[gnome-games/wip/exalm/cleanups: 5/9] Prefer properties over methods
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/cleanups: 5/9] Prefer properties over methods
- Date: Wed, 12 Sep 2018 11:55:15 +0000 (UTC)
commit 3d5473a68dbd9dbb4f5a1967e81a4bce4d431e0a
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Tue Sep 11 14:16:20 2018 +0500
Prefer properties over methods
Follow the coding style described in CodingStyle.txt
src/ui/application-window.vala | 18 +++++++++---------
src/ui/application.vala | 8 ++++----
src/ui/collection-header-bar.vala | 2 +-
src/ui/collection-icon-view.vala | 2 +-
src/ui/display-header-bar.vala | 4 ++--
src/ui/gamepad-configurer.vala | 17 +++++++----------
src/ui/keyboard-configurer.vala | 17 +++++++----------
src/ui/preferences-page-controllers.vala | 4 ++--
src/ui/preferences-window.vala | 2 +-
9 files changed, 34 insertions(+), 40 deletions(-)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index d5fbcb09..bc932f1b 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -18,8 +18,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
switch (ui_state) {
case UiState.COLLECTION:
- content_box.set_visible_child (collection_box);
- header_bar.set_visible_child (collection_header_bar);
+ content_box.visible_child = collection_box;
+ header_bar.visible_child = collection_header_bar;
is_fullscreen = false;
@@ -30,8 +30,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
break;
case UiState.DISPLAY:
- content_box.set_visible_child (display_box);
- header_bar.set_visible_child (display_header_bar);
+ content_box.visible_child = display_box;
+ header_bar.visible_child = display_header_bar;
search_mode = false;
@@ -154,7 +154,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
inhibit_cookie = 0;
inhibit_flags = 0;
- set_show_menubar (false); // Essential, see bug #771683
+ show_menubar = false; // Essential, see bug #771683
if (Config.PROFILE == "Devel")
get_style_context ().add_class ("devel");
@@ -388,7 +388,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return false;
resume_dialog = new ResumeDialog ();
- resume_dialog.set_transient_for (this);
+ resume_dialog.transient_for = this;
cancellable.cancelled.connect (() => {
resume_dialog.destroy ();
@@ -429,7 +429,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return;
resume_failed_dialog = new ResumeFailedDialog ();
- resume_failed_dialog.set_transient_for (this);
+ resume_failed_dialog.transient_for = this;
cancellable.cancelled.connect (() => {
resume_failed_dialog.destroy ();
@@ -471,7 +471,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return false;
quit_dialog = new QuitDialog ();
- quit_dialog.set_transient_for (this);
+ quit_dialog.transient_for = this;
cancellable.cancelled.connect (() => {
quit_dialog.destroy ();
@@ -521,7 +521,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if (monitor == null)
return null;
- return monitor.get_geometry ();
+ return monitor.geometry;
}
private bool store_window_size () {
diff --git a/src/ui/application.vala b/src/ui/application.vala
index ba58ae08..421d410a 100644
--- a/src/ui/application.vala
+++ b/src/ui/application.vala
@@ -177,7 +177,7 @@ public class Games.Application : Gtk.Application {
chooser.select_multiple = true;
var filter = new Gtk.FileFilter ();
- chooser.set_filter (filter);
+ chooser.filter = filter;
foreach (var mime_type in game_collection.get_accepted_mime_types ())
filter.add_mime_type (mime_type);
@@ -382,9 +382,9 @@ public class Games.Application : Gtk.Application {
private void about () {
Gtk.AboutDialog dialog = new Gtk.AboutDialog ();
- dialog.set_destroy_with_parent (true);
- dialog.set_transient_for (window);
- dialog.set_modal (true);
+ dialog.destroy_with_parent = true;
+ dialog.transient_for = window;
+ dialog.modal = true;
dialog.program_name = _("GNOME Games") + Config.NAME_SUFFIX;
dialog.logo_icon_name = Config.APPLICATION_ID;
diff --git a/src/ui/collection-header-bar.vala b/src/ui/collection-header-bar.vala
index 5e98107d..f2195538 100644
--- a/src/ui/collection-header-bar.vala
+++ b/src/ui/collection-header-bar.vala
@@ -8,7 +8,7 @@ private class Games.CollectionHeaderBar : Gtk.HeaderBar {
get { return _viewstack; }
set {
_viewstack = value;
- view_switcher.set_stack (_viewstack);
+ view_switcher.stack = _viewstack;
}
}
diff --git a/src/ui/collection-icon-view.vala b/src/ui/collection-icon-view.vala
index 49d62e83..6944814e 100644
--- a/src/ui/collection-icon-view.vala
+++ b/src/ui/collection-icon-view.vala
@@ -132,7 +132,7 @@ private class Games.CollectionIconView : Gtk.Bin {
public void reset_scroll_position () {
var adjustment = scrolled_window.get_vadjustment ();
- adjustment.set_value (0);
+ adjustment.value = 0;
}
public bool has_game_selected () {
diff --git a/src/ui/display-header-bar.vala b/src/ui/display-header-bar.vala
index 419dc7ac..e92d2634 100644
--- a/src/ui/display-header-bar.vala
+++ b/src/ui/display-header-bar.vala
@@ -35,8 +35,8 @@ private class Games.DisplayHeaderBar : Gtk.HeaderBar {
settings = new Settings ("org.gnome.Games");
media_selector = new MediaSelector ();
- media_selector.set_relative_to (media_button);
- media_button.set_popover (media_selector);
+ media_selector.relative_to = media_button;
+ media_button.popover = media_selector;
}
[GtkCallback]
diff --git a/src/ui/gamepad-configurer.vala b/src/ui/gamepad-configurer.vala
index c124c2ea..627d0d6b 100644
--- a/src/ui/gamepad-configurer.vala
+++ b/src/ui/gamepad-configurer.vala
@@ -66,18 +66,18 @@ private class Games.GamepadConfigurer : Gtk.Box {
set {
_state = value;
immersive_mode = (state == State.CONFIGURE);
+ back_button.visible = (state == State.TEST);
+ cancel_button.visible = (state == State.CONFIGURE);
+ action_bar.visible = (state == State.TEST);
switch (value) {
case State.TEST:
reset_button.set_sensitive (device.has_user_mapping ());
- back_button.show ();
- cancel_button.hide ();
- action_bar.show ();
/* translators: testing a gamepad, %s is its name */
header_bar.title = _("Testing %s").printf (device.get_name ());
header_bar.get_style_context ().remove_class ("selection-mode");
- stack.set_visible_child_name ("gamepad_tester");
+ stack.visible_child = gamepad_tester_holder;
tester.start ();
mapper.stop ();
@@ -85,13 +85,10 @@ private class Games.GamepadConfigurer : Gtk.Box {
break;
case State.CONFIGURE:
- back_button.hide ();
- cancel_button.show ();
- action_bar.hide ();
/* translators: configuring a gamepad, %s is its name */
header_bar.title = _("Configuring %s").printf (device.get_name ());
header_bar.get_style_context ().add_class ("selection-mode");
- stack.set_visible_child_name ("gamepad_mapper");
+ stack.visible_child = gamepad_mapper_holder;
tester.stop ();
mapper.start ();
@@ -163,12 +160,12 @@ private class Games.GamepadConfigurer : Gtk.Box {
private void reset_mapping () {
var message_dialog = new ResetControllerMappingDialog ();
- message_dialog.set_transient_for ((Gtk.Window) get_toplevel ());
+ message_dialog.transient_for = (Gtk.Window) get_toplevel ();
message_dialog.response.connect ((response) => {
switch (response) {
case Gtk.ResponseType.ACCEPT:
device.remove_user_mapping ();
- reset_button.set_sensitive (false);
+ reset_button.sensitive = false;
break;
default:
diff --git a/src/ui/keyboard-configurer.vala b/src/ui/keyboard-configurer.vala
index 34ccddb0..e9a34692 100644
--- a/src/ui/keyboard-configurer.vala
+++ b/src/ui/keyboard-configurer.vala
@@ -57,17 +57,17 @@ private class Games.KeyboardConfigurer : Gtk.Box {
set {
_state = value;
immersive_mode = (state == State.CONFIGURE);
+ back_button.visible = (state == State.TEST);
+ cancel_button.visible = (state == State.CONFIGURE);
+ action_bar.visible = (state == State.TEST);
switch (value) {
case State.TEST:
reset_button.set_sensitive (!mapping_manager.is_default ());
- back_button.show ();
- cancel_button.hide ();
- action_bar.show ();
header_bar.title = _("Testing Keyboard");
header_bar.get_style_context ().remove_class ("selection-mode");
- stack.set_visible_child_name ("keyboard_tester");
+ stack.visible_child = keyboard_tester_holder;
tester.start ();
mapper.stop ();
@@ -75,12 +75,9 @@ private class Games.KeyboardConfigurer : Gtk.Box {
break;
case State.CONFIGURE:
- back_button.hide ();
- cancel_button.show ();
- action_bar.hide ();
header_bar.title = _("Configuring Keyboard");
header_bar.get_style_context ().add_class ("selection-mode");
- stack.set_visible_child_name ("keyboard_mapper");
+ stack.visible_child = keyboard_mapper_holder;
tester.stop ();
mapper.start ();
@@ -156,12 +153,12 @@ private class Games.KeyboardConfigurer : Gtk.Box {
private void reset_mapping () {
var message_dialog = new ResetControllerMappingDialog ();
- message_dialog.set_transient_for ((Gtk.Window) get_toplevel ());
+ message_dialog.transient_for = (Gtk.Window) get_toplevel ();
message_dialog.response.connect ((response) => {
switch (response) {
case Gtk.ResponseType.ACCEPT:
mapping_manager.delete_mapping ();
- reset_button.set_sensitive (false);
+ reset_button.sensitive = false;
break;
default:
diff --git a/src/ui/preferences-page-controllers.vala b/src/ui/preferences-page-controllers.vala
index 8a68073c..a90b8a72 100644
--- a/src/ui/preferences-page-controllers.vala
+++ b/src/ui/preferences-page-controllers.vala
@@ -107,7 +107,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
immersive_mode_binding = configurer.bind_property ("immersive-mode", this, "immersive-mode",
BindingFlags.SYNC_CREATE);
extra_stack_child_holder.pack_start (configurer);
- set_visible_child_name ("extra_stack_child");
+ visible_child_name = "extra_stack_child";
}
private void on_back (Object? emitter) {
@@ -121,7 +121,7 @@ private class Games.PreferencesPageControllers: Gtk.Stack, PreferencesPage {
header_bar = default_header_bar;
immersive_mode = false;
- set_visible_child_name ("main_stack_child");
+ visible_child_name = "main_stack_child";
extra_stack_child_holder.foreach ((child) => child.destroy ());
}
}
diff --git a/src/ui/preferences-window.vala b/src/ui/preferences-window.vala
index 77fb3ce1..94177222 100644
--- a/src/ui/preferences-window.vala
+++ b/src/ui/preferences-window.vala
@@ -57,7 +57,7 @@ private class Games.PreferencesWindow : Gtk.Window {
}
private void visible_child_changed () {
- var page = (PreferencesPage) stack.get_visible_child ();
+ var page = (PreferencesPage) stack.visible_child;
if (page == null) {
right_header_bar = null;
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