[gtk] gl renderer: Add function to draw debug rectangle
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Add function to draw debug rectangle
- Date: Sun, 2 Dec 2018 15:19:18 +0000 (UTC)
commit b19926c0795e55c577e37557a03adb5e02fbbd82
Author: Timm Bäder <mail baedert org>
Date: Sun Dec 2 14:31:57 2018 +0100
gl renderer: Add function to draw debug rectangle
gsk/gl/gskglrenderer.c | 43 +++++++++++++++++++++++++++++++++++++++++++
1 file changed, 43 insertions(+)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 769b4af62d..4288ec0b7f 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -323,6 +323,49 @@ struct _GskGLRendererClass
G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
+static void G_GNUC_UNUSED
+add_rect_ops (RenderOpBuilder *builder,
+ const graphene_rect_t *r)
+{
+ const float min_x = r->origin.x;
+ const float min_y = r->origin.y;
+ const float max_x = min_x + r->size.width;
+ const float max_y = min_y + r->size.height;
+
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { min_x, min_y }, { 0, 1 }, },
+ { { min_x, max_y }, { 0, 0 }, },
+ { { max_x, min_y }, { 1, 1 }, },
+
+ { { max_x, max_y }, { 1, 0 }, },
+ { { min_x, max_y }, { 0, 0 }, },
+ { { max_x, min_y }, { 1, 1 }, },
+ });
+}
+
+static void G_GNUC_UNUSED
+add_rect_outline_ops (GskGLRenderer *self,
+ RenderOpBuilder *builder,
+ const graphene_rect_t *rect)
+{
+ ops_set_program (builder, &self->color_program);
+ ops_set_color (builder, &(GdkRGBA) { 1, 0, 0, 1 });
+
+ add_rect_ops (builder,
+ &GRAPHENE_RECT_INIT (rect->origin.x, rect->origin.y,
+ 1, rect->size.height));
+ add_rect_ops (builder,
+ &GRAPHENE_RECT_INIT (rect->origin.x, rect->origin.y,
+ rect->size.width, 1));
+ add_rect_ops (builder,
+ &GRAPHENE_RECT_INIT (rect->origin.x + rect->size.width - 1, rect->origin.y,
+ 1, rect->size.height));
+
+ add_rect_ops (builder,
+ &GRAPHENE_RECT_INIT (rect->origin.x, rect->origin.y + rect->size.height - 1,
+ rect->size.width, 1));
+}
+
static inline void
rounded_rect_to_floats (GskGLRenderer *self,
RenderOpBuilder *builder,
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