9d4d... widget-factory: Fix more builder tool fallout
5d6753a... gl renderer: Add some in/out compat glue to the shaders
f7a2207... gl renderer: Move work to the gradient vertex shader
0ab1056... gl renderer: Shuffle things around a bit
587eac1... gl renderer: Remove some unneeded calculations from shaders
b4beea1... gl renderer: Avoid an invalid read
431cb11... testentryicons: Fix a memory leak
61d5502... supp: Ignore calloc in the AMD driver
584f471... gl renderer: Compute final color in vertex shader
9decbca... gl renderer: Move final color computation to vertex shader
79f4585... gl renderer: Move color computation to vertex shader
28e99d7... gl renderer: Remove unused variable from shader
7c92603... gl renderer: Don't invert offset value twice
1a21eab... gl renderer: Move more work to the vertex shaders
29f796c... Avoid a few state changes
e6e1f08... gsk: Make GskColorStop.offset a float
3b90878... gl renderer: Pass linear gradient stops to shaders directly
e6666ca... gl renderer: Load vertex data directly into vertices GArray
d8d8184... renderbackground: Save a snapshot_translate() call
b7d90b8... rendernodes: Use floats for everything
0eae7f3... renderbackground: Try to omit a save/restore pair
1934151... gl driver: Inline function into only caller
438c293... gl renderer: Print debug node message
1c4ba1d... snapshot: Repeat color nodes by creating a larger color nod
68722ad... GskTransform: Normalize angles
5cfe227... GskTransform: Compute sin/deg of 90deg rotations manually
6ff06ff... testsuite: Add a test case for rotated border node
fe7fac7... gl renderer: Avoid copying a matrix
28a9574... gl renderer: Move work to the blur vertex shader
67216d3... gl renderer: transform border outline like everything else
71188e1... gl renderer: Trivial variable reordering
61dad3b... gl renderer: Add debug code for color nodes
Commits added to the branch:
e94d396... gl renderer: Rewrite shader builder
fb8a8c9... gl renderer: Make RoundedRect work in gles
05e53a2... gl renderer: Initialize alpha uniform to 1.0
3b3b049... gl renderer: Don't copy matrix/offset of color matrix nodes
b0ec212... gl renderer: Remove unused translation handling
6efcc98... gl renderer: Remove a few outdated comments
17e3b6d... gl renderer: Trivial declaration reorder
38cf760... gl renderer: Mark beginning of frame if DEBUG_OPS is set
f979e64... GdkGLContext: check for GL_KHR_debug for GL debug output
d8a190a... gltextureatlas: Use more correct debug name for texture
e14ba37... gl renderer: Upload GL_RGBA texture data in GLES
b568af8... widget-factory: Fix more builder tool fallout
a16e57b... gl renderer: Add some in/out compat glue to the shaders
8afd39c... gl renderer: Move work to the gradient vertex shader
41f06cd... gl renderer: Shuffle things around a bit
50aa56b... gl renderer: Remove some unneeded calculations from shaders
23fe97c... gl renderer: Avoid an invalid read
a217807... testentryicons: Fix a memory leak
94c75d3... supp: Ignore calloc in the AMD driver
277c02e... gl renderer: Compute final color in vertex shader
1081ad2... gl renderer: Move final color computation to vertex shader
c486c63... gl renderer: Move color computation to vertex shader
9f88daa... gl renderer: Remove unused variable from shader
5ff620a... gl renderer: Don't invert offset value twice
80f32ce... gl renderer: Move more work to the vertex shaders
9272782... Avoid a few state changes
9f97f49... gsk: Make GskColorStop.offset a float
d874dfa... gl renderer: Pass linear gradient stops to shaders directly
75aa658... gl renderer: Load vertex data directly into vertices GArray
1551d93... renderbackground: Save a snapshot_translate() call
422e6f7... rendernodes: Use floats for everything
fe3c5a7... renderbackground: Try to omit a save/restore pair
a79395a... gl driver: Inline function into only caller
02c3855... gl renderer: Print debug node message
eebded8... snapshot: Repeat color nodes by creating a larger color nod
b09c4c2... GskTransform: Normalize angles
37ccf21... GskTransform: Compute sin/deg of 90deg rotations manually
15e7c61... testsuite: Add a test case for rotated border node
2ee8bd9... gl renderer: Avoid copying a matrix
1bb8442... gl renderer: Move work to the blur vertex shader
4d96eec... gl renderer: transform border outline like everything else
5e48aad... gl renderer: Trivial variable reordering
5ca80da... gl renderer: Add debug code for color nodes
f9d1ac2... gl renderer: Speed up bounds transformation
b973dcd... gl renderer: Fix a misleading comment
a1d2b38... renderborder: Only get border width if we really need to
b8b17e8... gl renderer: Don't force repeat node child offscreen
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