[gnome-games] flatpak: Better pin down the PCSX commit hash
- From: Mathieu Bridon <mbridon src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] flatpak: Better pin down the PCSX commit hash
- Date: Thu, 11 May 2017 07:23:13 +0000 (UTC)
commit c48d4cdbcde84644eb9bad3af57e688a0f878ef6
Author: Mathieu Bridon <bochecha daitauha fr>
Date: Thu May 11 09:21:02 2017 +0200
flatpak: Better pin down the PCSX commit hash
Theoretically this should have worked, but it requires a very new
flatpak-builder, whereas using "branch" works with old and new versions.
This was a problem for us because the GNOME build machines currently
have an older flatpak-builder installed, and we really want to pin PCSX
now.
https://github.com/flatpak/flatpak/issues/777
flatpak/libretro-cores/libretro-pcsx_rearmed.json | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/flatpak/libretro-cores/libretro-pcsx_rearmed.json
b/flatpak/libretro-cores/libretro-pcsx_rearmed.json
index 1d10ae1..fad59c0 100644
--- a/flatpak/libretro-cores/libretro-pcsx_rearmed.json
+++ b/flatpak/libretro-cores/libretro-pcsx_rearmed.json
@@ -19,7 +19,7 @@
{
"type": "git",
"url": "https://github.com/libretro/pcsx_rearmed",
- "commit": "511848c9da1829102e9107ca06e2a06a2f7982eb"
+ "branch": "511848c9da1829102e9107ca06e2a06a2f7982eb"
},
{
"type": "file",
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