[gnome-shell/wip/fmuellner/ws-gesture-animations: 26/28] switchGestures: Do not hard-code allowed modes
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/fmuellner/ws-gesture-animations: 26/28] switchGestures: Do not hard-code allowed modes
- Date: Thu, 11 Apr 2019 17:00:42 +0000 (UTC)
commit b77e4975f0cfb2d3b3ab987b31db88179f4185bb
Author: Florian Müllner <fmuellner gnome org>
Date: Wed Mar 20 15:19:47 2019 +0000
switchGestures: Do not hard-code allowed modes
The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.
Make the existing usable in that way by making the list of allowed
modes a constructor parameter.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
js/ui/windowManager.js | 19 +++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index 683a876f13..089035ba5e 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -456,7 +456,8 @@ var TilePreview = class {
};
var TouchpadWorkspaceSwitchAction = class {
- constructor(actor) {
+ constructor(actor, allowedModes) {
+ this._allowedModes = allowedModes;
this._dx = 0;
this._dy = 0;
this._enabled = true;
@@ -496,15 +497,13 @@ var TouchpadWorkspaceSwitchAction = class {
}
_handleEvent(actor, event) {
- let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
if (event.type() != Clutter.EventType.TOUCHPAD_SWIPE)
return Clutter.EVENT_PROPAGATE;
if (event.get_touchpad_gesture_finger_count() != 4)
return Clutter.EVENT_PROPAGATE;
- if ((allowedModes & Main.actionMode) == 0)
+ if ((this._allowedModes & Main.actionMode) == 0)
return Clutter.EVENT_PROPAGATE;
if (!this._enabled)
@@ -540,10 +539,11 @@ var WorkspaceSwitchAction = GObject.registerClass({
'motion': { param_types: [GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
'cancel': { param_types: [] }},
}, class WorkspaceSwitchAction extends Clutter.SwipeAction {
- _init() {
+ _init(allowedModes) {
super._init();
this.set_n_touch_points(4);
this._swept = false;
+ this._allowedModes = allowedModes;
global.display.connect('grab-op-begin', () => {
this.cancel();
@@ -551,14 +551,12 @@ var WorkspaceSwitchAction = GObject.registerClass({
}
vfunc_gesture_prepare(actor) {
- let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
this._swept = false;
if (!super.vfunc_gesture_prepare(actor))
return false;
- return (allowedModes & Main.actionMode);
+ return (this._allowedModes & Main.actionMode);
}
vfunc_gesture_progress(actor) {
@@ -1060,14 +1058,15 @@ var WindowManager = class {
global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
false, -1, 1);
- let gesture = new WorkspaceSwitchAction();
+ let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
+ let gesture = new WorkspaceSwitchAction(allowedModes);
gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));
global.stage.add_action(gesture);
// This is not a normal Clutter.GestureAction, doesn't need add_action()
- gesture = new TouchpadWorkspaceSwitchAction(global.stage);
+ gesture = new TouchpadWorkspaceSwitchAction(global.stage, allowedModes);
gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));
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