[gnome-games] gamepad: Use GamepadInput in GamepadDPad
- From: Adrien Plazas <aplazas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] gamepad: Use GamepadInput in GamepadDPad
- Date: Wed, 24 May 2017 17:55:37 +0000 (UTC)
commit 2dc64b72d83857bc6ad94551635471a524d2ea34
Author: Adrien Plazas <kekun plazas laposte net>
Date: Mon May 15 14:53:03 2017 +0200
gamepad: Use GamepadInput in GamepadDPad
This makes the code simpler.
https://bugzilla.gnome.org/show_bug.cgi?id=782611
src/gamepad/gamepad-dpad.h | 4 ++--
src/gamepad/gamepad-mapping.c | 6 ++----
2 files changed, 4 insertions(+), 6 deletions(-)
---
diff --git a/src/gamepad/gamepad-dpad.h b/src/gamepad/gamepad-dpad.h
index b344484..693304e 100644
--- a/src/gamepad/gamepad-dpad.h
+++ b/src/gamepad/gamepad-dpad.h
@@ -4,14 +4,14 @@
#define GAMES_GAMEPAD_DPAD_H
#include <glib-object.h>
+#include "gamepad-input.h"
G_BEGIN_DECLS
#define GAMES_TYPE_GAMEPAD_DPAD (games_gamepad_dpad_get_type ())
typedef struct {
- guint16 types[4];
- guint16 values[4];
+ GamesGamepadInput inputs[4];
gint32 axis_values[2];
} GamesGamepadDPad;
diff --git a/src/gamepad/gamepad-mapping.c b/src/gamepad/gamepad-mapping.c
index 2327567..ea4b1c9 100644
--- a/src/gamepad/gamepad-mapping.c
+++ b/src/gamepad/gamepad-mapping.c
@@ -61,8 +61,7 @@ parse_dpad_source (GamesGamepadMapping *self,
if (self->dpads->len <= dpad_index)
g_array_set_size (self->dpads, dpad_index + 1);
- g_array_index (self->dpads, GamesGamepadDPad, dpad_index).types[dpad_position] = destination.type;
- g_array_index (self->dpads, GamesGamepadDPad, dpad_index).values[dpad_position] = destination.code;
+ g_array_index (self->dpads, GamesGamepadDPad, dpad_index).inputs[dpad_position] = destination;
}
static void
@@ -282,8 +281,7 @@ games_gamepad_mapping_get_dpad_mapping (GamesGamepadMapping *self,
// We add 4 so that the remainder is always positive.
dpad_position = (dpad_changed_value + dpad_axis + 4) % 4;
dpad->axis_values[dpad_axis] = dpad_value;
- destination->type = dpad->types[dpad_position];
- destination->code = dpad->values[dpad_position];
+ *destination = dpad->inputs[dpad_position];
}
void
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