[gimp-help] Update mosaic filter
- From: Julien Hardlin <jhardlin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-help] Update mosaic filter
- Date: Sun, 23 Dec 2018 06:19:58 +0000 (UTC)
commit b95364fee7a9fa2f0783d67447190d01b8c73679
Author: Julien Hardelin <jhardlin orange fr>
Date: Sun Dec 23 07:18:21 2018 +0100
Update mosaic filter
images/C/filters/distort/mosaic-dialog.png | Bin 0 -> 44157 bytes
images/C/filters/distort/mosaic.png | Bin 36890 -> 0 bytes
src/filters/distort/mosaic.xml | 106 ++++++++++++++---------------
3 files changed, 52 insertions(+), 54 deletions(-)
---
diff --git a/images/C/filters/distort/mosaic-dialog.png b/images/C/filters/distort/mosaic-dialog.png
new file mode 100644
index 000000000..bee1ae86b
Binary files /dev/null and b/images/C/filters/distort/mosaic-dialog.png differ
diff --git a/src/filters/distort/mosaic.xml b/src/filters/distort/mosaic.xml
index 019380514..86a142661 100644
--- a/src/filters/distort/mosaic.xml
+++ b/src/filters/distort/mosaic.xml
@@ -2,10 +2,7 @@
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-08-13 Added Spanish translation by AntI
- 2007-04-24 KoSt: added 'no'
- 2005-12-07 replaced <simplesect> by <sect3> by lexa
- 050905 de added by axel.wernicke
+ 2018-12-22 j.h: update to v2.10
-->
<sect2 id="gimp-filter-mosaic">
<title>Mosaic</title>
@@ -68,29 +65,23 @@
<mediaobject>
<imageobject>
<imagedata format="PNG"
- fileref="images/filters/distort/mosaic.png"/>
+ fileref="images/filters/distort/mosaic-dialog.png"/>
</imageobject>
</mediaobject>
</figure>
<variablelist>
<varlistentry>
- <term>Preview</term>
+ <term><guilabel>Presets</guilabel>, <guilabel>Preview</guilabel>,
+ <guilabel>Split view</guilabel></term>
<listitem>
- <!-- changed 2010-05-17 ude: looks like just the opposite is true...
- Note that the preview displays the whole image, even if the final
- result will concern a selection.
- -->
<para>
- All your setting changes will appear in the Preview without
- affecting the image until you click on <guilabel>OK</guilabel>.
- Note that the preview displays only a part of the whole image if
- the filter is applied to an selection. Don't keep
- <guilabel>Preview</guilabel> checked if your computer is too slow.
+ These options are common to GEGL-based filters. Please refer to
+ <xref linkend="gimp-filters-common"/>.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Tiling primitives</term>
+ <term>Tile geometry</term>
<listitem>
<para>
This option is self-understanding:
@@ -99,7 +90,7 @@
<varlistentry>
<term><guilabel>Squares</guilabel></term>
<listitem>
- <para>4 edges</para>
+ <para>Not exactly squares, but 4 edges</para>
</listitem>
</varlistentry>
<varlistentry>
@@ -109,10 +100,9 @@
</listitem>
</varlistentry>
<varlistentry>
- <term><guilabel>Octagons & squares</guilabel></term>
+ <term><guilabel>Octagons</guilabel></term>
<listitem>
- <!--TODO: check: it looks like "squares" is a lie-->
- <para>8 or 4 edges (octa = 8)</para>
+ <para>8 edges (octa = 8)</para>
</listitem>
</varlistentry>
<varlistentry>
@@ -128,8 +118,8 @@
<term>Tile size</term>
<listitem>
<para>
- Slider and input box allow you to set the size of tile
- surface.
+ Average diameter of each tile (in pixels). Slider and input box
+ allow you to set the size of tile surface (2-1000).
</para>
</listitem>
</varlistentry>
@@ -143,87 +133,95 @@
</listitem>
</varlistentry>
<varlistentry>
- <term>Tile spacing</term>
+ <term>Tile neatness</term>
<listitem>
<para>
- That's width of the join between tiles.
+ When set to 1, most of tiles have the same size. With 0
+ value, size is determined at random and this may lead to
+ shape variation.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Tile neatness</term>
+ <term>Tile color variation</term>
<listitem>
<para>
- When set to 1, most of tiles have the same size. With 0
- value, size is determined at random and this may lead to
- shape variation.
+ Each tile has only one color. So the number of colors is reduced,
+ compared to the original image. Here you can increase the number
+ of colors a little.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Light direction</term>
+ <term>Color averaging</term>
<listitem>
<para>
- By default light comes from the upper left corner
- (135°). You can change this direction from 0 to 360
- (counter clockwise).
+ When this option is unchecked, the image drawing can be
+ recognized inside tiles. When checked, the colors inside
+ tiles are averaged into a single color.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Color variation</term>
+ <term>Rough tile surface</term>
<listitem>
<para>
- Each tile has only one color. So the number of colors is reduced,
- compared to the original image. Here you can increase the number
- of colors a little.
+ With this option tile surface looks pitted.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Antialiasing</term>
+ <term>Allow splitting tiles</term>
<listitem>
<para>
- This option reduces the stepped aspect that may have
- borders.
+ This option splits tiles in areas with many colors, and
+ so allows a better color gradation and more details in
+ these areas.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Color averaging</term>
+ <term>Tile spacing</term>
<listitem>
<para>
- When this option is unchecked, the image drawing can be
- recognized inside tiles. When checked, the colors inside
- tiles are averaged into a single color.
+ That's width of the join between tiles.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Allow tile splitting</term>
+ <term>Joints/Light color</term>
<listitem>
<para>
- This option splits tiles in areas with many colors, and
- so allows a better color gradation and more details in
- these areas.
+ Tiles are lit with the foreground color of the toolbox, and shadow
+ is colored with the background color. Joins have the background
+ color. You can change these colors using the color dwells or the
+ color pickers on the right.
</para>
- </listitem>
+ </listitem>
</varlistentry>
<varlistentry>
- <term>Pitted surfaces</term>
+ <term>Light direction</term>
<listitem>
<para>
- With this option tile surface looks pitted.
+ By default light comes from the upper left corner
+ (135°). You can change this direction from 0 to 360.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>FG/BG lighting</term>
+ <term>Antialiasing</term>
+ <listitem>
+ <para>
+ This option reduces the stepped aspect that may have
+ borders.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Random seed</term>
<listitem>
<para>
- When this option is checked, tiles are lit by the
- foreground color of the toolbox, and shadow is colored by
- the background color. Joins have the background color.
+ TODO
</para>
</listitem>
</varlistentry>
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