[gnome-games/gnome-3-30] ui: Draw highlighted parts separately in GamepadView
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/gnome-3-30] ui: Draw highlighted parts separately in GamepadView
- Date: Fri, 14 Sep 2018 13:03:35 +0000 (UTC)
commit 57cdb629598b38b555fbee9c9afa5c134b5a7d52
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Sep 13 16:50:05 2018 +0000
ui: Draw highlighted parts separately in GamepadView
For some reason, drawing them all in one group results in all parts but
the first one being misplaced. Hence draw each one in a separate group.
(cherry picked from commit f82701d2e63bd0752f640a8a87e93e784338ee39)
src/ui/gamepad-view.vala | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
---
diff --git a/src/ui/gamepad-view.vala b/src/ui/gamepad-view.vala
index 702816e2..340af6b4 100644
--- a/src/ui/gamepad-view.vala
+++ b/src/ui/gamepad-view.vala
@@ -65,16 +65,17 @@ private class Games.GamepadView : Gtk.DrawingArea {
}
private void highlight_gamepad (Cairo.Context context) {
- context.push_group ();
for (var i = 0; i < configuration.input_paths.length; ++i)
- if (input_highlights[i])
+ if (input_highlights[i]) {
+ context.push_group ();
handle.render_cairo_sub (context, "#" + configuration.input_paths[i].path);
- var group = context.pop_group ();
+ var group = context.pop_group ();
- Gdk.RGBA color;
- get_style_context ().lookup_color ("theme_selected_bg_color", out color);
- context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
- context.mask (group);
+ Gdk.RGBA color;
+ get_style_context ().lookup_color ("theme_selected_bg_color", out color);
+ context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
+ context.mask (group);
+ }
}
private void calculate_image_dimensions (out double x, out double y, out double scale) {
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