[gnome-games/wip/abhinavsingh/gamepad-config: 38/40] gamepad: Add GamepadInverseMapping
- From: Abhinav Singh <abhinavsingh src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/abhinavsingh/gamepad-config: 38/40] gamepad: Add GamepadInverseMapping
- Date: Sun, 28 May 2017 00:45:25 +0000 (UTC)
commit ab781ee49dad35db178a62c8b839d136ccf147a3
Author: theawless <theawless gmail com>
Date: Sun May 28 04:23:14 2017 +0530
gamepad: Add GamepadInverseMapping
This will be used to create the sdl string from user's input mapping.
src/Makefile.am | 1 +
src/gamepad/gamepad-inverse-mapping.vala | 100 ++++++++++++++++++++++++++++++
2 files changed, 101 insertions(+), 0 deletions(-)
---
diff --git a/src/Makefile.am b/src/Makefile.am
index fde9547..b285f3c 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -79,6 +79,7 @@ gnome_games_SOURCES = \
gamepad/gamepad.c \
gamepad/gamepad-dpad.c \
gamepad/gamepad-input.c \
+ gamepad/gamepad-inverse-mapping.vala \
gamepad/gamepad-mapping.c \
gamepad/gamepad-mapping-error.c \
gamepad/gamepad-mappings-manager.c \
diff --git a/src/gamepad/gamepad-inverse-mapping.vala b/src/gamepad/gamepad-inverse-mapping.vala
new file mode 100644
index 0000000..e289969
--- /dev/null
+++ b/src/gamepad/gamepad-inverse-mapping.vala
@@ -0,0 +1,100 @@
+// This file is part of GNOME Games. License: GPL-3.0+.
+
+private class Games.GamepadInverseMapping : Object {
+ private Gamepad gamepad;
+
+ private GamepadInput[] inputs;
+ private string[] sources = { "a", "b", "x", "y",
+ "leftstick", "rightstick",
+ "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger",
+ "dpup", "dpleft", "dpdown", "dpright",
+ "back", "guide", "start",
+ "leftx", "lefty", "rightx", "righty" };
+ private string[] destinations;
+
+ construct {
+ destinations = new string[sources.length];
+ inputs = GamepadInput.get_standard_inputs ();
+ }
+
+ public GamepadInverseMapping (Gamepad gamepad) {
+ this.gamepad = gamepad;
+ }
+
+ public string get_sdl_string () {
+ var sdl_string = gamepad.guid + "," + gamepad.name + ",";
+ sdl_string += "platform:Linux" + ",";
+
+ for (var i = 0; i < destinations.length; ++i)
+ if (destinations[i] != null)
+ sdl_string += sources[i] + ":" + destinations[i] + ",";
+
+ return sdl_string;
+ }
+
+ public bool set_button_mapping (uint8 hardware_index, GamepadInput source) {
+ var destination_string = "b" + hardware_index.to_string ();
+
+ return add_destination (destination_string, source);
+ }
+
+ public bool set_axis_mapping (uint8 hardware_index, GamepadInput source) {
+ var destination_string = "a" + hardware_index.to_string ();
+
+ return add_destination (destination_string, source);
+ }
+
+ public bool set_hat_mapping (uint8 hardware_index, int32 hardware_value, GamepadInput source) {
+ var destination_string = "h" + hardware_index.to_string ();
+ destination_string += ".";
+
+ // doesn't work for many cases
+ switch (source.code) {
+ case EventCode.BTN_DPAD_UP:
+ case EventCode.BTN_DPAD_DOWN:
+ destination_string += (hardware_value == 1) ? "1" : "3";
+
+ break;
+ case EventCode.BTN_DPAD_LEFT:
+ case EventCode.BTN_DPAD_RIGHT:
+ destination_string += (hardware_value == 1) ? "4" : "2";
+
+ break;
+ default:
+ break;
+ }
+
+ return add_destination (destination_string, source);
+ }
+
+ private bool add_destination (string destination_string, GamepadInput source) {
+ if (index_in_destinations (destination_string) != -1)
+ return false;
+
+ var i = index_in_inputs (source);
+ if (i == -1) {
+ warning ("Invalid input");
+
+ return false;
+ }
+ destinations[i] = destination_string;
+
+ return true;
+ }
+
+ private int index_in_destinations (string destination_string) {
+ for (var i = 0; i < destinations.length ; ++i)
+ if (destination_string == destinations[i])
+ return i;
+
+ return -1;
+ }
+
+ private int index_in_inputs (GamepadInput input) {
+ for (var i = 0; i < inputs.length ; ++i)
+ if (input == inputs[i])
+ return i;
+
+ return -1;
+ }
+}
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