[gtk] gl renderer: Care about offset when rendering border nodes



commit aead150ce25974d2cf74643d0e77b6d46a248c26
Author: Timm Bäder <mail baedert org>
Date:   Mon Dec 3 17:53:04 2018 +0100

    gl renderer: Care about offset when rendering border nodes

 gsk/gl/gskglrenderer.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 51f7fe86cd..b4a0d41abd 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -536,8 +536,8 @@ render_border_node (GskGLRenderer   *self,
                     RenderOpBuilder *builder)
 {
   const float scale = ops_get_scale (builder);
-  const float min_x = node->bounds.origin.x;
-  const float min_y = node->bounds.origin.y;
+  const float min_x = builder->dx + node->bounds.origin.x;
+  const float min_y = builder->dy + node->bounds.origin.y;
   const float max_x = min_x + node->bounds.size.width;
   const float max_y = min_y + node->bounds.size.height;
   const GdkRGBA *colors = gsk_border_node_peek_colors (node);
@@ -779,6 +779,7 @@ render_offset_node (GskGLRenderer   *self,
     case GSK_COLOR_NODE:
     case GSK_COLOR_MATRIX_NODE:
     case GSK_SHADOW_NODE:
+    case GSK_BORDER_NODE:
       {
         ops_offset (builder, dx, dy);
         gsk_gl_renderer_add_render_ops (self, child, builder);


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