[iagno] Add arrows to menus.



commit 555ae70c06204bd3e2f47a03bd60cc53e98676e0
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date:   Fri Nov 29 13:08:51 2019 +0100

    Add arrows to menus.

 src/iagno.vala | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/iagno.vala b/src/iagno.vala
index 1e3ccbb..4619bf3 100644
--- a/src/iagno.vala
+++ b/src/iagno.vala
@@ -569,15 +569,15 @@ private class Iagno : Gtk.Application, BaseApplication
             case "two":
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
                 /* Translators: when configuring a new game, button label if a two-players game is chosen */
-                                                         _("Two players"));     return;
+                                                         "%s ▾".printf (_("Two players")));             
return;
             case "dark":
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
                 /* Translators: when configuring a new game, button label if the player choose to start */
-                                                         _("Color: Dark"));     return;
+                                                         "%s ▾".printf (_("Color: Dark")));             
return;
             case "light":
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.ONE,
                 /* Translators: when configuring a new game, button label if the player choose let computer 
start */
-                                                         _("Color: Light"));    return;
+                                                         "%s ▾".printf (_("Color: Light")));            
return;
             default: assert_not_reached ();
         }
     }
@@ -598,15 +598,15 @@ private class Iagno : Gtk.Application, BaseApplication
             case 1:
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
                 /* Translators: when configuring a new game, button label for the AI level, if easy */
-                                                         _("Difficulty: Easy"));                return;
+                                                         "%s ▾".printf (_("Difficulty: Easy")));        
return;
             case 2:
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
                 /* Translators: when configuring a new game, button label for the AI level, if medium */
-                                                         _("Difficulty: Medium"));              return;
+                                                         "%s ▾".printf (_("Difficulty: Medium")));      
return;
             case 3:
                 new_game_screen.update_menubutton_label (NewGameScreen.MenuButton.TWO,
                 /* Translators: when configuring a new game, button label for the AI level, if hard */
-                                                         _("Difficulty: Hard"));                return;
+                                                         "%s ▾".printf (_("Difficulty: Hard")));        
return;
         }
     }
 


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