[gtk] gl renderer: Reset offset when rendering offscreen
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Reset offset when rendering offscreen
- Date: Sun, 2 Dec 2018 15:18:22 +0000 (UTC)
commit 574ebafa46b9a6755907c2b20d176d15a49a240a
Author: Timm Bäder <mail baedert org>
Date: Sun Dec 2 08:12:44 2018 +0100
gl renderer: Reset offset when rendering offscreen
We want to apply the offset to the rendered texture, not to the
offscreen-rendered content.
gsk/gl/gskglrenderer.c | 7 +++++++
1 file changed, 7 insertions(+)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 89be24fadc..0629bcd0e1 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -2324,6 +2324,8 @@ add_offscreen_ops (GskGLRenderer *self,
const float scale = ops_get_scale (builder);
const float width = (max_x - min_x) * scale;
const float height = (max_y - min_y) * scale;
+ const float dx = builder->dx;
+ const float dy = builder->dy;
int render_target;
int prev_render_target;
RenderOp op;
@@ -2391,9 +2393,14 @@ add_offscreen_ops (GskGLRenderer *self,
&GSK_ROUNDED_RECT_INIT (min_x * scale,
min_y * scale,
width, height));
+ builder->dx = 0;
+ builder->dy = 0;
gsk_gl_renderer_add_render_ops (self, child_node, builder);
+ builder->dx = dx;
+ builder->dy = dy;
+
if (reset_clip)
ops_set_clip (builder, &prev_clip);
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