[gtk/wip/baedert/transforms6: 26/27] gl renderer: Don't offset the transform matrix
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/transforms6: 26/27] gl renderer: Don't offset the transform matrix
- Date: Wed, 12 Dec 2018 08:04:47 +0000 (UTC)
commit 1c8fe494b8518872b566a6a9d63bea4e57332467
Author: Timm Bäder <mail baedert org>
Date: Wed Dec 12 08:59:06 2018 +0100
gl renderer: Don't offset the transform matrix
We already do all that for all nodes anyway, so don't reset the offset
here.
gsk/gl/gskglrenderer.c | 11 -----------
1 file changed, 11 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 0a17aa0639..3d3281bfbd 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -784,23 +784,12 @@ render_transform_node (GskGLRenderer *self,
graphene_matrix_init_from_matrix (&transform, gsk_transform_node_peek_transform (node));
graphene_matrix_multiply (&transform, builder->current_modelview, &transformed_mv);
- graphene_matrix_translate (&transformed_mv, &(graphene_point3d_t) { builder->dx, builder->dy, 0});
-
- /* We just added the offset to the new modelview matrix, so the following
- * cases dont' have to care about builder->dx/dy! */
ops_push_modelview (builder, &transformed_mv);
if (ops_modelview_is_simple (builder) ||
node_supports_transform (child))
{
- const float dx = builder->dx;
- const float dy = builder->dy;
-
- builder->dx = 0;
- builder->dy = 0;
gsk_gl_renderer_add_render_ops (self, child, builder);
- builder->dx = dx;
- builder->dy = dy;
}
else
{
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