[gnome-games/wip/abhinavsingh/gamepad-config: 14/26] gamepad: Add set_mapping() to Gamepad



commit 4e4f640cfd91a1766f52f974bd25e826a19ce25d
Author: theawless <theawless gmail com>
Date:   Wed Jun 21 02:00:46 2017 +0530

    gamepad: Add set_mapping() to Gamepad
    
    This will allow us to change mapping of a Gamepad even after its
    construction.

 src/gamepad/gamepad.c    |   11 ++++++++++-
 src/gamepad/gamepad.h    |    3 +++
 src/gamepad/gamepad.vapi |    1 +
 3 files changed, 14 insertions(+), 1 deletions(-)
---
diff --git a/src/gamepad/gamepad.c b/src/gamepad/gamepad.c
index 3827bf6..64d7ae7 100644
--- a/src/gamepad/gamepad.c
+++ b/src/gamepad/gamepad.c
@@ -5,7 +5,6 @@
 #include <linux/input-event-codes.h>
 #include <stdlib.h>
 #include "../event/event.h"
-#include "gamepad-mapping.h"
 #include "gamepad-mappings-manager.h"
 
 struct _GamesGamepad {
@@ -224,6 +223,16 @@ on_unplugged (GamesRawGamepad *sender,
 
 /* Public */
 
+void
+games_gamepad_set_mapping (GamesGamepad        *self,
+                           GamesGamepadMapping *mapping)
+{
+  if (self->mapping != NULL)
+    g_object_unref (self->mapping);
+
+  self->mapping = mapping ? g_object_ref (mapping) : NULL;
+}
+
 // FIXME
 GamesGamepad *
 games_gamepad_new (GamesRawGamepad  *raw_gamepad,
diff --git a/src/gamepad/gamepad.h b/src/gamepad/gamepad.h
index cb8c1a0..e4fe191 100644
--- a/src/gamepad/gamepad.h
+++ b/src/gamepad/gamepad.h
@@ -5,6 +5,7 @@
 
 #include <glib-object.h>
 #include "raw-gamepad.h"
+#include "gamepad-mapping.h"
 
 G_BEGIN_DECLS
 
@@ -14,6 +15,8 @@ G_DECLARE_FINAL_TYPE (GamesGamepad, games_gamepad, GAMES, GAMEPAD, GObject)
 
 GamesGamepad *games_gamepad_new (GamesRawGamepad  *raw_gamepad,
                                  GError          **error);
+void games_gamepad_set_mapping (GamesGamepad        *self,
+                                GamesGamepadMapping *mapping);
 
 G_END_DECLS
 
diff --git a/src/gamepad/gamepad.vapi b/src/gamepad/gamepad.vapi
index e52b030..ae564c2 100644
--- a/src/gamepad/gamepad.vapi
+++ b/src/gamepad/gamepad.vapi
@@ -9,4 +9,5 @@ private class Games.Gamepad : GLib.Object {
        public signal void hat_event (Event event);
        public signal void unplugged ();
        public Gamepad (RawGamepad raw_gamepad) throws GLib.Error;
+       public void set_mapping (GamepadMapping? mapping);
 }


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