[lightsoff/wip/gtkview] Renamed board-view to board-view-clutter
- From: Robert Roth <robertroth src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [lightsoff/wip/gtkview] Renamed board-view to board-view-clutter
- Date: Sat, 14 Jul 2018 21:02:44 +0000 (UTC)
commit 2b86a424ccfb7580e12009c306aedd28a9ea04df
Author: Robert Roth <robert roth off gmail com>
Date: Sun Jul 15 00:02:20 2018 +0300
Renamed board-view to board-view-clutter
src/board-view-clutter.vala | 4 ++--
src/game-view-clutter.vala | 8 ++++----
2 files changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/board-view-clutter.vala b/src/board-view-clutter.vala
index 5a18783..ddf57d5 100644
--- a/src/board-view-clutter.vala
+++ b/src/board-view-clutter.vala
@@ -71,7 +71,7 @@ private class Light : Clutter.Group
}
}
-public class BoardView : Clutter.Group
+public class BoardViewClutter : Clutter.Group
{
private new const int size = 5;
private PuzzleGenerator puzzle_generator;
@@ -90,7 +90,7 @@ public class BoardView : Clutter.Group
public signal void game_won ();
public signal void light_toggled ();
- public BoardView (Clutter.Actor off_texture, Clutter.Actor on_texture)
+ public BoardViewClutter (Clutter.Actor off_texture, Clutter.Actor on_texture)
{
this.off_texture = off_texture;
this.on_texture = on_texture;
diff --git a/src/game-view-clutter.vala b/src/game-view-clutter.vala
index 2c3a639..19cfb99 100644
--- a/src/game-view-clutter.vala
+++ b/src/game-view-clutter.vala
@@ -25,8 +25,8 @@ public class ClutterGameView : Clutter.Group, GameView
private List<Clutter.Actor> actor_remove_queue = null;
private Clutter.Actor board_group;
- private BoardView board_view;
- private BoardView? new_board_view = null;
+ private BoardViewClutter board_view;
+ private BoardViewClutter? new_board_view = null;
private Clutter.Actor key_cursor_view;
private Clutter.Timeline timeline;
@@ -95,9 +95,9 @@ public class ClutterGameView : Clutter.Group, GameView
add_child (key_cursor_view);
}
- private BoardView create_board_view (int level)
+ private BoardViewClutter create_board_view (int level)
{
- var view = new BoardView (off_texture, on_texture);
+ var view = new BoardViewClutter (off_texture, on_texture);
view.load_level (level);
view.game_won.connect (game_won_cb);
view.light_toggled.connect (light_toggled_cb);
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