[gnome-shell] magnifier: Use actor scaling filters on content texture node
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] magnifier: Use actor scaling filters on content texture node
- Date: Mon, 1 Apr 2019 20:46:37 +0000 (UTC)
commit 727195c76743945c3b48e722e6a31922f0f8e436
Author: Marco Trevisan (TreviƱo) <mail 3v1n0 net>
Date: Mon Mar 11 17:30:39 2019 -0400
magnifier: Use actor scaling filters on content texture node
Reuse the same filter values of the attached actor, instead of hardcoding the
defaults.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/454
js/ui/magnifier.js | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
---
diff --git a/js/ui/magnifier.js b/js/ui/magnifier.js
index b01e8b6b2..4717bb82c 100644
--- a/js/ui/magnifier.js
+++ b/js/ui/magnifier.js
@@ -66,10 +66,9 @@ var MouseSpriteContent = GObject.registerClass({
return;
let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
+ let [minFilter, magFilter] = actor.get_content_scaling_filters();
let textureNode = new Clutter.TextureNode(this._texture,
- color,
- Clutter.ScalingFilter.NEAREST,
- Clutter.ScalingFilter.NEAREST);
+ color, minFilter, magFilter);
textureNode.set_name('MouseSpriteContent');
node.add_child(textureNode);
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