[gnome-games/wip/exalm/views: 3/17] ui: Add DisplayView
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/views: 3/17] ui: Add DisplayView
- Date: Mon, 8 Oct 2018 12:13:06 +0000 (UTC)
commit 80c36e8a6722dc1920884b5ca1fb5c957bd7b0ff
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Oct 4 17:59:26 2018 +0500
ui: Add DisplayView
This will be used in the subsequent commits to move game display logic out
of ApplicationWindow.
Make 'box' and '_header_bar' public temporarily, until their references in
ApplicationWindow are removed.
data/org.gnome.Games.gresource.xml | 1 +
data/ui/display-view.ui | 19 ++++++++++++++
src/meson.build | 1 +
src/ui/display-view.vala | 53 ++++++++++++++++++++++++++++++++++++++
4 files changed, 74 insertions(+)
---
diff --git a/data/org.gnome.Games.gresource.xml b/data/org.gnome.Games.gresource.xml
index cf9c30a3..59dc783f 100644
--- a/data/org.gnome.Games.gresource.xml
+++ b/data/org.gnome.Games.gresource.xml
@@ -19,6 +19,7 @@
<file preprocess="xml-stripblanks">ui/developer-list-item.ui</file>
<file preprocess="xml-stripblanks">ui/display-box.ui</file>
<file preprocess="xml-stripblanks">ui/display-header-bar.ui</file>
+ <file preprocess="xml-stripblanks">ui/display-view.ui</file>
<file preprocess="xml-stripblanks">ui/dummy-display.ui</file>
<file preprocess="xml-stripblanks">ui/empty-collection.ui</file>
<file preprocess="xml-stripblanks">ui/error-display.ui</file>
diff --git a/data/ui/display-view.ui b/data/ui/display-view.ui
new file mode 100644
index 00000000..9a8eb6be
--- /dev/null
+++ b/data/ui/display-view.ui
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- Generated with glade 3.18.1 -->
+<interface>
+ <requires lib="gtk+" version="3.16"/>
+ <template class="GamesDisplayView" parent="GtkBin">
+ <property name="visible">True</property>
+ <child>
+ <object class="GamesDisplayBox" id="box">
+ <property name="visible">True</property>
+ <signal name="back" handler="on_display_back"/>
+ </object>
+ </child>
+ </template>
+ <object class="GamesDisplayHeaderBar" id="header_bar">
+ <property name="visible">True</property>
+ <property name="show_close_button">True</property>
+ <signal name="back" handler="on_display_back"/>
+ </object>
+</interface>
diff --git a/src/meson.build b/src/meson.build
index 85af716e..ddf1314b 100644
--- a/src/meson.build
+++ b/src/meson.build
@@ -135,6 +135,7 @@ vala_sources = [
'ui/developers-view.vala',
'ui/display-box.vala',
'ui/display-header-bar.vala',
+ 'ui/display-view.vala',
'ui/dummy-display.vala',
'ui/empty-collection.vala',
'ui/error-display.vala',
diff --git a/src/ui/display-view.vala b/src/ui/display-view.vala
new file mode 100644
index 00000000..3d0f8855
--- /dev/null
+++ b/src/ui/display-view.vala
@@ -0,0 +1,53 @@
+// This file is part of GNOME Games. License: GPL-3.0+.
+
+[GtkTemplate (ui = "/org/gnome/Games/ui/display-view.ui")]
+private class Games.DisplayView: Gtk.Bin, ApplicationView {
+ public signal void back ();
+
+ [GtkChild]
+ public DisplayBox box;
+ [GtkChild]
+ public DisplayHeaderBar header_bar;
+
+ public Gtk.Widget titlebar {
+ get { return header_bar; }
+ }
+
+ private bool _is_view_active;
+ public bool is_view_active {
+ get { return _is_view_active; }
+ set {
+ if (is_view_active == value)
+ return;
+
+ _is_view_active = value;
+ }
+ }
+
+ public ApplicationWindow window { get; construct set; }
+
+ public bool on_button_pressed (Gdk.EventButton event) {
+ return false;
+ }
+
+ public bool on_key_pressed (Gdk.EventKey event) {
+ return false;
+ }
+
+ public bool gamepad_button_press_event (Manette.Event event) {
+ return false;
+ }
+
+ public bool gamepad_button_release_event (Manette.Event event) {
+ return false;
+ }
+
+ public bool gamepad_absolute_axis_event (Manette.Event event) {
+ return false;
+ }
+
+ [GtkCallback]
+ private void on_display_back () {
+ back ();
+ }
+}
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