[gnome-games/wip/abhinavsingh/gamepad-config: 17/22] ui: Add GamepadMapper
- From: Abhinav Singh <abhinavsingh src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/abhinavsingh/gamepad-config: 17/22] ui: Add GamepadMapper
- Date: Fri, 28 Jul 2017 03:47:10 +0000 (UTC)
commit a1c8a286c37448ff0246d58ff30fc3b6d8512168
Author: theawless <theawless gmail com>
Date: Sun May 28 14:55:59 2017 +0530
ui: Add GamepadMapper
Use GamepadView to get the user input and GamepadMappingBuilder to
build the sdl string from those inputs.
data/Makefile.am | 1 +
data/org.gnome.Games.gresource.xml | 1 +
data/ui/gamepad-mapper.ui | 37 +++++++++
src/Makefile.am | 1 +
src/ui/gamepad-mapper.vala | 148 ++++++++++++++++++++++++++++++++++++
5 files changed, 188 insertions(+), 0 deletions(-)
---
diff --git a/data/Makefile.am b/data/Makefile.am
index cf1b58b..5f3d675 100644
--- a/data/Makefile.am
+++ b/data/Makefile.am
@@ -37,6 +37,7 @@ EXTRA_DIST = \
ui/empty-collection.ui \
ui/error-display.ui \
ui/error-info-bar.ui \
+ ui/gamepad-mapper.ui \
ui/game-icon-view.ui \
ui/media-menu-button.ui \
ui/media-selector.ui \
diff --git a/data/org.gnome.Games.gresource.xml b/data/org.gnome.Games.gresource.xml
index 9e14d6f..49a7af4 100644
--- a/data/org.gnome.Games.gresource.xml
+++ b/data/org.gnome.Games.gresource.xml
@@ -16,6 +16,7 @@
<file preprocess="xml-stripblanks">ui/empty-collection.ui</file>
<file preprocess="xml-stripblanks">ui/error-display.ui</file>
<file preprocess="xml-stripblanks">ui/error-info-bar.ui</file>
+ <file preprocess="xml-stripblanks">ui/gamepad-mapper.ui</file>
<file preprocess="xml-stripblanks">ui/game-icon-view.ui</file>
<file preprocess="xml-stripblanks">ui/media-menu-button.ui</file>
<file preprocess="xml-stripblanks">ui/media-selector.ui</file>
diff --git a/data/ui/gamepad-mapper.ui b/data/ui/gamepad-mapper.ui
new file mode 100644
index 0000000..ed0e5fa
--- /dev/null
+++ b/data/ui/gamepad-mapper.ui
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<interface>
+ <template class="GamesGamepadMapper" parent="GtkBox">
+ <property name="visible">True</property>
+ <property name="can_focus">False</property>
+ <property name="orientation">vertical</property>
+ <child>
+ <object class="GamesGamepadView" id="gamepad_view">
+ <property name="visible">True</property>
+ <property name="halign">fill</property>
+ <property name="valign">fill</property>
+ <property name="hexpand">True</property>
+ <property name="vexpand">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkActionBar" id="action_bar">
+ <property name="visible">True</property>
+ <child>
+ <object class="GtkButton" id="skip_button">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Skip</property>
+ <signal name="clicked" handler="on_skip_clicked"/>
+ </object>
+ <packing>
+ <property name="pack-type">start</property>
+ </packing>
+ </child>
+ <child type="center">
+ <object class="GtkLabel" id="info_message">
+ <property name="visible">True</property>
+ </object>
+ </child>
+ </object>
+ </child>
+ </template>
+</interface>
diff --git a/src/Makefile.am b/src/Makefile.am
index 7c8aa4a..d566dda 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -146,6 +146,7 @@ gnome_games_SOURCES = \
ui/empty-collection.vala \
ui/error-display.vala \
ui/error-info-bar.vala \
+ ui/gamepad-mapper.vala \
ui/gamepad-view.vala \
ui/game-icon-view.vala \
ui/game-thumbnail.vala \
diff --git a/src/ui/gamepad-mapper.vala b/src/ui/gamepad-mapper.vala
new file mode 100644
index 0000000..38b3a0d
--- /dev/null
+++ b/src/ui/gamepad-mapper.vala
@@ -0,0 +1,148 @@
+// This file is part of GNOME Games. License: GPL-3.0+.
+
+[GtkTemplate (ui = "/org/gnome/Games/ui/gamepad-mapper.ui")]
+private class Games.GamepadMapper : Gtk.Box {
+ public signal void finished (string sdl_string);
+
+ [GtkChild]
+ private GamepadView gamepad_view;
+ [GtkChild]
+ private Gtk.Label info_message;
+
+ private Gamepad gamepad;
+ private GamepadMappingBuilder mapping_builder;
+ private GamepadInput[] mapping_inputs;
+ private GamepadInput input;
+ private uint current_input_index;
+
+ private ulong gamepad_event_handler_id;
+
+ public GamepadMapper (Gamepad gamepad, GamepadViewConfiguration configuration, GamepadInput[]
mapping_inputs) {
+ this.gamepad = gamepad;
+ this.mapping_inputs = mapping_inputs;
+ try {
+ gamepad_view.set_configuration (configuration);
+ }
+ catch (Error e) {
+ critical ("Could not set up gamepad view: %s", e.message);
+ }
+ }
+
+ public void start () {
+ mapping_builder = new GamepadMappingBuilder ();
+ current_input_index = 0;
+ connect_to_gamepad ();
+
+ next_input ();
+ }
+
+ public void stop () {
+ disconnect_from_gamepad ();
+ }
+
+ [GtkCallback]
+ private void on_skip_clicked () {
+ next_input ();
+ }
+
+ private void connect_to_gamepad () {
+ gamepad_event_handler_id = gamepad.event.connect ((event) => {
+ switch (event.type) {
+ case EventType.EVENT_GAMEPAD_BUTTON_RELEASE:
+ on_button_event (event.gamepad_button);
+
+ break;
+ case EventType.EVENT_GAMEPAD_AXIS:
+ on_axis_event (event.gamepad_axis);
+
+ break;
+ case EventType.EVENT_GAMEPAD_HAT:
+ on_hat_event (event.gamepad_hat);
+
+ break;
+ default:
+ break;
+ }
+ });
+ }
+
+ private void disconnect_from_gamepad () {
+ if (gamepad_event_handler_id != 0) {
+ gamepad.disconnect (gamepad_event_handler_id);
+ gamepad_event_handler_id = 0;
+ }
+ }
+
+ private void on_button_event (EventGamepadButton event) {
+ if (input.type == EventCode.EV_ABS)
+ return;
+
+ var success = mapping_builder.set_button_mapping (event.gamepad_button.hardware_index,
+ input);
+ if (!success)
+ return;
+
+ next_input ();
+ }
+
+ private void on_axis_event (EventGamepadAxis event) {
+ if (input.type == EventCode.EV_KEY)
+ return;
+
+ if (-0.8 < event.gamepad_axis.value < 0.8)
+ return;
+
+ var success = mapping_builder.set_axis_mapping (event.gamepad_axis.hardware_index,
+ input);
+ if (!success)
+ return;
+
+ next_input ();
+ }
+
+ private void on_hat_event (EventGamepadHat event) {
+ if (event.gamepad_hat.value == 0)
+ return;
+
+ var success = mapping_builder.set_hat_mapping (event.gamepad_hat.hardware_index,
+ event.gamepad_hat.value,
+ input);
+ if (!success)
+ return;
+
+ next_input ();
+ }
+
+ private void next_input () {
+ if (current_input_index == mapping_inputs.length) {
+ var sdl_string = mapping_builder.build_sdl_string ();
+ finished (sdl_string);
+
+ return;
+ }
+
+ gamepad_view.reset ();
+ input = mapping_inputs[current_input_index++];
+ gamepad_view.highlight (input, true);
+
+ update_info_message ();
+ }
+
+ private void update_info_message () {
+ switch (input.type) {
+ case EventCode.EV_KEY:
+ info_message.label = _("Press suitable button on your gamepad");
+
+ break;
+ case EventCode.EV_ABS:
+ if (input.code == EventCode.ABS_X || input.code == EventCode.ABS_RX)
+ info_message.label = _("Move suitable axis left/right on your gamepad");
+ else if (input.code == EventCode.ABS_Y || input.code == EventCode.ABS_RY)
+ info_message.label = _("Move suitable axis up/down on your gamepad");
+
+ break;
+ default:
+ break;
+ }
+ }
+}
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