[gnome-games/wip/abhinavsingh/gamepad-config: 7/22] gamepad: Add GamepadMappingBuilder
- From: Abhinav Singh <abhinavsingh src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/abhinavsingh/gamepad-config: 7/22] gamepad: Add GamepadMappingBuilder
- Date: Thu, 27 Jul 2017 12:36:31 +0000 (UTC)
commit 6d9f4bf4cd39e4851139eacec551a72c54be75ca
Author: theawless <theawless gmail com>
Date: Wed Jun 21 02:55:48 2017 +0530
gamepad: Add GamepadMappingBuilder
This will be used to build the sdl string corresponding to gamepad
inputs.
src/Makefile.am | 1 +
src/gamepad/gamepad-mapping-builder.vala | 111 ++++++++++++++++++++++++++++++
2 files changed, 112 insertions(+), 0 deletions(-)
---
diff --git a/src/Makefile.am b/src/Makefile.am
index 0d36fa2..e3ffc01 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -99,6 +99,7 @@ gnome_games_SOURCES = \
gamepad/gamepad.c \
gamepad/gamepad-dpad.c \
gamepad/gamepad-input.c \
+ gamepad/gamepad-mapping-builder.vala \
gamepad/gamepad-mapping.c \
gamepad/gamepad-mapping-error.c \
gamepad/gamepad-mappings-manager.c \
diff --git a/src/gamepad/gamepad-mapping-builder.vala b/src/gamepad/gamepad-mapping-builder.vala
new file mode 100644
index 0000000..ddd2572
--- /dev/null
+++ b/src/gamepad/gamepad-mapping-builder.vala
@@ -0,0 +1,111 @@
+// This file is part of GNOME Games. License: GPL-3.0+.
+
+private class Games.GamepadMappingBuilder : Object {
+ private struct GamepadInputSource {
+ GamepadInput input;
+ string source;
+ }
+
+ private const GamepadInputSource[] INPUT_SOURCES = {
+ { { EventCode.EV_ABS, EventCode.ABS_X }, "leftx" },
+ { { EventCode.EV_ABS, EventCode.ABS_Y }, "lefty" },
+ { { EventCode.EV_ABS, EventCode.ABS_RX }, "rightx" },
+ { { EventCode.EV_ABS, EventCode.ABS_RY }, "righty" },
+ { { EventCode.EV_KEY, EventCode.BTN_A }, "a" },
+ { { EventCode.EV_KEY, EventCode.BTN_B }, "b" },
+ { { EventCode.EV_KEY, EventCode.BTN_DPAD_DOWN }, "dpdown" },
+ { { EventCode.EV_KEY, EventCode.BTN_DPAD_LEFT }, "dpleft" },
+ { { EventCode.EV_KEY, EventCode.BTN_DPAD_RIGHT }, "dpright" },
+ { { EventCode.EV_KEY, EventCode.BTN_DPAD_UP }, "dpup" },
+ { { EventCode.EV_KEY, EventCode.BTN_MODE }, "guide" },
+ { { EventCode.EV_KEY, EventCode.BTN_SELECT }, "back" },
+ { { EventCode.EV_KEY, EventCode.BTN_TL }, "leftshoulder" },
+ { { EventCode.EV_KEY, EventCode.BTN_TR }, "rightshoulder" },
+ { { EventCode.EV_KEY, EventCode.BTN_START }, "start" },
+ { { EventCode.EV_KEY, EventCode.BTN_THUMBL }, "leftstick" },
+ { { EventCode.EV_KEY, EventCode.BTN_THUMBR }, "rightstick" },
+ { { EventCode.EV_KEY, EventCode.BTN_TL2 }, "lefttrigger" },
+ { { EventCode.EV_KEY, EventCode.BTN_TR2 }, "righttrigger" },
+ { { EventCode.EV_KEY, EventCode.BTN_Y }, "x" },
+ { { EventCode.EV_KEY, EventCode.BTN_X }, "y" },
+ };
+
+ private struct GamepadInputMapping {
+ string source_string;
+ string destination_string;
+ }
+
+ private GamepadInputMapping[] mappings;
+ private GamepadDPad[] dpads;
+
+ construct {
+ mappings = new GamepadInputMapping[]{};
+ dpads = new GamepadDPad[]{};
+ }
+
+ public string build_sdl_string () {
+ var sdl_string = "platform:Linux,";
+
+ foreach (var mapping in mappings)
+ sdl_string += @"$(mapping.source_string):$(mapping.destination_string),";
+
+ return sdl_string;
+ }
+
+ public bool set_button_mapping (uint8 hardware_index, GamepadInput source) {
+ return add_destination (@"b$(hardware_index)", source);
+ }
+
+ public bool set_axis_mapping (uint8 hardware_index, GamepadInput source) {
+ return add_destination (@"a$(hardware_index)", source);
+ }
+
+ public bool set_hat_mapping (uint8 hardware_index, int32 value, GamepadInput source) {
+ var dpad_index = hardware_index / 2;
+ var dpad_axis = hardware_index % 2;
+
+ while (dpads.length <= hardware_index)
+ dpads += GamepadDPad ();
+ var dpad = dpads[dpad_index];
+ var changed_value = value == 0 ? dpad.axis_values[dpad_axis] : value;
+ dpad.axis_values[dpad_axis] = value;
+
+ // Add 4 so the remainder is positive.
+ var dpad_position = (changed_value + dpad_axis + 4) % 4;
+ var dpad_position_2pow = Math.pow (2, dpad_position);
+
+ return add_destination (@"h$(dpad_index).$(dpad_position_2pow)", source);
+ }
+
+ private bool add_destination (string destination_string, GamepadInput source) {
+ if (is_mapping_present (destination_string))
+ return false;
+
+ var source_string = get_mapping_source (source);
+ if (source_string == null) {
+ critical ("Invalid input");
+
+ return false;
+ }
+ GamepadInputMapping mapping = { source_string, destination_string };
+ mappings += mapping;
+
+ return true;
+ }
+
+ private bool is_mapping_present (string destination_string) {
+ foreach (var mapping in mappings)
+ if (destination_string == mapping.destination_string)
+ return true;
+
+ return false;
+ }
+
+ private string? get_mapping_source (GamepadInput input) {
+ foreach (var input_source in INPUT_SOURCES)
+ if (input == input_source.input)
+ return input_source.source;
+
+ return null;
+ }
+}
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