[retro-gtk] Add GLSL video filter resources
- From: Adrien Plazas <aplazas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [retro-gtk] Add GLSL video filter resources
- Date: Thu, 16 Nov 2017 06:54:36 +0000 (UTC)
commit 91587dc8fee2ffa396773831919f9d57e428530a
Author: Adrien Plazas <kekun plazas laposte net>
Date: Sun Oct 15 09:36:05 2017 +0200
Add GLSL video filter resources
These will be used in the following commits to render the video output
with shaders rather than by blitting it on the screen.
retro-gtk/glsl-filters/bicubic.filter | 5 ++
retro-gtk/glsl-filters/bicubic.fs | 90 +++++++++++++++++++++++++++++++++
retro-gtk/glsl-filters/sharp.filter | 7 +++
retro-gtk/glsl-filters/sharp.fs | 13 +++++
retro-gtk/glsl-filters/sharp.vs | 20 +++++++
retro-gtk/meson.build | 9 +++
retro-gtk/retro-gtk.gresource.xml | 10 ++++
7 files changed, 154 insertions(+), 0 deletions(-)
---
diff --git a/retro-gtk/glsl-filters/bicubic.filter b/retro-gtk/glsl-filters/bicubic.filter
new file mode 100644
index 0000000..5ace147
--- /dev/null
+++ b/retro-gtk/glsl-filters/bicubic.filter
@@ -0,0 +1,5 @@
+[GLSL Filter]
+Fragment=bicubic.fs
+Authors=hunterk;
+License=GPL-2.0+;
+URL=https://github.com/hizzlekizzle/quark-shaders/tree/master/Bicubic.shader
diff --git a/retro-gtk/glsl-filters/bicubic.fs b/retro-gtk/glsl-filters/bicubic.fs
new file mode 100644
index 0000000..8024039
--- /dev/null
+++ b/retro-gtk/glsl-filters/bicubic.fs
@@ -0,0 +1,90 @@
+#version 150
+
+uniform sampler2D source[];
+uniform vec4 sourceSize[];
+
+in Vertex {
+ vec2 texCoord;
+};
+
+ out vec4 fragColor;
+
+ float weight(float x)
+ {
+ float ax = abs(x);
+ // Mitchel-Netravali coefficients.
+ // Best psychovisual result.
+ const float B = 1.0 / 3.0;
+ const float C = 1.0 / 3.0;
+
+ if (ax < 1.0) {
+ return (
+ pow(x, 2.0) * (
+ (12.0 - 9.0 * B - 6.0 * C) * ax +
+ (-18.0 + 12.0 * B + 6.0 * C)
+ ) +
+ (6.0 - 2.0 * B)
+ ) / 6.0;
+
+ } else if ((ax >= 1.0) && (ax < 2.0)) {
+ return (
+ pow(x, 2.0) * (
+ (-B - 6.0 * C) * ax +
+ (6.0 * B + 30.0 * C)
+ ) +
+ (-12.0 * B - 48.0 * C) * ax +
+ (8.0 * B + 24.0 * C)
+ ) / 6.0;
+
+ } else {
+ return 0.0;
+ }
+ }
+
+ vec4 weight4(float x)
+ {
+ return vec4(
+ weight(x + 1.0),
+ weight(x),
+ weight(1.0 - x),
+ weight(2.0 - x));
+ }
+
+ vec3 pixel(float xpos, float ypos)
+ {
+ return texture2D(source[0], vec2(xpos, ypos)).rgb;
+ }
+
+ vec3 line(float ypos, vec4 xpos, vec4 linetaps)
+ {
+ return
+ pixel(xpos.r, ypos) * linetaps.r +
+ pixel(xpos.g, ypos) * linetaps.g +
+ pixel(xpos.b, ypos) * linetaps.b +
+ pixel(xpos.a, ypos) * linetaps.a;
+ }
+
+ void main()
+ {
+ vec2 stepxy = 1.0 / sourceSize[0].xy;
+ vec2 pos = texCoord.xy + stepxy * 0.5;
+ vec2 f = fract(pos / stepxy);
+
+ vec4 linetaps = weight4(f.x);
+ vec4 columntaps = weight4(f.y);
+
+ // make sure all taps added together is exactly 1.0, otherwise some
+ // (very small) distortion can occur
+ linetaps /= linetaps.r + linetaps.g + linetaps.b + linetaps.a;
+ columntaps /= columntaps.r + columntaps.g + columntaps.b + columntaps.a;
+
+ vec2 xystart = (-1.5 - f) * stepxy + pos;
+ vec4 xpos = vec4(
+ xystart.x,
+ xystart.x + stepxy.x,
+ xystart.x + stepxy.x * 2.0,
+ xystart.x + stepxy.x * 3.0);
+
+ fragColor.a = 1.0;
+ fragColor.rgb = line(xystart.y, xpos, linetaps) * columntaps.r + line(xystart.y + stepxy.y, xpos,
linetaps) * columntaps.g + line(xystart.y + stepxy.y * 2.0, xpos, linetaps) * columntaps.b + line(xystart.y +
stepxy.y * 3.0, xpos, linetaps) * columntaps.a;
+ }
diff --git a/retro-gtk/glsl-filters/sharp.filter b/retro-gtk/glsl-filters/sharp.filter
new file mode 100644
index 0000000..cb22335
--- /dev/null
+++ b/retro-gtk/glsl-filters/sharp.filter
@@ -0,0 +1,7 @@
+[GLSL Filter]
+Filter=Nearest
+Wrap=Border
+Vertex=sharp.vs
+Fragment=sharp.fs
+Authors=Adrien Plazas;
+License=GPL-3.0+;
diff --git a/retro-gtk/glsl-filters/sharp.fs b/retro-gtk/glsl-filters/sharp.fs
new file mode 100644
index 0000000..93f7013
--- /dev/null
+++ b/retro-gtk/glsl-filters/sharp.fs
@@ -0,0 +1,13 @@
+#version 150
+
+uniform sampler2D source[];
+
+in Vertex {
+ vec2 texCoord;
+};
+
+out vec4 fragColor;
+
+void main() {
+ fragColor = texture(source[0], texCoord);
+}
diff --git a/retro-gtk/glsl-filters/sharp.vs b/retro-gtk/glsl-filters/sharp.vs
new file mode 100644
index 0000000..cfe4a83
--- /dev/null
+++ b/retro-gtk/glsl-filters/sharp.vs
@@ -0,0 +1,20 @@
+#version 150 core
+
+in vec2 position;
+in vec2 texCoord;
+
+out Vertex {
+ vec2 texCoord;
+} vertexOut;
+
+uniform float relative_aspect_ratio;
+
+void main ()
+{
+ vec2 aspect_ratio = (relative_aspect_ratio > 1.0f) ?
+ vec2 (1.0 / relative_aspect_ratio, 1.0) :
+ vec2 (1.0, relative_aspect_ratio);
+
+ vertexOut.texCoord = texCoord;
+ gl_Position = vec4 (position.xy * aspect_ratio, 0.0, 1.0);
+}
diff --git a/retro-gtk/meson.build b/retro-gtk/meson.build
index 403d934..00e9486 100644
--- a/retro-gtk/meson.build
+++ b/retro-gtk/meson.build
@@ -2,7 +2,15 @@ api_version = '0.14'
retro_gtk_module = 'retro-gtk-' + api_version
+retro_gtk_resources = gnome.compile_resources(
+ 'retro_gtk_resources',
+ 'retro-gtk.gresource.xml',
+ c_name: 'retro_gtk',
+ source_dir: '.',
+)
+
retro_gtk_sources = [
+ retro_gtk_resources[0],
'retro-cairo-display.c',
'retro-controller.c',
'retro-controller-codes.c',
@@ -15,6 +23,7 @@ retro_gtk_sources = [
'retro-environment.c',
'retro-game-info.c',
'retro-gl-display.c',
+ 'retro-glsl-filter.c',
'retro-input.c',
'retro-input-descriptor.c',
'retro-keyboard-key.c',
diff --git a/retro-gtk/retro-gtk.gresource.xml b/retro-gtk/retro-gtk.gresource.xml
new file mode 100644
index 0000000..8d845ec
--- /dev/null
+++ b/retro-gtk/retro-gtk.gresource.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<gresources>
+ <gresource prefix="/org/gnome/Retro">
+ <file>glsl-filters/bicubic.filter</file>
+ <file>glsl-filters/bicubic.fs</file>
+ <file>glsl-filters/sharp.filter</file>
+ <file>glsl-filters/sharp.fs</file>
+ <file>glsl-filters/sharp.vs</file>
+ </gresource>
+</gresources>
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