[gnome-games] ui: Fix typos in GamepadView



commit 76664c65a3d820093035fdcacd53bd9cbbd56931
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date:   Fri Jul 27 02:46:53 2018 +0500

    ui: Fix typos in GamepadView

 src/ui/gamepad-view.vala | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/ui/gamepad-view.vala b/src/ui/gamepad-view.vala
index 9f2880fb..88cfb187 100644
--- a/src/ui/gamepad-view.vala
+++ b/src/ui/gamepad-view.vala
@@ -53,18 +53,18 @@ private class Games.GamepadView : Gtk.DrawingArea {
        }
 
        private void color_gamepad (Cairo.Context gamepad_context, Cairo.Context color_context) {
-               var color_suface = color_context.get_target ();
+               var color_surface = color_context.get_target ();
 
                handle.render_cairo (color_context);
 
                Gdk.RGBA color;
                get_style_context ().lookup_color ("theme_fg_color", out color);
                gamepad_context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
-               gamepad_context.mask_surface (color_suface, 0, 0);
+               gamepad_context.mask_surface (color_surface, 0, 0);
        }
 
        private void highlight_gamepad (Cairo.Context gamepad_context, Cairo.Context highlight_context) {
-               var highlight_suface = highlight_context.get_target ();
+               var highlight_surface = highlight_context.get_target ();
 
                for (var i = 0; i < configuration.input_paths.length; ++i)
                        if (input_highlights[i])
@@ -73,15 +73,15 @@ private class Games.GamepadView : Gtk.DrawingArea {
                Gdk.RGBA color;
                get_style_context ().lookup_color ("theme_selected_bg_color", out color);
                gamepad_context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
-               gamepad_context.mask_surface (highlight_suface, 0, 0);
+               gamepad_context.mask_surface (highlight_surface, 0, 0);
        }
 
        private Cairo.Context create_similar_context (Cairo.Context context, double x, double y, double 
scale) {
                var w = get_allocated_width ();
                var h = get_allocated_height ();
                var surface = context.get_target ();
-               var similar_suface = new Cairo.Surface.similar (surface, Cairo.Content.COLOR_ALPHA, w, h);
-               var similar_context = new Cairo.Context (similar_suface);
+               var similar_surface = new Cairo.Surface.similar (surface, Cairo.Content.COLOR_ALPHA, w, h);
+               var similar_context = new Cairo.Context (similar_surface);
                similar_context.translate (x, y);
                similar_context.scale (scale, scale);
 


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