[vala/0.36: 60/212] gtk+-4.0: Update to 3.91.2+80e32390



commit b2f3d5a6d347b8601cf839325aef7b5ee562830f
Author: Rico Tzschichholz <ricotz ubuntu com>
Date:   Wed Sep 6 07:26:57 2017 +0200

    gtk+-4.0: Update to 3.91.2+80e32390

 vapi/gtk+-4.0.vapi |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)
---
diff --git a/vapi/gtk+-4.0.vapi b/vapi/gtk+-4.0.vapi
index ce84fd5..258090d 100644
--- a/vapi/gtk+-4.0.vapi
+++ b/vapi/gtk+-4.0.vapi
@@ -6889,6 +6889,8 @@ namespace Gsk {
                public RenderNode.blend (Gsk.RenderNode bottom, Gsk.RenderNode top, Gsk.BlendMode blend_mode);
                [CCode (cname = "gsk_blend_node_get_blend_mode")]
                public Gsk.BlendMode blend_node_get_blend_mode ();
+               [CCode (cname = "gsk_blur_node_new", has_construct_function = false)]
+               public RenderNode.blur (Gsk.RenderNode child, double radius);
                [CCode (cname = "gsk_border_node_new", has_construct_function = false)]
                public RenderNode.border (Gsk.RoundedRect outline, float border_width, Gdk.RGBA border_color);
                [CCode (cname = "gsk_cairo_node_new", has_construct_function = false)]
@@ -7084,7 +7086,8 @@ namespace Gsk {
                SHADOW_NODE,
                BLEND_NODE,
                CROSS_FADE_NODE,
-               TEXT_NODE
+               TEXT_NODE,
+               BLUR_NODE
        }
        [CCode (cheader_filename = "gsk/gsk.h", cprefix = "GSK_SCALING_FILTER_", type_id = 
"gsk_scaling_filter_get_type ()")]
        [Version (since = "3.90")]
@@ -12706,6 +12709,7 @@ namespace Gtk {
                [Version (since = "3.90")]
                public void push (bool keep_coordinates, string name, ...);
                public void push_blend (Gsk.BlendMode blend_mode, string name, ...);
+               public void push_blur (double radius, string name, ...);
                public void push_clip (Graphene.Rect bounds, string name, ...);
                public void push_color_matrix (Graphene.Matrix color_matrix, Graphene.Vec4 color_offset, 
string name, ...);
                public void push_cross_fade (double progress, string name, ...);


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