[gnome-games/wip/aplazas/gamepad-event: 10/11] gamepad: Drop usage of StandardGamepadButton in Vala



commit a62c5b080dac1478f169759475e5e64e8d7db733
Author: Adrien Plazas <kekun plazas laposte net>
Date:   Sat May 13 11:59:02 2017 +0200

    gamepad: Drop usage of StandardGamepadButton in Vala

 src/Makefile.am                          |    2 -
 src/gamepad/gamepad.vapi                 |    2 +-
 src/gamepad/standard-gamepad-button.vapi |   23 ---------------------
 src/retro/retro-gamepad.vala             |   32 +++++++++++++++---------------
 4 files changed, 17 insertions(+), 42 deletions(-)
---
diff --git a/src/Makefile.am b/src/Makefile.am
index 25d0d49..e7d53d2 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -29,7 +29,6 @@ EXTRA_DIST = \
        gamepad/gamepad-monitor.vapi \
        gamepad/raw-gamepad.vapi \
        gamepad/standard-gamepad-axis.vapi \
-       gamepad/standard-gamepad-button.vapi \
        $(NULL)
 
 header_file = libgnome-games.h
@@ -198,7 +197,6 @@ gnome_games_VALAFLAGS = \
        --pkg gamepad-monitor \
        --pkg raw-gamepad \
        --pkg standard-gamepad-axis \
-       --pkg standard-gamepad-button \
        --gresources $(gresource_file) \
        --vapi $(vapi_file) \
        --vapidir=event/ \
diff --git a/src/gamepad/gamepad.vapi b/src/gamepad/gamepad.vapi
index 21bcc0d..d2f6ff8 100644
--- a/src/gamepad/gamepad.vapi
+++ b/src/gamepad/gamepad.vapi
@@ -3,7 +3,7 @@
 [CCode (cheader_filename = "gamepad.h")]
 private class Games.Gamepad : GLib.Object {
        public signal void event (Event event);
-       public signal void button_event (StandardGamepadButton button, bool value);
+       public signal void button_event (uint16 button, bool value);
        public signal void axis_event (StandardGamepadAxis axis, double value);
        public signal void unplugged ();
        public Gamepad (RawGamepad raw_gamepad) throws GLib.Error;
diff --git a/src/retro/retro-gamepad.vala b/src/retro/retro-gamepad.vala
index 97f87d3..647cca9 100644
--- a/src/retro/retro-gamepad.vala
+++ b/src/retro/retro-gamepad.vala
@@ -46,37 +46,37 @@ private class Games.RetroGamepad: Object, Retro.InputDevice {
        public bool get_button_pressed (Retro.JoypadId button) {
                switch (button) {
                case Retro.JoypadId.B:
-                       return buttons[StandardGamepadButton.A];
+                       return buttons[EventCode.BTN_A];
                case Retro.JoypadId.Y:
-                       return buttons[StandardGamepadButton.X];
+                       return buttons[EventCode.BTN_Y];
                case Retro.JoypadId.SELECT:
-                       return buttons[StandardGamepadButton.SELECT];
+                       return buttons[EventCode.BTN_SELECT];
                case Retro.JoypadId.START:
-                       return buttons[StandardGamepadButton.START];
+                       return buttons[EventCode.BTN_START];
                case Retro.JoypadId.UP:
-                       return buttons[StandardGamepadButton.DPAD_UP];
+                       return buttons[EventCode.BTN_DPAD_UP];
                case Retro.JoypadId.DOWN:
-                       return buttons[StandardGamepadButton.DPAD_DOWN];
+                       return buttons[EventCode.BTN_DPAD_DOWN];
                case Retro.JoypadId.LEFT:
-                       return buttons[StandardGamepadButton.DPAD_LEFT];
+                       return buttons[EventCode.BTN_DPAD_LEFT];
                case Retro.JoypadId.RIGHT:
-                       return buttons[StandardGamepadButton.DPAD_RIGHT];
+                       return buttons[EventCode.BTN_DPAD_RIGHT];
                case Retro.JoypadId.A:
-                       return buttons[StandardGamepadButton.B];
+                       return buttons[EventCode.BTN_B];
                case Retro.JoypadId.X:
-                       return buttons[StandardGamepadButton.Y];
+                       return buttons[EventCode.BTN_X];
                case Retro.JoypadId.L:
-                       return buttons[StandardGamepadButton.SHOULDER_L];
+                       return buttons[EventCode.BTN_TL];
                case Retro.JoypadId.R:
-                       return buttons[StandardGamepadButton.SHOULDER_R];
+                       return buttons[EventCode.BTN_TR];
                case Retro.JoypadId.L2:
-                       return buttons[StandardGamepadButton.TRIGGER_L];
+                       return buttons[EventCode.BTN_TL2];
                case Retro.JoypadId.R2:
-                       return buttons[StandardGamepadButton.TRIGGER_R];
+                       return buttons[EventCode.BTN_TR2];
                case Retro.JoypadId.L3:
-                       return buttons[StandardGamepadButton.STICK_L];
+                       return buttons[EventCode.BTN_THUMBL];
                case Retro.JoypadId.R3:
-                       return buttons[StandardGamepadButton.STICK_R];
+                       return buttons[EventCode.BTN_THUMBR];
                default:
                        return false;
                }


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