[gtk] texture: Fix compilation by avoiding to include not-yet available headers
- From: Rico Tzschichholz <ricotz src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] texture: Fix compilation by avoiding to include not-yet available headers
- Date: Sun, 18 Mar 2018 19:56:35 +0000 (UTC)
commit 4642e86284c6ffb074eff0bf21daa1b2621e04ce
Author: Rico Tzschichholz <ricotz ubuntu com>
Date: Sun Mar 18 20:52:46 2018 +0100
texture: Fix compilation by avoiding to include not-yet available headers
gdk/gdktexture.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
---
diff --git a/gdk/gdktexture.c b/gdk/gdktexture.c
index c2557c4280..d9f8d6fd48 100644
--- a/gdk/gdktexture.c
+++ b/gdk/gdktexture.c
@@ -39,9 +39,17 @@
#include "gdkinternals.h"
#include "gdkmemorytextureprivate.h"
#include "gdkpaintable.h"
+#include "gdksnapshot.h"
-#define GTK_COMPILATION
-#include "gtk/gtksnapshot.h"
+#include <graphene.h>
+
+/* HACK: So we don't need to include any (not-yet-created) GSK or GTK headers */
+void
+gtk_snapshot_append_texture (GdkSnapshot *snapshot,
+ GdkTexture *texture,
+ const graphene_rect_t *bounds,
+ const char *name,
+ ...) G_GNUC_PRINTF (4, 5);
/**
* SECTION:gdktexture
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]