[gnome-games/wip/exalm/spinner: 11/13] fixme: A hack for crossfade
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/spinner: 11/13] fixme: A hack for crossfade
- Date: Sun, 7 Oct 2018 07:27:56 +0000 (UTC)
commit 99ce835cd9b800103229bad7a25d53a1c96d8092
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Sat Oct 6 23:37:57 2018 +0500
fixme: A hack for crossfade
The main stacks don't use transition by default. However, we want it to
happen for loading state. One solution would be to enable it generally,
but this one enables it only while switching from loading to collection
initially. :(
src/ui/application-window.vala | 4 ++++
1 file changed, 4 insertions(+)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index 0e7cf867..485ccb17 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -718,11 +718,15 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
public void on_collection_loaded () {
+ content_box.transition_type = Gtk.StackTransitionType.CROSSFADE;
+ header_bar.transition_type = Gtk.StackTransitionType.CROSSFADE;
if (game_to_run != null) {
ui_state = UiState.DISPLAY;
run_game (game_to_run);
game_to_run = null;
} else
ui_state = UiState.COLLECTION;
+ content_box.transition_type = Gtk.StackTransitionType.NONE;
+ header_bar.transition_type = Gtk.StackTransitionType.NONE;
}
}
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