[gtk] gl renderer: Declare color matrix child separately
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Declare color matrix child separately
- Date: Sat, 13 Apr 2019 04:29:12 +0000 (UTC)
commit 3569348f9c7a0cff9f63a28b6f5f952f9fb7662b
Author: Timm Bäder <mail baedert org>
Date: Sun Mar 31 07:50:33 2019 +0200
gl renderer: Declare color matrix child separately
Otherwise I'm doing this all the time when debugging.
gsk/gl/gskglrenderer.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 3690924597..7d00ecb290 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1215,13 +1215,14 @@ render_color_matrix_node (GskGLRenderer *self,
const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
+ GskRenderNode *child = gsk_color_matrix_node_get_child (node);
int texture_id;
gboolean is_offscreen;
/* Pass min_x/max_x/min_y/max_y without builder->dx/dy! */
add_offscreen_ops (self, builder,
&node->bounds,
- gsk_color_matrix_node_get_child (node),
+ child,
&texture_id, &is_offscreen,
RESET_CLIP | RESET_OPACITY);
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