[gnome-games/wip/aplazas/speedup-collection] Try to find slow code points



commit 3032c75c6fc934159c24d77c7257f578395ca590
Author: Adrien Plazas <kekun plazas laposte net>
Date:   Mon May 22 15:24:23 2017 +0200

    Try to find slow code points

 plugins/Makefile.am                                |    4 -
 plugins/pc-engine/src/pc-engine-plugin.vala        |   13 +---
 .../playstation/src/playstation-game-factory.vala  |   98 ++++++++++----------
 src/ui/collection-icon-view.vala                   |    4 +-
 4 files changed, 52 insertions(+), 67 deletions(-)
---
diff --git a/plugins/Makefile.am b/plugins/Makefile.am
index cd409c4..3cfe3a0 100644
--- a/plugins/Makefile.am
+++ b/plugins/Makefile.am
@@ -44,10 +44,6 @@ if ENABLE_LOVE_PLUGIN
 SUBDIRS += love
 endif
 
-if ENABLE_MAME_PLUGIN
-SUBDIRS += mame
-endif
-
 if ENABLE_MASTER_SYSTEM_PLUGIN
 SUBDIRS += master-system
 endif
diff --git a/plugins/pc-engine/src/pc-engine-plugin.vala b/plugins/pc-engine/src/pc-engine-plugin.vala
index a6370de..d184416 100644
--- a/plugins/pc-engine/src/pc-engine-plugin.vala
+++ b/plugins/pc-engine/src/pc-engine-plugin.vala
@@ -62,12 +62,8 @@ private class Games.PcEnginePlugin : Object, Plugin {
 
        private static bool is_valid_disc (Uri uri) throws Error {
                var file = uri.to_file ();
-               var file_info = file.query_info (FileAttribute.STANDARD_CONTENT_TYPE, 
FileQueryInfoFlags.NONE);
-               var mime_type = file_info.get_content_type ();
 
                File bin_file;
-               switch (mime_type) {
-               case CUE_MIME_TYPE:
                        var cue = new CueSheet (file);
                        if (cue.tracks_number < 2)
                                return false;
@@ -78,16 +74,9 @@ private class Games.PcEnginePlugin : Object, Plugin {
 
                        bin_file = track.file.file;
 
-                       break;
-               // TODO Add support for binary files.
-               default:
-                       return false;
-               }
-
                var path = bin_file.get_path ();
-               var offsets = Grep.get_offsets (path, CD_MAGIC_VALUE);
 
-               return offsets.length > 0;
+               return true;
        }
 }
 
diff --git a/plugins/playstation/src/playstation-game-factory.vala 
b/plugins/playstation/src/playstation-game-factory.vala
index 769b487..1eb1ebb 100644
--- a/plugins/playstation/src/playstation-game-factory.vala
+++ b/plugins/playstation/src/playstation-game-factory.vala
@@ -51,78 +51,78 @@ public class Games.PlayStationGameFactory : Object, UriGameFactory {
                        return;
 
                var file = uri.to_file ();
-               var file_info = file.query_info (FileAttribute.STANDARD_CONTENT_TYPE, 
FileQueryInfoFlags.NONE);
-               var mime_type = file_info.get_content_type ();
+               // var file_info = file.query_info (FileAttribute.STANDARD_CONTENT_TYPE, 
FileQueryInfoFlags.NONE);
+               // var mime_type = file_info.get_content_type ();
 
                File bin_file;
-               switch (mime_type) {
-               case CUE_MIME_TYPE:
-                       var cue = new CueSheet (file);
-                       if (cue.tracks_number == 0)
-                               return;
+               // switch (mime_type) {
+               // case CUE_MIME_TYPE:
+                       // var cue = new CueSheet (file);
+                       // if (cue.tracks_number == 0)
+                       //      return;
 
-                       var track = cue.get_track (0);
-                       if (track.track_mode != CueSheetTrackMode.MODE1_2352 &&
-                           track.track_mode != CueSheetTrackMode.MODE2_2352)
-                               return;
+                       // var track = cue.get_track (0);
+                       // if (track.track_mode != CueSheetTrackMode.MODE1_2352 &&
+                       //     track.track_mode != CueSheetTrackMode.MODE2_2352)
+                       //      return;
 
-                       bin_file = track.file.file;
+                       // bin_file = track.file.file;
 
-                       break;
+               //      break;
                // TODO Add support for binary files.
-               default:
-                       return;
-               }
+               // default:
+               //      return;
+               // }
 
-               var header = new PlayStationHeader (bin_file);
-               header.check_validity ();
-               var disc_id = header.disc_id;
+               // var header = new PlayStationHeader (bin_file);
+               // header.check_validity ();
+               // var disc_id = header.disc_id;
 
-               var gameinfo = get_gameinfo ();
-               var disc_set_id = gameinfo.get_disc_set_id_for_disc_id (disc_id);
+               // var gameinfo = get_gameinfo ();
+               // var disc_set_id = gameinfo.get_disc_set_id_for_disc_id (disc_id);
 
-               return_if_fail (media_for_disc_id.contains (disc_id) == game_for_disc_set_id.contains 
(disc_set_id));
+               // return_if_fail (media_for_disc_id.contains (disc_id) == game_for_disc_set_id.contains 
(disc_set_id));
 
                // Check whether we already have a media and by extension a media set
                // and a game for this disc ID. If such a case, simply add the new URI.
-               if (media_for_disc_id.contains (disc_id)) {
-                       var media = media_for_disc_id.lookup (disc_id);
-                       media.add_uri (uri);
-                       game_for_uri[uri] = game_for_disc_set_id[disc_set_id];
+               // if (media_for_disc_id.contains (disc_id)) {
+               //      var media = media_for_disc_id.lookup (disc_id);
+               //      media.add_uri (uri);
+               //      game_for_uri[uri] = game_for_disc_set_id[disc_set_id];
 
-                       return;
-               }
+               //      return;
+               // }
 
                // A game correspond to this URI but we don't have it yet: create it.
 
-               var new_medias = new HashTable<string, Media> (str_hash, str_equal);
-               Media[] new_medias_array = {};
-               var new_disc_ids = gameinfo.get_disc_set_ids_for_disc_id (disc_id);
-               foreach (var new_disc_id in new_disc_ids) {
-                       assert (!media_for_disc_id.contains (new_disc_id));
+               // var new_medias = new HashTable<string, Media> (str_hash, str_equal);
+               // Media[] new_medias_array = {};
+               // var new_disc_ids = gameinfo.get_disc_set_ids_for_disc_id (disc_id);
+               // foreach (var new_disc_id in new_disc_ids) {
+               //      assert (!media_for_disc_id.contains (new_disc_id));
 
-                       var title = new GameinfoDiscIdDiscTitle (gameinfo, new_disc_id);
-                       var media = new Media (title);
-                       new_medias_array += media;
-                       new_medias[new_disc_id] = media;
-               }
+               //      var title = new GameinfoDiscIdDiscTitle (gameinfo, new_disc_id);
+               //      var media = new Media (title);
+               //      new_medias_array += media;
+               //      new_medias[new_disc_id] = media;
+               // }
 
-               var media = new_medias.lookup (disc_id);
-               media.add_uri (uri);
+               // var media = new_medias.lookup (disc_id);
+               // media.add_uri (uri);
 
-               var icon = GLib.Icon.new_for_string (ICON_NAME);
-               var media_set = new MediaSet (new_medias_array, icon);
-               var game = create_game (media_set, disc_set_id, uri);
+               // var icon = GLib.Icon.new_for_string (ICON_NAME);
+               // var media_set = new MediaSet (new_medias_array, icon);
+               // var game = create_game (media_set, disc_set_id, uri);
 
                // Creating the Medias, MediaSet and Game worked, we can save them.
 
-               foreach (var new_disc_id in new_medias.get_keys ())
-                       media_for_disc_id[new_disc_id] = new_medias[new_disc_id];
+               // foreach (var new_disc_id in new_medias.get_keys ())
+               //      media_for_disc_id[new_disc_id] = new_medias[new_disc_id];
 
-               game_for_uri[uri] = game;
-               game_for_disc_set_id[disc_set_id] = game;
-               games.add (game);
-               game_added (game);
+               // game_for_uri[uri] = game;
+               // game_for_disc_set_id[disc_set_id] = game;
+               // games.add (game);
+               // game_added (game);
        }
 
        public async void foreach_game (GameCallback game_callback) {
diff --git a/src/ui/collection-icon-view.vala b/src/ui/collection-icon-view.vala
index 59cc50f..ae177cb 100644
--- a/src/ui/collection-icon-view.vala
+++ b/src/ui/collection-icon-view.vala
@@ -31,7 +31,7 @@ private class Games.CollectionIconView : Gtk.Stack {
                        }
                        model_changed_id = model.items_changed.connect (on_items_changed);
 
-                       flow_box.invalidate_sort ();
+                       // flow_box.invalidate_sort ();
                }
        }
 
@@ -49,7 +49,7 @@ private class Games.CollectionIconView : Gtk.Stack {
        construct {
                flow_box.max_children_per_line = uint.MAX;
                flow_box.set_filter_func (filter_box);
-               flow_box.set_sort_func (sort_boxes);
+               // flow_box.set_sort_func (sort_boxes);
        }
 
        [GtkCallback]


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