[mutter] cogl: Remove viewport scissor workaround
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] cogl: Remove viewport scissor workaround
- Date: Wed, 17 Apr 2019 19:55:36 +0000 (UTC)
commit b624e94ab1032a5a811548bc17572dc32526833f
Author: Adam Jackson <ajax redhat com>
Date: Wed Mar 6 12:34:36 2019 -0500
cogl: Remove viewport scissor workaround
This is effectively a revert of:
commit 6cfc93f26f64c506922bf119d5079d83de7543d2
Author: Robert Bragg <robert linux intel com>
Date: Tue Oct 2 11:44:00 2012 +0100
clip-stack: workaround intel gen6 viewport clip bug
It's been over six years, if this bug is still present we should just
fix Mesa already.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/481
cogl/cogl/cogl-context-private.h | 3 --
cogl/cogl/cogl-context.c | 16 --------
cogl/cogl/cogl-framebuffer.c | 69 +-------------------------------
cogl/cogl/driver/gl/cogl-clip-stack-gl.c | 36 +----------------
4 files changed, 4 insertions(+), 120 deletions(-)
---
diff --git a/cogl/cogl/cogl-context-private.h b/cogl/cogl/cogl-context-private.h
index 9fd5b57d4..35e5faa01 100644
--- a/cogl/cogl/cogl-context-private.h
+++ b/cogl/cogl/cogl-context-private.h
@@ -103,9 +103,6 @@ struct _CoglContext
unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)];
- gboolean needs_viewport_scissor_workaround;
- CoglFramebuffer *viewport_scissor_workaround_framebuffer;
-
CoglPipeline *default_pipeline;
CoglPipelineLayer *default_layer_0;
CoglPipelineLayer *default_layer_n;
diff --git a/cogl/cogl/cogl-context.c b/cogl/cogl/cogl-context.c
index aac25f2d2..6fffda18f 100644
--- a/cogl/cogl/cogl-context.c
+++ b/cogl/cogl/cogl-context.c
@@ -265,22 +265,6 @@ cogl_context_new (CoglDisplay *display,
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);
- /* XXX: ONGOING BUG: Intel viewport scissor
- *
- * Intel gen6 drivers don't currently correctly handle offset
- * viewports, since primitives aren't clipped within the bounds of
- * the viewport. To workaround this we push our own clip for the
- * viewport that will use scissoring to ensure we clip as expected.
- *
- * TODO: file a bug upstream!
- */
- if (context->gpu.driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA &&
- context->gpu.architecture == COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE &&
- !getenv ("COGL_DISABLE_INTEL_VIEWPORT_SCISSORT_WORKAROUND"))
- context->needs_viewport_scissor_workaround = TRUE;
- else
- context->needs_viewport_scissor_workaround = FALSE;
-
context->sampler_cache = _cogl_sampler_cache_new (context);
_cogl_pipeline_init_default_pipeline ();
diff --git a/cogl/cogl/cogl-framebuffer.c b/cogl/cogl/cogl-framebuffer.c
index bd8a7fa42..bc10a8ce5 100644
--- a/cogl/cogl/cogl-framebuffer.c
+++ b/cogl/cogl/cogl-framebuffer.c
@@ -191,9 +191,6 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
cogl_object_unref (framebuffer->journal);
- if (ctx->viewport_scissor_workaround_framebuffer == framebuffer)
- ctx->viewport_scissor_workaround_framebuffer = NULL;
-
ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
if (ctx->current_draw_buffer == framebuffer)
@@ -260,13 +257,11 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
float blue,
float alpha)
{
- CoglContext *ctx = framebuffer->context;
CoglClipStack *clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
int scissor_x0;
int scissor_y0;
int scissor_x1;
int scissor_y1;
- gboolean saved_viewport_scissor_workaround;
if (!framebuffer->depth_buffer_clear_needed &&
(buffers & COGL_BUFFER_BIT_DEPTH))
@@ -361,31 +356,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
_cogl_framebuffer_flush_journal (framebuffer);
- /* XXX: ONGOING BUG: Intel viewport scissor
- *
- * The semantics of cogl_framebuffer_clear() are that it should not
- * be affected by the current viewport and so if we are currently
- * applying a workaround for viewport scissoring we need to
- * temporarily disable the workaround before clearing so any
- * special scissoring for the workaround will be removed first.
- *
- * Note: we only need to disable the workaround if the current
- * viewport doesn't match the framebuffer's size since otherwise
- * the workaround wont affect clearing anyway.
- */
- if (ctx->needs_viewport_scissor_workaround &&
- (framebuffer->viewport_x != 0 ||
- framebuffer->viewport_y != 0 ||
- framebuffer->viewport_width != framebuffer->width ||
- framebuffer->viewport_height != framebuffer->height))
- {
- saved_viewport_scissor_workaround = TRUE;
- ctx->needs_viewport_scissor_workaround = FALSE;
- ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
- }
- else
- saved_viewport_scissor_workaround = FALSE;
-
/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
* as the pipeline state) when flushing the clip stack, so should
* always be done first when preparing to draw. */
@@ -395,16 +365,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
red, green, blue, alpha);
- /* XXX: ONGOING BUG: Intel viewport scissor
- *
- * See comment about temporarily disabling this workaround above
- */
- if (saved_viewport_scissor_workaround)
- {
- ctx->needs_viewport_scissor_workaround = TRUE;
- ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
- }
-
/* This is a debugging variable used to visually display the quad
* batches from the journal. It is reset here to increase the
* chances of getting the same colours for each frame during an
@@ -552,12 +512,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
framebuffer->viewport_age++;
if (context->current_draw_buffer == framebuffer)
- {
- context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
-
- if (context->needs_viewport_scissor_workaround)
- context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
- }
+ context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
}
float
@@ -831,27 +786,7 @@ _cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
/* NB: we render upside down to offscreen framebuffers and that
* can affect how we setup the GL viewport... */
a->type != b->type)
- {
- unsigned long differences = COGL_FRAMEBUFFER_STATE_VIEWPORT;
- CoglContext *context = a->context;
-
- /* XXX: ONGOING BUG: Intel viewport scissor
- *
- * Intel gen6 drivers don't currently correctly handle offset
- * viewports, since primitives aren't clipped within the bounds of
- * the viewport. To workaround this we push our own clip for the
- * viewport that will use scissoring to ensure we clip as expected.
- *
- * This workaround implies that a change in viewport state is
- * effectively also a change in the clipping state.
- *
- * TODO: file a bug upstream!
- */
- if (G_UNLIKELY (context->needs_viewport_scissor_workaround))
- differences |= COGL_FRAMEBUFFER_STATE_CLIP;
-
- return differences;
- }
+ return COGL_FRAMEBUFFER_STATE_VIEWPORT;
else
return 0;
}
diff --git a/cogl/cogl/driver/gl/cogl-clip-stack-gl.c b/cogl/cogl/driver/gl/cogl-clip-stack-gl.c
index 78eddcc9d..f8a471828 100644
--- a/cogl/cogl/driver/gl/cogl-clip-stack-gl.c
+++ b/cogl/cogl/driver/gl/cogl-clip-stack-gl.c
@@ -435,12 +435,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
anything */
if (ctx->current_clip_stack_valid)
{
- if (ctx->current_clip_stack == stack &&
- (ctx->needs_viewport_scissor_workaround == FALSE ||
- (framebuffer->viewport_age ==
- framebuffer->viewport_age_for_scissor_workaround &&
- ctx->viewport_scissor_workaround_framebuffer ==
- framebuffer)))
+ if (ctx->current_clip_stack == stack)
return;
_cogl_clip_stack_unref (ctx->current_clip_stack);
@@ -457,10 +452,8 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
GE( ctx, glDisable (GL_STENCIL_TEST) );
/* If the stack is empty then there's nothing else to do
- *
- * See comment below about ctx->needs_viewport_scissor_workaround
*/
- if (stack == NULL && !ctx->needs_viewport_scissor_workaround)
+ if (stack == NULL)
{
COGL_NOTE (CLIPPING, "Flushed empty clip stack");
@@ -477,31 +470,6 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
&scissor_x0, &scissor_y0,
&scissor_x1, &scissor_y1);
- /* XXX: ONGOING BUG: Intel viewport scissor
- *
- * Intel gen6 drivers don't correctly handle offset viewports, since
- * primitives aren't clipped within the bounds of the viewport. To
- * workaround this we push our own clip for the viewport that will
- * use scissoring to ensure we clip as expected.
- *
- * TODO: file a bug upstream!
- */
- if (ctx->needs_viewport_scissor_workaround)
- {
- _cogl_util_scissor_intersect (framebuffer->viewport_x,
- framebuffer->viewport_y,
- framebuffer->viewport_x +
- framebuffer->viewport_width,
- framebuffer->viewport_y +
- framebuffer->viewport_height,
- &scissor_x0, &scissor_y0,
- &scissor_x1, &scissor_y1);
- framebuffer->viewport_age_for_scissor_workaround =
- framebuffer->viewport_age;
- ctx->viewport_scissor_workaround_framebuffer =
- framebuffer;
- }
-
/* Enable scissoring as soon as possible */
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
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