[gegl] gcut: reduce number of renderer processes to 1, now that gegl has better threading
- From: Øyvind "pippin" Kolås <ok src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] gcut: reduce number of renderer processes to 1, now that gegl has better threading
- Date: Fri, 7 Dec 2018 21:58:31 +0000 (UTC)
commit fff952fe2770975dd5de7f687110756254fdd842
Author: Øyvind Kolås <pippin gimp org>
Date: Fri Dec 7 22:58:04 2018 +0100
gcut: reduce number of renderer processes to 1, now that gegl has better threading
gcut/gcut-ui.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gcut/gcut-ui.c b/gcut/gcut-ui.c
index 4d5cb6f30..35d587ad9 100644
--- a/gcut/gcut-ui.c
+++ b/gcut/gcut-ui.c
@@ -3434,7 +3434,7 @@ gboolean cache_renderer_iteration (Mrg *mrg, gpointer data)
if (!edl->playing)
{
int i;
- int render_slaves = g_get_num_processors ();
+ int render_slaves = 1; //g_get_num_processors ();
killpg(0, SIGUSR2); // this will cause previous set of renderers to quite after current frame
for (i = 0; i < render_slaves; i ++)
{
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