[gnome-games/wip/exalm/views: 5/17] application-window: Use DisplayBox
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/views: 5/17] application-window: Use DisplayBox
- Date: Fri, 5 Oct 2018 14:00:08 +0000 (UTC)
commit 5dbd4d386112b00439a93c4b361b939b65fa1a6b
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Oct 4 23:40:07 2018 +0500
application-window: Use DisplayBox
Use a DisplayView object instead of adding DisplayBox and DisplayHeaderBar
separately.
data/ui/application-window.ui | 15 +-------
src/ui/application-window.vala | 79 +++++++++++++++++++++---------------------
2 files changed, 41 insertions(+), 53 deletions(-)
---
diff --git a/data/ui/application-window.ui b/data/ui/application-window.ui
index b75b4732..b05633d8 100644
--- a/data/ui/application-window.ui
+++ b/data/ui/application-window.ui
@@ -21,29 +21,16 @@
</object>
</child>
<child>
- <object class="GamesDisplayBox" id="display_box">
+ <object class="GamesDisplayView" id="display_view">
<property name="visible">True</property>
<signal name="back" handler="on_display_back"/>
</object>
- <packing>
- <property name="name">display</property>
- </packing>
</child>
</object>
</child>
<child type="titlebar">
<object class="GtkStack" id="header_bar">
<property name="visible">True</property>
- <child>
- <object class="GamesDisplayHeaderBar" id="display_header_bar">
- <property name="visible">True</property>
- <property name="show_close_button">True</property>
- <signal name="back" handler="on_display_back"/>
- </object>
- <packing>
- <property name="name">display</property>
- </packing>
- </child>
</object>
</child>
</template>
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index d1147bd6..756a3f9c 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -21,21 +21,23 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
content_box.visible_child = collection_view;
header_bar.visible_child = collection_view.header_bar;
+ display_view.is_view_active = false;
collection_view.is_view_active = true;
is_fullscreen = false;
- if (display_box.runner != null) {
- display_box.runner.stop ();
- display_box.runner = null;
+ if (display_view.box.runner != null) {
+ display_view.box.runner.stop ();
+ display_view.box.runner = null;
}
break;
case UiState.DISPLAY:
- content_box.visible_child = display_box;
- header_bar.visible_child = display_header_bar;
+ content_box.visible_child = display_view;
+ header_bar.visible_child = display_view.header_bar;
collection_view.is_view_active = false;
+ display_view.is_view_active = true;
search_mode = false;
@@ -74,12 +76,10 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
[GtkChild]
private CollectionView collection_view;
[GtkChild]
- private DisplayBox display_box;
+ private DisplayView display_view;
[GtkChild]
private Gtk.Stack header_bar;
- [GtkChild]
- private DisplayHeaderBar display_header_bar;
private Settings settings;
@@ -108,6 +108,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public ApplicationWindow (ListModel collection) {
collection_view.window = this;
+ display_view.window = this;
collection_view.collection = collection;
collection.items_changed.connect (() => {
is_collection_empty = collection.get_n_items () == 0;
@@ -117,7 +118,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
construct {
header_bar.add (collection_view.header_bar);
- header_bar.visible_child = collection_view.header_bar;
+ header_bar.add (display_view.header_bar);
ui_state = UiState.COLLECTION;
settings = new Settings ("org.gnome.Games");
@@ -141,9 +142,9 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
header_bar_search_binding = bind_property ("search-mode", collection_view._header_bar,
"search-mode",
BindingFlags.BIDIRECTIONAL);
- box_fullscreen_binding = bind_property ("is-fullscreen", display_box, "is-fullscreen",
+ box_fullscreen_binding = bind_property ("is-fullscreen", display_view.box, "is-fullscreen",
BindingFlags.BIDIRECTIONAL);
- header_bar_fullscreen_binding = bind_property ("is-fullscreen", display_header_bar,
"is-fullscreen",
+ header_bar_fullscreen_binding = bind_property ("is-fullscreen", display_view._header_bar,
"is-fullscreen",
BindingFlags.BIDIRECTIONAL);
box_empty_collection_binding = bind_property ("is-collection-empty", collection_view.box,
"is-collection-empty",
@@ -339,8 +340,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private void run_game_with_cancellable (Game game, Cancellable cancellable) {
- display_header_bar.game_title = game.name;
- display_box.header_bar.game_title = game.name;
+ display_view._header_bar.game_title = game.name;
+ display_view.box.header_bar.game_title = game.name;
ui_state = UiState.DISPLAY;
// Reset the UI parts depending on the runner to avoid an
@@ -351,11 +352,11 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if (runner == null)
return;
- display_header_bar.can_fullscreen = runner.can_fullscreen;
- display_box.header_bar.can_fullscreen = runner.can_fullscreen;
- display_box.runner = runner;
- display_header_bar.media_set = runner.media_set;
- display_box.header_bar.media_set = runner.media_set;
+ display_view._header_bar.can_fullscreen = runner.can_fullscreen;
+ display_view.box.header_bar.can_fullscreen = runner.can_fullscreen;
+ display_view.box.runner = runner;
+ display_view._header_bar.media_set = runner.media_set;
+ display_view.box.header_bar.media_set = runner.media_set;
is_fullscreen = settings.get_boolean ("fullscreen") && runner.can_fullscreen;
@@ -375,14 +376,14 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return runner;
reset_display_page ();
- display_box.display_running_game_failed (game, error_message);
+ display_view.box.display_running_game_failed (game, error_message);
return null;
}
catch (Error e) {
warning (e.message);
reset_display_page ();
- display_box.display_running_game_failed (game, _("An unexpected error occurred."));
+ display_view.box.display_running_game_failed (game, _("An unexpected error
occurred."));
return null;
}
@@ -416,7 +417,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
private bool try_run_with_cancellable (Runner runner, bool resume, Cancellable cancellable) {
try {
if (resume)
- display_box.runner.resume ();
+ display_view.box.runner.resume ();
else
runner.start ();
@@ -449,7 +450,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
response = Gtk.ResponseType.CANCEL;
if (response == Gtk.ResponseType.CANCEL) {
- display_box.runner = null;
+ display_view.box.runner = null;
ui_state = UiState.COLLECTION;
return;
@@ -464,12 +465,12 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
public bool quit_game_with_cancellable (Cancellable cancellable) {
- if (display_box.runner == null)
+ if (display_view.box.runner == null)
return true;
- display_box.runner.stop ();
+ display_view.box.runner.stop ();
- if (display_box.runner.can_quit_safely)
+ if (display_view.box.runner.can_quit_safely)
return true;
if (quit_dialog != null)
@@ -497,9 +498,9 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private bool cancel_quitting_game () {
- if (display_box.runner != null)
+ if (display_view.box.runner != null)
try {
- display_box.runner.resume ();
+ display_view.box.runner.resume ();
}
catch (Error e) {
warning (e.message);
@@ -561,7 +562,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if (is_active)
try {
- display_box.runner.resume ();
+ display_view.box.runner.resume ();
}
catch (Error e) {
warning (e.message);
@@ -569,7 +570,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
else if (with_delay)
focus_out_timeout_id = Timeout.add (FOCUS_OUT_DELAY_MILLISECONDS,
on_focus_out_delay_elapsed);
else
- display_box.runner.pause ();
+ display_view.box.runner.pause ();
}
private bool on_focus_out_delay_elapsed () {
@@ -579,7 +580,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return false;
if (!is_active)
- display_box.runner.pause ();
+ display_view.box.runner.pause ();
return false;
}
@@ -588,7 +589,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if (ui_state != UiState.DISPLAY)
return false;
- if (display_box.runner == null)
+ if (display_view.box.runner == null)
return false;
if (run_game_cancellable != null)
@@ -625,21 +626,21 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if ((event.keyval == Gdk.Key.f || event.keyval == Gdk.Key.F) &&
(event.state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK &&
- display_header_bar.can_fullscreen) {
+ display_view._header_bar.can_fullscreen) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
return true;
}
- if (event.keyval == Gdk.Key.F11 && display_header_bar.can_fullscreen) {
+ if (event.keyval == Gdk.Key.F11 && display_view._header_bar.can_fullscreen) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
return true;
}
- if (event.keyval == Gdk.Key.Escape && display_header_bar.can_fullscreen) {
+ if (event.keyval == Gdk.Key.Escape && display_view._header_bar.can_fullscreen) {
is_fullscreen = false;
settings.set_boolean ("fullscreen", false);
@@ -689,11 +690,11 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private void reset_display_page () {
- display_header_bar.can_fullscreen = false;
- display_box.header_bar.can_fullscreen = false;
- display_box.runner = null;
- display_header_bar.media_set = null;
- display_box.header_bar.media_set = null;
+ display_view._header_bar.can_fullscreen = false;
+ display_view.box.header_bar.can_fullscreen = false;
+ display_view.box.runner = null;
+ display_view._header_bar.media_set = null;
+ display_view.box.header_bar.media_set = null;
}
private void on_konami_code_performed () {
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]