[mutter] wayland-buffer: Create EGLStream texture at buffer_realize time
- From: Jonas Ådahl <jadahl src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] wayland-buffer: Create EGLStream texture at buffer_realize time
- Date: Fri, 15 Jun 2018 20:52:23 +0000 (UTC)
commit edd3634bb52a8efc687c612152fda5c996e94d26
Author: Miguel A. Vico <mvicomoya nvidia com>
Date: Fri May 5 18:23:57 2017 -0700
wayland-buffer: Create EGLStream texture at buffer_realize time
When dealing with synchronized subsurfaces, we defer buffer attachments
until the parent surface state is applied.
That causes interaction issues with EGLStream backed buffers, as the
client expects the compositor-side stream to be functional after it
requests a wl_surface::attach.
By allowing the compositor to realize buffers without attaching them, we
could resolve the issue above if we define a realized EGLStream buffer
as a functional EGLStream (EGLStream + attached consumer).
This change moves the texture consumer creation part from the attach
function to the realize one.
https://bugzilla.gnome.org/show_bug.cgi?id=782575
src/wayland/meta-wayland-buffer.c | 22 ++++++++++------------
1 file changed, 10 insertions(+), 12 deletions(-)
---
diff --git a/src/wayland/meta-wayland-buffer.c b/src/wayland/meta-wayland-buffer.c
index c759eefc1..3396f450c 100644
--- a/src/wayland/meta-wayland-buffer.c
+++ b/src/wayland/meta-wayland-buffer.c
@@ -129,8 +129,18 @@ meta_wayland_buffer_realize (MetaWaylandBuffer *buffer)
stream = meta_wayland_egl_stream_new (buffer, NULL);
if (stream)
{
+ CoglTexture2D *texture;
+
buffer->egl_stream.stream = stream;
buffer->type = META_WAYLAND_BUFFER_TYPE_EGL_STREAM;
+
+ texture = meta_wayland_egl_stream_create_texture (stream, NULL);
+ if (!texture)
+ return FALSE;
+
+ buffer->texture = COGL_TEXTURE (texture);
+ buffer->is_y_inverted = meta_wayland_egl_stream_is_y_inverted (stream);
+
return TRUE;
}
@@ -320,18 +330,6 @@ egl_stream_buffer_attach (MetaWaylandBuffer *buffer,
g_assert (stream);
- if (!buffer->texture)
- {
- CoglTexture2D *texture;
-
- texture = meta_wayland_egl_stream_create_texture (stream, error);
- if (!texture)
- return FALSE;
-
- buffer->texture = COGL_TEXTURE (texture);
- buffer->is_y_inverted = meta_wayland_egl_stream_is_y_inverted (stream);
- }
-
if (!meta_wayland_egl_stream_attach (stream, error))
return FALSE;
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