[gnome-games/wip/abhinavsingh/gamepad-reassign: 20/27] gamepad: Allow incomplete mappings
- From: Abhinav Singh <abhinavsingh src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/abhinavsingh/gamepad-reassign: 20/27] gamepad: Allow incomplete mappings
- Date: Fri, 28 Jul 2017 03:48:29 +0000 (UTC)
commit cf914d4c3008de86fa70c513c987173a7f0e04da
Author: theawless <theawless gmail com>
Date: Thu Jul 27 01:27:16 2017 +0530
gamepad: Allow incomplete mappings
Ignore a gamepad input if the mapping doesn't contain it.
src/gamepad/gamepad-mapping.c | 39 +++++++++++++++++++++++++++++----------
1 files changed, 29 insertions(+), 10 deletions(-)
---
diff --git a/src/gamepad/gamepad-mapping.c b/src/gamepad/gamepad-mapping.c
index ea4b1c9..9d49655 100644
--- a/src/gamepad/gamepad-mapping.c
+++ b/src/gamepad/gamepad-mapping.c
@@ -266,6 +266,8 @@ games_gamepad_mapping_get_dpad_mapping (GamesGamepadMapping *self,
GamesGamepadInput *destination)
{
GamesGamepadDPad *dpad;
+ GamesGamepadInput *dpad_input;
+
gint dpad_changed_value;
gint dpad_position;
@@ -274,14 +276,23 @@ games_gamepad_mapping_get_dpad_mapping (GamesGamepadMapping *self,
memset (destination, 0, sizeof (GamesGamepadInput));
+ destination->type = EV_MAX;
+ if (dpad_index >= self->dpads->len)
+ return;
dpad = &g_array_index (self->dpads, GamesGamepadDPad, dpad_index);
+ if (dpad == NULL)
+ return;
dpad_changed_value = (dpad_value == 0) ?
dpad->axis_values[dpad_axis] :
dpad_value;
- // We add 4 so that the remainder is always positive.
+ // Add 4 so that the remainder is always positive.
dpad_position = (dpad_changed_value + dpad_axis + 4) % 4;
dpad->axis_values[dpad_axis] = dpad_value;
- *destination = dpad->inputs[dpad_position];
+ if (dpad_position >= 4)
+ return;
+ dpad_input = &dpad->inputs[dpad_position];
+ if (dpad_input != NULL)
+ *destination = *dpad_input;
}
void
@@ -289,15 +300,19 @@ games_gamepad_mapping_get_axis_mapping (GamesGamepadMapping *self,
gint axis_number,
GamesGamepadInput *destination)
{
+ GamesGamepadInput *axis;
+
g_return_if_fail (self != NULL);
g_return_if_fail (destination != NULL);
memset (destination, 0, sizeof (GamesGamepadInput));
- destination->type = (axis_number < self->axes->len) ?
- g_array_index (self->axes, GamesGamepadInput, axis_number).type :
- EV_MAX;
- destination->code = g_array_index (self->axes, GamesGamepadInput, axis_number).code;
+ destination->type = EV_MAX;
+ if (axis_number >= self->axes->len)
+ return;
+ axis = &g_array_index (self->axes, GamesGamepadInput, axis_number);
+ if (axis != NULL)
+ *destination = *axis;
}
void
@@ -305,15 +320,19 @@ games_gamepad_mapping_get_button_mapping (GamesGamepadMapping *self,
gint button_number,
GamesGamepadInput *destination)
{
+ GamesGamepadInput *button;
+
g_return_if_fail (self != NULL);
g_return_if_fail (destination != NULL);
memset (destination, 0, sizeof (GamesGamepadInput));
- destination->type = (button_number < self->buttons->len) ?
- g_array_index (self->buttons, GamesGamepadInput, button_number).type :
- EV_MAX;
- destination->code = g_array_index (self->buttons, GamesGamepadInput, button_number).code;
+ destination->type = EV_MAX;
+ if (button_number >= self->buttons->len)
+ return;
+ button = &g_array_index (self->buttons, GamesGamepadInput, button_number);
+ if (button != NULL)
+ *destination = *button;
}
/* Type */
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