[gnome-games] flatpak: Better pin down the PCSX commit hash



commit c48d4cdbcde84644eb9bad3af57e688a0f878ef6
Author: Mathieu Bridon <bochecha daitauha fr>
Date:   Thu May 11 09:21:02 2017 +0200

    flatpak: Better pin down the PCSX commit hash
    
    Theoretically this should have worked, but it requires a very new
    flatpak-builder, whereas using "branch" works with old and new versions.
    
    This was a problem for us because the GNOME build machines currently
    have an older flatpak-builder installed, and we really want to pin PCSX
    now.
    
    https://github.com/flatpak/flatpak/issues/777

 flatpak/libretro-cores/libretro-pcsx_rearmed.json |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/flatpak/libretro-cores/libretro-pcsx_rearmed.json 
b/flatpak/libretro-cores/libretro-pcsx_rearmed.json
index 1d10ae1..fad59c0 100644
--- a/flatpak/libretro-cores/libretro-pcsx_rearmed.json
+++ b/flatpak/libretro-cores/libretro-pcsx_rearmed.json
@@ -19,7 +19,7 @@
                 {
                     "type": "git",
                     "url": "https://github.com/libretro/pcsx_rearmed";,
-                    "commit": "511848c9da1829102e9107ca06e2a06a2f7982eb"
+                    "branch": "511848c9da1829102e9107ca06e2a06a2f7982eb"
                 },
                 {
                     "type": "file",


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