[gtk+] Revise coordinate handling for blend nodes
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] Revise coordinate handling for blend nodes
- Date: Mon, 9 Oct 2017 00:07:22 +0000 (UTC)
commit 090ec2e56fab85904ef929e8216ec8b0c7ce16a5
Author: Matthias Clasen <mclasen redhat com>
Date: Sun Oct 8 20:06:33 2017 -0400
Revise coordinate handling for blend nodes
This is the same change that was applied to cross-fade
nodes.
gsk/gskvulkanrenderpass.c | 14 ++++++++++++--
1 files changed, 12 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gskvulkanrenderpass.c b/gsk/gskvulkanrenderpass.c
index a47d3bb..3a1a23c 100644
--- a/gsk/gskvulkanrenderpass.c
+++ b/gsk/gskvulkanrenderpass.c
@@ -1041,21 +1041,31 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
{
GskRenderNode *top = gsk_blend_node_get_top_child (op->render.node);
GskRenderNode *bottom = gsk_blend_node_get_bottom_child (op->render.node);
+ const graphene_rect_t *bounds = &op->render.node->bounds;
op->render.source = gsk_vulkan_render_pass_get_node_as_texture (self,
render,
uploader,
top,
- &op->render.node->bounds,
+ &top->bounds,
clip,
&op->render.source_rect);
+ op->render.source_rect.origin.x = (bounds->origin.x -
top->bounds.origin.x)/top->bounds.size.width;
+ op->render.source_rect.origin.y = (bounds->origin.y -
top->bounds.origin.y)/top->bounds.size.height;
+ op->render.source_rect.size.width = bounds->size.width / top->bounds.size.width;
+ op->render.source_rect.size.height = bounds->size.height / top->bounds.size.height;
+
op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
render,
uploader,
bottom,
- &op->render.node->bounds,
+ &bottom->bounds,
clip,
&op->render.source2_rect);
+ op->render.source2_rect.origin.x = (bounds->origin.x -
bottom->bounds.origin.x)/bottom->bounds.size.width;
+ op->render.source2_rect.origin.y = (bounds->origin.y -
bottom->bounds.origin.y)/bottom->bounds.size.height;
+ op->render.source2_rect.size.width = bounds->size.width / bottom->bounds.size.width;
+ op->render.source2_rect.size.height = bounds->size.height / bottom->bounds.size.height;
}
break;
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