[chronojump] Encoder capture logs can be unmuted if Debug is active



commit e560eaf035c341f02233648306e123f6f5c7c4da
Author: Xavier de Blas <xaviblas gmail com>
Date:   Tue Jan 16 11:19:40 2018 +0100

    Encoder capture logs can be unmuted if Debug is active

 src/gui/encoder.cs |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
---
diff --git a/src/gui/encoder.cs b/src/gui/encoder.cs
index 8327206..89af919 100644
--- a/src/gui/encoder.cs
+++ b/src/gui/encoder.cs
@@ -5147,7 +5147,10 @@ public partial class ChronoJumpWindow
                        GLib.Idle.Add (new GLib.IdleHandler (pulseGTKEncoderCaptureBG));
 
                        LogB.ThreadStart();
-                       LogB.Mute = true; //mute logs to improve stability (encoder inertial test only works 
with muted log
+
+                       //mute logs to improve stability (encoder inertial test only works with muted log)
+                       LogB.Mute = ! encoderRProcCapture.Debug;
+
                        encoderThreadBG.Start();
                }
 
@@ -5288,7 +5291,10 @@ public partial class ChronoJumpWindow
                        encoderButtonsSensitive(encoderSensEnum.PROCESSINGCAPTURE);
 
                        LogB.ThreadStart();
-                       LogB.Mute = true; //mute logs to improve stability (encoder inertial test only works 
with muted log
+
+                       //mute logs to improve stability (encoder inertial test only works with muted log)
+                       LogB.Mute = ! encoderRProcCapture.Debug;
+
                        encoderThread.Start();
                } else if(
                                action == encoderActions.CURVES || 


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