[gegl] gcut: update todo



commit bec8cf7baadc7d51f5419cc5e41e29afe208dcaf
Author: Øyvind Kolås <pippin gimp org>
Date:   Thu Jul 27 22:09:24 2017 +0200

    gcut: update todo

 gcut/gcut.c |    2 +-
 gcut/gcut.h |   14 ++++----------
 2 files changed, 5 insertions(+), 11 deletions(-)
---
diff --git a/gcut/gcut.c b/gcut/gcut.c
index 5acb549..b5709b5 100644
--- a/gcut/gcut.c
+++ b/gcut/gcut.c
@@ -1012,7 +1012,7 @@ static void encode_frames (GeglEDL *edl)
     int frame_no_ui = frame_no;
     gcut_set_pos (edl, frame_no_ui / edl->fps);
 
-    fprintf (stdout, "\r%1.2f%% %04d / %04d   ",
+    fprintf (stdout, "\r%1.2f%% %04d / %f   ",
      100.0 * (frame_no-edl->range_start) * 1.0 / (edl->range_end - edl->range_start),
      frame_no, edl->range_end);
 
diff --git a/gcut/gcut.h b/gcut/gcut.h
index 8312f23..e4c294d 100644
--- a/gcut/gcut.h
+++ b/gcut/gcut.h
@@ -9,21 +9,14 @@
     move gcut to gegl git repo
 
     engine
-      rescaling playback speed of clips
-      support importing clips of different fps
+      use seconds instead of frames [done]
+        ::rescaling playback speed of clips
+        ::support importing clips of different fps
 
       support for configuring the final background render to be as high
       fidelity as GEGL processing allows - rather than sharing tuning for
       preview rendering.
 
-      support for other timecodes, mm:ss:ff and s, maybe mandate that? or permit frame count for native,
-      and timecodes for all others - needing a pass through to update if changing the target fps?
-
-
-     currently changing target fps changes duration of project - this is probably wrong, the focus should
-     be on making video/animation - that can be sampled, thus for motion graphics rendering different fps
-     should 
-
       using edl files as clip sources - hopefully without even needing caches.
 
       global filters
@@ -32,6 +25,7 @@
         subtitles
 
     ui
+      selection is offset/inprecise after port to seconds
       start using css
       port gcut-ui.c to lua
       detect locked or crashed ui, kill and respawn


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