[gegl] gcut: update todo
- From: Øyvind Kolås <ok src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] gcut: update todo
- Date: Thu, 27 Jul 2017 20:09:39 +0000 (UTC)
commit bec8cf7baadc7d51f5419cc5e41e29afe208dcaf
Author: Øyvind Kolås <pippin gimp org>
Date: Thu Jul 27 22:09:24 2017 +0200
gcut: update todo
gcut/gcut.c | 2 +-
gcut/gcut.h | 14 ++++----------
2 files changed, 5 insertions(+), 11 deletions(-)
---
diff --git a/gcut/gcut.c b/gcut/gcut.c
index 5acb549..b5709b5 100644
--- a/gcut/gcut.c
+++ b/gcut/gcut.c
@@ -1012,7 +1012,7 @@ static void encode_frames (GeglEDL *edl)
int frame_no_ui = frame_no;
gcut_set_pos (edl, frame_no_ui / edl->fps);
- fprintf (stdout, "\r%1.2f%% %04d / %04d ",
+ fprintf (stdout, "\r%1.2f%% %04d / %f ",
100.0 * (frame_no-edl->range_start) * 1.0 / (edl->range_end - edl->range_start),
frame_no, edl->range_end);
diff --git a/gcut/gcut.h b/gcut/gcut.h
index 8312f23..e4c294d 100644
--- a/gcut/gcut.h
+++ b/gcut/gcut.h
@@ -9,21 +9,14 @@
move gcut to gegl git repo
engine
- rescaling playback speed of clips
- support importing clips of different fps
+ use seconds instead of frames [done]
+ ::rescaling playback speed of clips
+ ::support importing clips of different fps
support for configuring the final background render to be as high
fidelity as GEGL processing allows - rather than sharing tuning for
preview rendering.
- support for other timecodes, mm:ss:ff and s, maybe mandate that? or permit frame count for native,
- and timecodes for all others - needing a pass through to update if changing the target fps?
-
-
- currently changing target fps changes duration of project - this is probably wrong, the focus should
- be on making video/animation - that can be sampled, thus for motion graphics rendering different fps
- should
-
using edl files as clip sources - hopefully without even needing caches.
global filters
@@ -32,6 +25,7 @@
subtitles
ui
+ selection is offset/inprecise after port to seconds
start using css
port gcut-ui.c to lua
detect locked or crashed ui, kill and respawn
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