[gegl] domain-transform: create new operation



commit d97b737d64769d371905a2de53117f54c408922b
Author: Felipeek <felipeek hotmail com>
Date:   Wed Jan 31 15:42:10 2018 -0200

    domain-transform: create new operation

 operations/workshop/Makefile.am        |    1 +
 operations/workshop/domain-transform.c |  505 ++++++++++++++++++++++++++++++++
 2 files changed, 506 insertions(+), 0 deletions(-)
---
diff --git a/operations/workshop/Makefile.am b/operations/workshop/Makefile.am
index f9e5038..1bb8c3d 100644
--- a/operations/workshop/Makefile.am
+++ b/operations/workshop/Makefile.am
@@ -16,6 +16,7 @@ op_LTLIBRARIES =    \
        demosaic-bimedian.la \
        demosaic-simple.la \
        ditto.la \
+       domain-transform.la \
        gradient-map.la \
        hstack.la \
        integral-image.la \
diff --git a/operations/workshop/domain-transform.c b/operations/workshop/domain-transform.c
new file mode 100644
index 0000000..e73a108
--- /dev/null
+++ b/operations/workshop/domain-transform.c
@@ -0,0 +1,505 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright 2018 Felipe Einsfeld Kersting <fekersting inf ufrgs br>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_PROPERTIES
+
+property_int (num_iterations, _("Quality"), 3)
+  description(_("Number of filtering iterations. A value between 2 and 4 is usually enough."))
+  value_range (1, 5)
+
+property_double (spatial_factor, _("Blur radius"),  30.0)
+  description  (_("Spatial standard deviation of the blur kernel, measured in pixels."))
+  value_range (0, 1000.0)
+
+property_double (edge_preservation, _("Edge preservation"),  0.8)
+  description  (_("Amount of edge preservation. This quantity is inversely proportional to the range 
standard deviation of the blur kernel."))
+  value_range (0, 1.0)
+
+#else
+
+#define GEGL_OP_FILTER
+#define GEGL_OP_NAME     domain_transform
+#define GEGL_OP_C_SOURCE domain-transform.c
+
+#include "gegl-op.h"
+#include <math.h>
+
+// This should be 768, since we have 2^8 possible options for each channel.
+// Since domain transform is given by:
+// 1 + (s_s / s_r) * (diff_channel_R + diff_channel_G + diff_channel_B)
+// We will have 3 * 2^8 different possibilities for the transform of each pixel.
+// 3 * 2^8 = 768
+#define RF_TABLE_SIZE 768
+#define SQRT3 1.7320508075f
+#define SQRT2 1.4142135623f
+#define BLOCK_STRIDE 1
+#define REPORT_PROGRESS_TIME 0.5  // time to report gegl_operation_progress
+
+static gint16
+absolute (gint16 x)
+{
+  return (x < 0) ? -x : x;
+}
+
+static void
+report_progress (GeglOperation* operation, gdouble progress, GTimer* timer)
+{
+  static gboolean reported = FALSE;
+
+  if (progress == 0.0)
+    reported = FALSE;
+    
+  if (g_timer_elapsed(timer, NULL) >= REPORT_PROGRESS_TIME && !reported)
+    {
+      reported = TRUE;
+      gegl_operation_progress(operation, 0.0, "");
+    }
+
+  if (reported)
+    gegl_operation_progress (operation, progress, "");
+}
+
+static gint
+domain_transform (GeglOperation *operation,
+                  gint image_width,
+                  gint image_height,
+                  gint image_channels,
+                  gfloat spatial_factor,
+                  gfloat range_factor,
+                  gint num_iterations,
+                  GeglBuffer *input,
+                  GeglBuffer *output)
+{
+  gfloat** rf_table;
+  guint16* transforms_buffer;
+  gfloat* image_buffer;
+
+  gint16 last_pixel_r, last_pixel_g, last_pixel_b;
+  gint16 current_pixel_r, current_pixel_g, current_pixel_b;
+  gfloat last_pixel_r_f, last_pixel_g_f, last_pixel_b_f, last_pixel_a_f;
+  gfloat current_pixel_r_f, current_pixel_g_f, current_pixel_b_f, current_pixel_a_f;
+  gfloat sum_channels_difference, a, w, current_standard_deviation;
+  gint i, j, k, n, real_stride, d_x_position, d_y_position, biggest_dimension;
+  guint16 d;
+  GeglRectangle current_rectangle;
+  GTimer* timer;
+
+  timer = g_timer_new();
+
+  /* PRE-ALLOC MEMORY */
+  biggest_dimension = (image_width > image_height) ? image_width : image_height;
+  image_buffer = g_new(gfloat, BLOCK_STRIDE * biggest_dimension * image_channels);
+  transforms_buffer = g_new(guint16, BLOCK_STRIDE * biggest_dimension);
+
+  rf_table = g_new(gfloat*, num_iterations);
+  for (i = 0; i < num_iterations; ++i)
+    rf_table[i] = g_new(gfloat, RF_TABLE_SIZE);
+
+  /* ************************ */
+
+  report_progress(operation, 0.0, timer);
+
+  // Pre-calculate RF table
+  for (i = 0; i < num_iterations; ++i)
+    {
+      // calculating RF feedback coefficient 'a' from desired variance
+      // 'a' will change each iteration while the domain transform will remain constant
+      current_standard_deviation = spatial_factor * SQRT3 * (powf(2.0f, (gfloat)(num_iterations - (i + 1))) 
/ sqrtf(powf(4.0f, (gfloat)num_iterations) - 1));
+      a = expf(-SQRT2 / current_standard_deviation);
+  
+      for (j = 0; j < RF_TABLE_SIZE; ++j)
+        rf_table[i][j] = powf(a, 1.0f + (spatial_factor / range_factor) * ((gfloat)j / 255.0f));
+    }
+
+  // Filter Iterations
+  for (n = 0; n < num_iterations; ++n)
+    {
+      // Horizontal Pass
+      for (i = 0; i < image_height; i += BLOCK_STRIDE)
+        {
+          real_stride = (i + BLOCK_STRIDE > image_height) ? image_height - i : BLOCK_STRIDE;
+    
+          current_rectangle.x = 0;
+          current_rectangle.y = i;
+          current_rectangle.width = image_width;
+          current_rectangle.height = real_stride;
+    
+          gegl_buffer_get (input, &current_rectangle, 1.0, babl_format ("R'G'B' u8"), image_buffer, 
GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_CLAMP);
+    
+          // Domain Transform
+          for (j = 0; j < current_rectangle.height; ++j)
+            {
+              last_pixel_r = ((guint8*)image_buffer)[j * current_rectangle.width * 3];
+              last_pixel_g = ((guint8*)image_buffer)[j * current_rectangle.width * 3 + 1];
+              last_pixel_b = ((guint8*)image_buffer)[j * current_rectangle.width * 3 + 2];
+      
+              for (k = 0; k < current_rectangle.width; ++k)
+                {
+                  current_pixel_r = ((guint8*)image_buffer)[j * current_rectangle.width * 3 + k * 3];
+                  current_pixel_g = ((guint8*)image_buffer)[j * current_rectangle.width * 3 + k * 3 + 1];
+                  current_pixel_b = ((guint8*)image_buffer)[j * current_rectangle.width * 3 + k * 3 + 2];
+        
+                  sum_channels_difference = absolute(current_pixel_r - last_pixel_r) + 
absolute(current_pixel_g - last_pixel_g) + absolute(current_pixel_b - last_pixel_b);
+        
+                  // @NOTE: 'd' should be 1.0f + s_s / s_r * sum_diff
+                  // However, we will store just sum_diff.
+                  // 1.0f + s_s / s_r will be calculated later when calculating the RF table.
+                  // This is done this way because the sum_diff is perfect to be used as the index of the RF 
table.
+                  // d = 1.0f + (vdt_information->spatial_factor / vdt_information->range_factor) * 
sum_channels_difference;
+                  transforms_buffer[j * current_rectangle.width + k] = sum_channels_difference;
+        
+                  last_pixel_r = current_pixel_r;
+                  last_pixel_g = current_pixel_g;
+                  last_pixel_b = current_pixel_b;
+                }
+            }
+    
+          if (n == 0)
+            gegl_buffer_get (input, &current_rectangle, 1.0, babl_format ("R'G'B'A float"), image_buffer, 
GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_CLAMP);
+          else
+            gegl_buffer_get (output, &current_rectangle, 1.0, babl_format ("R'G'B'A float"), image_buffer, 
GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_CLAMP);
+    
+          // Horizontal Filter (Left-Right)
+          for (j = 0; j < current_rectangle.height; ++j)
+            {
+              last_pixel_r_f = image_buffer[j * current_rectangle.width * image_channels];
+              last_pixel_g_f = image_buffer[j * current_rectangle.width * image_channels + 1];
+              last_pixel_b_f = image_buffer[j * current_rectangle.width * image_channels + 2];
+              last_pixel_a_f = image_buffer[j * current_rectangle.width * image_channels + 3];
+      
+              for (k = 0; k < current_rectangle.width; ++k)
+                {
+                  d = transforms_buffer[j * current_rectangle.width + k];
+                  w = rf_table[n][d];
+        
+                  current_pixel_r_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels];
+                  current_pixel_g_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 1];
+                  current_pixel_b_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 2];
+                  current_pixel_a_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 3];
+        
+                  last_pixel_r_f = ((1 - w) * current_pixel_r_f + w * last_pixel_r_f);
+                  last_pixel_g_f = ((1 - w) * current_pixel_g_f + w * last_pixel_g_f);
+                  last_pixel_b_f = ((1 - w) * current_pixel_b_f + w * last_pixel_b_f);
+                  last_pixel_a_f = ((1 - w) * current_pixel_a_f + w * last_pixel_a_f);
+        
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels] = 
last_pixel_r_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 1] = 
last_pixel_g_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 2] = 
last_pixel_b_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 3] = 
last_pixel_a_f;
+                }
+            }
+    
+          // Horizontal Filter (Right-Left)
+          for (j = 0; j < current_rectangle.height; ++j)
+            {
+              last_pixel_r_f = image_buffer[j * current_rectangle.width * image_channels + 
(current_rectangle.width - 1) * image_channels];
+              last_pixel_g_f = image_buffer[j * current_rectangle.width * image_channels + 
(current_rectangle.width - 1) * image_channels + 1];
+              last_pixel_b_f = image_buffer[j * current_rectangle.width * image_channels + 
(current_rectangle.width - 1) * image_channels + 2];
+              last_pixel_a_f = image_buffer[j * current_rectangle.width * image_channels + 
(current_rectangle.width - 1) * image_channels + 3];
+              
+              for (k = current_rectangle.width - 1; k >= 0; --k)
+                {
+                  d_x_position = (k < current_rectangle.width - 1) ? k + 1 : k;
+                  d = transforms_buffer[j * current_rectangle.width + d_x_position];
+                  w = rf_table[n][d];
+        
+                  current_pixel_r_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels];
+                  current_pixel_g_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 1];
+                  current_pixel_b_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 2];
+                  current_pixel_a_f = image_buffer[j * current_rectangle.width * image_channels + k * 
image_channels + 3];
+        
+                  last_pixel_r_f = ((1 - w) * current_pixel_r_f + w * last_pixel_r_f);
+                  last_pixel_g_f = ((1 - w) * current_pixel_g_f + w * last_pixel_g_f);
+                  last_pixel_b_f = ((1 - w) * current_pixel_b_f + w * last_pixel_b_f);
+                  last_pixel_a_f = ((1 - w) * current_pixel_a_f + w * last_pixel_a_f);
+        
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels] = 
last_pixel_r_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 1] = 
last_pixel_g_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 2] = 
last_pixel_b_f;
+                  image_buffer[j * current_rectangle.width * image_channels + k * image_channels + 3] = 
last_pixel_a_f;
+                }
+            }
+    
+          gegl_buffer_set (output, &current_rectangle, 0, babl_format ("R'G'B'A float"), image_buffer, 
GEGL_AUTO_ROWSTRIDE);
+        }
+  
+      report_progress(operation, (2.0 * n + 1.0) / (2.0 * num_iterations), timer);
+  
+      // Vertical Pass
+      for (i = 0; i < image_width; i += BLOCK_STRIDE)
+        {
+          real_stride = (i + BLOCK_STRIDE > image_width) ? image_width - i : BLOCK_STRIDE;
+    
+          current_rectangle.x = i;
+          current_rectangle.y = 0;
+          current_rectangle.width = real_stride;
+          current_rectangle.height = image_height;
+    
+          gegl_buffer_get (input, &current_rectangle, 1.0, babl_format ("R'G'B' u8"), image_buffer, 
GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_CLAMP);
+    
+          // Domain Transform
+          for (j = 0; j < current_rectangle.width; ++j)
+            {
+              last_pixel_r = ((guint8*)image_buffer)[j * 3];
+              last_pixel_g = ((guint8*)image_buffer)[j * 3 + 1];
+              last_pixel_b = ((guint8*)image_buffer)[j * 3 + 2];
+      
+              for (k = 0; k < current_rectangle.height; ++k)
+                {
+                  current_pixel_r = ((guint8*)image_buffer)[k * current_rectangle.width * 3 + j * 3];
+                  current_pixel_g = ((guint8*)image_buffer)[k * current_rectangle.width * 3 + j * 3 + 1];
+                  current_pixel_b = ((guint8*)image_buffer)[k * current_rectangle.width * 3 + j * 3 + 2];
+        
+                  sum_channels_difference = absolute(current_pixel_r - last_pixel_r) + 
absolute(current_pixel_g - last_pixel_g) + absolute(current_pixel_b - last_pixel_b);
+        
+                  // @NOTE: 'd' should be 1.0f + s_s / s_r * sum_diff
+                  // However, we will store just sum_diff.
+                  // 1.0f + s_s / s_r will be calculated later when calculating the RF table.
+                  // This is done this way because the sum_diff is perfect to be used as the index of the RF 
table.
+                  // d = 1.0f + (vdt_information->spatial_factor / vdt_information->range_factor) * 
sum_channels_difference;
+                  transforms_buffer[k * current_rectangle.width + j] = sum_channels_difference;
+        
+                  last_pixel_r = current_pixel_r;
+                  last_pixel_g = current_pixel_g;
+                  last_pixel_b = current_pixel_b;
+                }
+            }
+    
+          gegl_buffer_get (output, &current_rectangle, 1.0, babl_format ("R'G'B'A float"), image_buffer, 
GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_CLAMP);
+    
+          // Vertical Filter (Top-Down)
+          for (j = 0; j < current_rectangle.width; ++j)
+            {
+              last_pixel_r_f = image_buffer[j * image_channels];
+              last_pixel_g_f = image_buffer[j * image_channels + 1];
+              last_pixel_b_f = image_buffer[j * image_channels + 2];
+              last_pixel_a_f = image_buffer[j * image_channels + 3];
+      
+              for (k = 0; k < current_rectangle.height; ++k)
+                {
+                  d = transforms_buffer[k * current_rectangle.width + j];
+                  w = rf_table[n][d];
+                  
+                  current_pixel_r_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels];
+                  current_pixel_g_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 1];
+                  current_pixel_b_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 2];
+                  current_pixel_a_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 3];
+        
+                  last_pixel_r_f = ((1 - w) * current_pixel_r_f + w * last_pixel_r_f);
+                  last_pixel_g_f = ((1 - w) * current_pixel_g_f + w * last_pixel_g_f);
+                  last_pixel_b_f = ((1 - w) * current_pixel_b_f + w * last_pixel_b_f);
+                  last_pixel_a_f = ((1 - w) * current_pixel_a_f + w * last_pixel_a_f);
+        
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels] = 
last_pixel_r_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 1] = 
last_pixel_g_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 2] = 
last_pixel_b_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 3] = 
last_pixel_a_f;
+                }
+            }
+    
+          // Vertical Filter (Bottom-Up)
+          for (j = 0; j < current_rectangle.width; ++j)
+            {
+              last_pixel_r_f = image_buffer[(current_rectangle.height - 1) * current_rectangle.width * 
image_channels + j * image_channels];
+              last_pixel_g_f = image_buffer[(current_rectangle.height - 1) * current_rectangle.width * 
image_channels + j * image_channels + 1];
+              last_pixel_b_f = image_buffer[(current_rectangle.height - 1) * current_rectangle.width * 
image_channels + j * image_channels + 2];
+              last_pixel_a_f = image_buffer[(current_rectangle.height - 1) * current_rectangle.width * 
image_channels + j * image_channels + 3];
+              
+              for (k = current_rectangle.height - 1; k >= 0; --k)
+                {
+                  d_y_position = (k < current_rectangle.height - 1) ? k + 1 : k;
+                  d = transforms_buffer[d_y_position * current_rectangle.width + j];
+                  w = rf_table[n][d];
+        
+                  current_pixel_r_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels];
+                  current_pixel_g_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 1];
+                  current_pixel_b_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 2];
+                  current_pixel_a_f = image_buffer[k * current_rectangle.width * image_channels + j * 
image_channels + 3];
+        
+                  last_pixel_r_f = ((1 - w) * current_pixel_r_f + w * last_pixel_r_f);
+                  last_pixel_g_f = ((1 - w) * current_pixel_g_f + w * last_pixel_g_f);
+                  last_pixel_b_f = ((1 - w) * current_pixel_b_f + w * last_pixel_b_f);
+                  last_pixel_a_f = ((1 - w) * current_pixel_a_f + w * last_pixel_a_f);
+        
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels] = 
last_pixel_r_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 1] = 
last_pixel_g_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 2] = 
last_pixel_b_f;
+                  image_buffer[k * current_rectangle.width * image_channels + j * image_channels + 3] = 
last_pixel_a_f;
+                }
+            }
+    
+          gegl_buffer_set (output, &current_rectangle, 0, babl_format ("R'G'B'A float"), image_buffer, 
GEGL_AUTO_ROWSTRIDE);
+        }
+  
+      report_progress(operation, (2.0 * n + 2.0) / (2.0 * num_iterations), timer);
+    }
+
+  g_free(transforms_buffer);
+  g_free(image_buffer);
+  for (i = 0; i < num_iterations; ++i)
+    g_free(rf_table[i]);
+  g_free(rf_table);
+
+  g_timer_destroy(timer);
+
+  return 0;
+}
+
+static void
+prepare (GeglOperation *operation)
+{
+  gegl_operation_set_format (operation, "input", babl_format ("R'G'B'A float"));
+  gegl_operation_set_format (operation, "output", babl_format ("R'G'B'A float"));
+}
+
+static GeglRectangle
+get_required_for_output (GeglOperation       *operation,
+                         const gchar         *input_pad,
+                         const GeglRectangle *roi)
+{
+  GeglRectangle result = *gegl_operation_source_get_bounding_box (operation, "input");
+
+  /* Don't request an infinite plane */
+  if (gegl_rectangle_is_infinite_plane (&result))
+    return *roi;
+
+  return result;
+}
+
+static GeglRectangle
+get_cached_region (GeglOperation       *operation,
+                   const GeglRectangle *roi)
+{
+  GeglRectangle result = *gegl_operation_source_get_bounding_box (operation, "input");
+
+  if (gegl_rectangle_is_infinite_plane (&result))
+    return *roi;
+
+  return result;
+}
+
+static gboolean
+process (GeglOperation       *operation,
+         GeglBuffer          *input,
+         GeglBuffer          *output,
+         const GeglRectangle *result,
+         gint                 level)
+{
+  GeglProperties         *o;
+  gint image_height, image_width, image_channels;
+  gfloat spatial_factor, edge_preservation, range_factor, num_iterations;
+
+  o = GEGL_PROPERTIES (operation);
+  image_height = result->height;
+  image_width = result->width;
+  image_channels = 4;
+
+  spatial_factor = o->spatial_factor;
+  edge_preservation = o->edge_preservation;
+  num_iterations = o->num_iterations;
+
+  if (edge_preservation != 1.0f)
+    {
+      if (edge_preservation != 0.0f)
+        range_factor = (1.0f / edge_preservation) - 1.0f;
+      else
+        range_factor = G_MAXFLOAT;
+  
+      // Buffer is ready for domain transform
+      domain_transform(operation,
+        image_width,
+        image_height,
+        image_channels,
+        spatial_factor,
+        range_factor,
+        num_iterations,
+        input,
+        output);
+    }
+  else
+    {
+      gegl_buffer_copy(input, result, GEGL_ABYSS_NONE, output, result);
+    }
+
+  return TRUE;
+}
+
+/* Pass-through when trying to perform a reduction on an infinite plane
+ */
+static gboolean
+operation_process (GeglOperation        *operation,
+                   GeglOperationContext *context,
+                   const gchar          *output_prop,
+                   const GeglRectangle  *result,
+                   gint                  level)
+{
+  GeglOperationClass  *operation_class;
+
+  const GeglRectangle *in_rect =
+    gegl_operation_source_get_bounding_box (operation, "input");
+
+  operation_class = GEGL_OPERATION_CLASS (gegl_op_parent_class);
+
+  if (in_rect && gegl_rectangle_is_infinite_plane (in_rect))
+  {
+    gpointer in = gegl_operation_context_get_object (context, "input");
+    gegl_operation_context_take_object (context, "output", g_object_ref (G_OBJECT (in)));
+    return TRUE;
+    }
+
+  /* chain up, which will create the needed buffers for our actual
+  * process function
+  */
+  return operation_class->process (operation, context, output_prop, result,
+    gegl_operation_context_get_level (context));
+}
+
+/* This is called at the end of the gobject class_init function.
+ *
+ * Here we override the standard passthrough options for the rect
+ * computations.
+ */
+static void
+gegl_op_class_init (GeglOpClass *klass)
+{
+  GeglOperationClass       *operation_class;
+  GeglOperationFilterClass *filter_class;
+
+  operation_class = GEGL_OPERATION_CLASS (klass);
+  filter_class    = GEGL_OPERATION_FILTER_CLASS (klass);
+
+  filter_class->process = process;
+  operation_class->prepare = prepare;
+  operation_class->threaded = FALSE;
+  operation_class->process = operation_process;
+  operation_class->get_required_for_output = get_required_for_output;
+  operation_class->get_cached_region = get_cached_region;
+  operation_class->opencl_support = FALSE;
+
+  gegl_operation_class_set_keys (operation_class,
+      "name",        "gegl:domain-transform",
+      "title",       _("Domain Transform"),
+      "categories" , "enhance:noise-reduction",
+      "description", _("An edge-preserving smoothing filter implemented with the Domain Transform recursive 
technique. Similar to a bilateral filter, but faster to compute."),
+      NULL);
+}
+
+#endif


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