[gegl] gcut: reduce number of renderer processes to 1, now that gegl has better threading



commit fff952fe2770975dd5de7f687110756254fdd842
Author: Øyvind Kolås <pippin gimp org>
Date:   Fri Dec 7 22:58:04 2018 +0100

    gcut: reduce number of renderer processes to 1, now that gegl has better threading

 gcut/gcut-ui.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gcut/gcut-ui.c b/gcut/gcut-ui.c
index 4d5cb6f30..35d587ad9 100644
--- a/gcut/gcut-ui.c
+++ b/gcut/gcut-ui.c
@@ -3434,7 +3434,7 @@ gboolean cache_renderer_iteration (Mrg *mrg, gpointer data)
   if (!edl->playing)
     {
       int i;
-      int render_slaves = g_get_num_processors ();
+      int render_slaves = 1; //g_get_num_processors ();
       killpg(0, SIGUSR2); // this will cause previous set of renderers to quite after current frame
       for (i = 0; i < render_slaves; i ++)
       {


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