[lightsoff/wip/gtkview] Renamed board-view to board-view-clutter



commit 2b86a424ccfb7580e12009c306aedd28a9ea04df
Author: Robert Roth <robert roth off gmail com>
Date:   Sun Jul 15 00:02:20 2018 +0300

    Renamed board-view to board-view-clutter

 src/board-view-clutter.vala | 4 ++--
 src/game-view-clutter.vala  | 8 ++++----
 2 files changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/board-view-clutter.vala b/src/board-view-clutter.vala
index 5a18783..ddf57d5 100644
--- a/src/board-view-clutter.vala
+++ b/src/board-view-clutter.vala
@@ -71,7 +71,7 @@ private class Light : Clutter.Group
     }
 }
 
-public class BoardView : Clutter.Group
+public class BoardViewClutter : Clutter.Group
 {
     private new const int size = 5;
     private PuzzleGenerator puzzle_generator;
@@ -90,7 +90,7 @@ public class BoardView : Clutter.Group
     public signal void game_won ();
     public signal void light_toggled ();
 
-    public BoardView (Clutter.Actor off_texture, Clutter.Actor on_texture)
+    public BoardViewClutter (Clutter.Actor off_texture, Clutter.Actor on_texture)
     {
         this.off_texture = off_texture;
         this.on_texture = on_texture;
diff --git a/src/game-view-clutter.vala b/src/game-view-clutter.vala
index 2c3a639..19cfb99 100644
--- a/src/game-view-clutter.vala
+++ b/src/game-view-clutter.vala
@@ -25,8 +25,8 @@ public class ClutterGameView : Clutter.Group, GameView
     private List<Clutter.Actor> actor_remove_queue = null;
 
     private Clutter.Actor board_group;
-    private BoardView board_view;
-    private BoardView? new_board_view = null;
+    private BoardViewClutter board_view;
+    private BoardViewClutter? new_board_view = null;
     private Clutter.Actor key_cursor_view;
 
     private Clutter.Timeline timeline;
@@ -95,9 +95,9 @@ public class ClutterGameView : Clutter.Group, GameView
         add_child (key_cursor_view);
     }
 
-    private BoardView create_board_view (int level)
+    private BoardViewClutter create_board_view (int level)
     {
-        var view = new BoardView (off_texture, on_texture);
+        var view = new BoardViewClutter (off_texture, on_texture);
         view.load_level (level);
         view.game_won.connect (game_won_cb);
         view.light_toggled.connect (light_toggled_cb);


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