[gnome-games/wip/exalm/libhandy4: 10/19] preferences-page-controllers: Rename on_back() to on_back_clicked()



commit 31b1c3970af4741f83bdfe015f459b7e00c526fb
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date:   Mon Sep 17 22:42:38 2018 +0500

    preferences-page-controllers: Rename on_back() to on_back_clicked()
    
    The next commit will add another back button handler, so prevent the name
    clash.

 src/ui/preferences-page-controllers.vala | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/src/ui/preferences-page-controllers.vala b/src/ui/preferences-page-controllers.vala
index ffdc5474..656635c0 100644
--- a/src/ui/preferences-page-controllers.vala
+++ b/src/ui/preferences-page-controllers.vala
@@ -37,7 +37,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
        }
 
        public void visible_page_changed () {
-               on_back (null);
+               on_back_clicked (null);
        }
 
        private void rebuild_gamepad_list () {
@@ -82,7 +82,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
                        return;
 
                var configurer = new GamepadConfigurer (device);
-               back_handler_id = configurer.back.connect (on_back);
+               back_handler_id = configurer.back.connect (on_back_clicked);
                header_bar_binding = configurer.bind_property ("header-bar", this, "header-bar",
                                                               BindingFlags.SYNC_CREATE);
                immersive_mode_binding = configurer.bind_property ("immersive-mode", this, "immersive-mode",
@@ -102,7 +102,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
        [GtkCallback]
        private void keyboard_list_box_row_activated (Gtk.ListBoxRow row_item) {
                var configurer = new KeyboardConfigurer ();
-               back_handler_id = configurer.back.connect (on_back);
+               back_handler_id = configurer.back.connect (on_back_clicked);
                header_bar_binding = configurer.bind_property ("header-bar", this, "header-bar",
                                                               BindingFlags.SYNC_CREATE);
                immersive_mode_binding = configurer.bind_property ("immersive-mode", this, "immersive-mode",
@@ -111,7 +111,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
                visible_child_name = "extra_stack_child";
        }
 
-       private void on_back (Object? emitter) {
+       private void on_back_clicked (Object? emitter) {
                header_bar_binding = null;
                immersive_mode_binding = null;
                if (back_handler_id != 0) {


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