[gtk] (41 commits) Non-fast-forward update to branch wip/baedert/gl-rework



The branch 'wip/baedert/gl-rework' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:

 https://wiki.gnome.org/Git/Help/NonFastForward

Commits removed from the branch:

  095529b... gl renderer: Only send clip corners if we need to
  a3efef6... gl renderer: Fix program uniform updating code
  5cdac3c... gl renderer: Rewrite shader builder
  8755761... gl renderer: Make RoundedRect work in gles
  1f39118... gl renderer: Initialize alpha uniform to 1.0
  9cc0c8e... gl renderer: Don't copy matrix/offset of color matrix nodes
  1f5280f... gl renderer: Remove unused translation handling
  d974bc0... gl renderer: Remove a few outdated comments
  ba89d18... gl renderer: Trivial declaration reorder
  1f687b5... gl renderer: Mark beginning of frame if DEBUG_OPS is set
  55b9280... GdkGLContext: check for GL_KHR_debug for GL debug output
  5b3155f... gltextureatlas: Use more correct debug name for texture
  47b56c0... gl renderer: Upload GL_RGBA texture data in GLES
  08f0fab... widget-factory: Fix more builder tool fallout
  08b6c8c... gl renderer: Add some in/out compat glue to the shaders
  f088430... gl renderer: Move work to the gradient vertex shader
  ea543b5... gl renderer: Shuffle things around a bit
  a44dddb... gl renderer: Remove some unneeded calculations from shaders
  9ba70ab... gl renderer: Avoid an invalid read
  eefbc58... testentryicons: Fix a memory leak
  95f8ef8... supp: Ignore calloc in the AMD driver
  dae89fb... gl renderer: Compute final color in vertex shader
  8b1f6c7... gl renderer: Move final color computation to vertex shader
  253498c... gl renderer: Move color computation to vertex shader
  73a3c15... gl renderer: Remove unused variable from shader
  ebedc51... gl renderer: Don't invert offset value twice
  96864ea... gl renderer: Move more work to the vertex shaders
  0444788... Avoid a few state changes
  8c34d12... gsk: Make GskColorStop.offset a float
  a607edd... gl renderer: Pass linear gradient stops to shaders directly
  ede8870... gl renderer: Load vertex data directly into vertices GArray
  ca08ff2... renderbackground: Save a snapshot_translate() call
  6e10b2c... rendernodes: Use floats for everything
  04d9eee... renderbackground: Try to omit a save/restore pair

Commits added to the branch:

  7085864... gl renderer: Only send clip corners if we need to
  46f7e36... gl renderer: Fix program uniform updating code
  37ee59f... gl renderer: Rewrite shader builder
  b5c7ec9... gl renderer: Make RoundedRect work in gles
  3096fd0... gl renderer: Initialize alpha uniform to 1.0
  edb4fc7... gl renderer: Don't copy matrix/offset of color matrix nodes
  cfd14dd... gl renderer: Remove unused translation handling
  db5e594... gl renderer: Remove a few outdated comments
  d2abbf8... gl renderer: Trivial declaration reorder
  1e4cde6... gl renderer: Mark beginning of frame if DEBUG_OPS is set
  21d8443... GdkGLContext: check for GL_KHR_debug for GL debug output
  9f3066b... gltextureatlas: Use more correct debug name for texture
  34279d4... gl renderer: Upload GL_RGBA texture data in GLES
  fda9d4d... widget-factory: Fix more builder tool fallout
  5d6753a... gl renderer: Add some in/out compat glue to the shaders
  f7a2207... gl renderer: Move work to the gradient vertex shader
  0ab1056... gl renderer: Shuffle things around a bit
  587eac1... gl renderer: Remove some unneeded calculations from shaders
  b4beea1... gl renderer: Avoid an invalid read
  431cb11... testentryicons: Fix a memory leak
  61d5502... supp: Ignore calloc in the AMD driver
  584f471... gl renderer: Compute final color in vertex shader
  9decbca... gl renderer: Move final color computation to vertex shader
  79f4585... gl renderer: Move color computation to vertex shader
  28e99d7... gl renderer: Remove unused variable from shader
  7c92603... gl renderer: Don't invert offset value twice
  1a21eab... gl renderer: Move more work to the vertex shaders
  29f796c... Avoid a few state changes
  e6e1f08... gsk: Make GskColorStop.offset a float
  3b90878... gl renderer: Pass linear gradient stops to shaders directly
  e6666ca... gl renderer: Load vertex data directly into vertices GArray
  d8d8184... renderbackground: Save a snapshot_translate() call
  b7d90b8... rendernodes: Use floats for everything
  0eae7f3... renderbackground: Try to omit a save/restore pair
  1934151... gl driver: Inline function into only caller
  438c293... gl renderer: Print debug node message
  1c4ba1d... snapshot: Repeat color nodes by creating a larger color nod
  2053903... GskTransform: Normalize angles
  cdadaf5... GskTransform: Compute sin/deg of 90deg rotations manually
  59da3e7... testsuite: Add a test case for rotated border node
  dfa4f6f... gl renderer: Avoid copying a matrix


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