[gnome-games/wip/exalm/spinner: 13/17] fixme: A hack for crossfade
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/spinner: 13/17] fixme: A hack for crossfade
- Date: Sat, 6 Oct 2018 15:55:52 +0000 (UTC)
commit 3afb6278edea92715397d0979ce5561f63264dd3
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Wed Sep 5 21:23:17 2018 +0500
fixme: A hack for crossfade
The main stacks don't use transition by default. However, we want it to
happen for loading state. One solution would be to enable it generally,
but this one enables it only while switching from loading to collection
initially. :(
src/ui/application-window.vala | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index e81dc5af..31ec9dff 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -711,7 +711,12 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
public void on_collection_loaded () {
- if (ui_state == UiState.LOADING)
+ if (ui_state == UiState.LOADING) {
+ content_box.transition_type = Gtk.StackTransitionType.CROSSFADE;
+ header_bar.transition_type = Gtk.StackTransitionType.CROSSFADE;
ui_state = UiState.COLLECTION;
+ content_box.transition_type = Gtk.StackTransitionType.NONE;
+ header_bar.transition_type = Gtk.StackTransitionType.NONE;
+ }
}
}
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