[gtk] gl renderer: care about offset when rendering shadow nodes
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: care about offset when rendering shadow nodes
- Date: Tue, 4 Dec 2018 05:31:26 +0000 (UTC)
commit fd47e57e4bb908b2423dbc321cd27f2c1c95c8db
Author: Timm Bäder <mail baedert org>
Date: Mon Dec 3 17:49:51 2018 +0100
gl renderer: care about offset when rendering shadow nodes
gsk/gl/gskglrenderer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index aea42b8368..51f7fe86cd 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -778,6 +778,7 @@ render_offset_node (GskGLRenderer *self,
case GSK_TEXTURE_NODE:
case GSK_COLOR_NODE:
case GSK_COLOR_MATRIX_NODE:
+ case GSK_SHADOW_NODE:
{
ops_offset (builder, dx, dy);
gsk_gl_renderer_add_render_ops (self, child, builder);
@@ -1577,8 +1578,8 @@ render_shadow_node (GskGLRenderer *self,
continue;
}
- min_x = shadow_child->bounds.origin.x;
- min_y = shadow_child->bounds.origin.y;
+ min_x = builder->dx + shadow_child->bounds.origin.x;
+ min_y = builder->dy + shadow_child->bounds.origin.y;
max_x = min_x + shadow_child->bounds.size.width;
max_y = min_y + shadow_child->bounds.size.height;
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]