[iagno] Add arrows to menus.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [iagno] Add arrows to menus.
- Date: Wed, 4 Dec 2019 07:52:17 +0000 (UTC)
commit 555ae70c06204bd3e2f47a03bd60cc53e98676e0
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Fri Nov 29 13:08:51 2019 +0100
Add arrows to menus.
src/iagno.vala | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/iagno.vala b/src/iagno.vala
index 1e3ccbb..4619bf3 100644
--- a/src/iagno.vala
+++ b/src/iagno.vala
@@ -569,15 +569,15 @@ private class Iagno : Gtk.Application, BaseApplication
case "two":
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
/* Translators: when configuring a new game, button label if a two-players game is chosen */
- _("Two players")); return;
+ "%s ▾".printf (_("Two players")));
return;
case "dark":
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
/* Translators: when configuring a new game, button label if the player choose to start */
- _("Color: Dark")); return;
+ "%s ▾".printf (_("Color: Dark")));
return;
case "light":
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
/* Translators: when configuring a new game, button label if the player choose let computer
start */
- _("Color: Light")); return;
+ "%s ▾".printf (_("Color: Light")));
return;
default: assert_not_reached ();
}
}
@@ -598,15 +598,15 @@ private class Iagno : Gtk.Application, BaseApplication
case 1:
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
/* Translators: when configuring a new game, button label for the AI level, if easy */
- _("Difficulty: Easy")); return;
+ "%s ▾".printf (_("Difficulty: Easy")));
return;
case 2:
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
/* Translators: when configuring a new game, button label for the AI level, if medium */
- _("Difficulty: Medium")); return;
+ "%s ▾".printf (_("Difficulty: Medium")));
return;
case 3:
new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
/* Translators: when configuring a new game, button label for the AI level, if hard */
- _("Difficulty: Hard")); return;
+ "%s ▾".printf (_("Difficulty: Hard")));
return;
}
}
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