[gnome-shell] workspace: Use has_pointer() method instead of property
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] workspace: Use has_pointer() method instead of property
- Date: Wed, 19 Jul 2017 09:09:20 +0000 (UTC)
commit 6878ee99d913e314129f5d3c7212fe42be1a688d
Author: Florian Müllner <fmuellner gnome org>
Date: Wed Jul 19 02:43:25 2017 +0200
workspace: Use has_pointer() method instead of property
ClutterActor has both a has_pointer() method and a :has-pointer
property (that we represent as 'has_pointer'). So far gjs was
able to deal with the name overlap, but now trying to use the
property will instead test for the availability of the method.
Just avoid the conflict by switching to the method, which is
unambiguous.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
js/ui/workspace.js | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index 035a6b5..ff2618a 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -500,7 +500,7 @@ var WindowOverlay = new Lang.Class({
this._hidden = false;
this.title.show();
- if (this._windowClone.actor.has_pointer)
+ if (this._windowClone.actor.has_pointer())
this._animateVisible();
},
@@ -699,8 +699,8 @@ var WindowOverlay = new Lang.Class({
_idleToggleCloseButton: function() {
this._idleToggleCloseId = 0;
- if (!this._windowClone.actor.has_pointer &&
- !this.closeButton.has_pointer)
+ if (!this._windowClone.actor.has_pointer() &&
+ !this.closeButton.has_pointer())
this._animateInvisible();
return GLib.SOURCE_REMOVE;
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