[gtk+] vulkan: Add support for unblurred box-shadow
- From: Benjamin Otte <otte src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] vulkan: Add support for unblurred box-shadow
- Date: Wed, 18 Jan 2017 03:14:29 +0000 (UTC)
commit bd24ca5b18917f86c9cc3559ab4d0cac5bb5561a
Author: Benjamin Otte <otte redhat com>
Date: Wed Jan 18 04:07:09 2017 +0100
vulkan: Add support for unblurred box-shadow
gsk/Makefile.am | 10 ++-
gsk/gskvulkanboxshadowpipeline.c | 161 +++++++++++++++++++++++++++++++
gsk/gskvulkanboxshadowpipelineprivate.h | 38 +++++++
gsk/gskvulkanrender.c | 9 ++-
gsk/gskvulkanrenderpass.c | 99 +++++++++++++++++++-
gsk/gskvulkanrenderprivate.h | 6 +
gsk/resources/vulkan/inset-shadow.frag | 26 +++++
gsk/resources/vulkan/inset-shadow.vert | 45 +++++++++
gsk/resources/vulkan/outset-shadow.frag | 26 +++++
gsk/resources/vulkan/outset-shadow.vert | 45 +++++++++
10 files changed, 460 insertions(+), 5 deletions(-)
---
diff --git a/gsk/Makefile.am b/gsk/Makefile.am
index 9d13253..bc7829e 100644
--- a/gsk/Makefile.am
+++ b/gsk/Makefile.am
@@ -26,6 +26,7 @@ if HAVE_VULKAN
gsk_private_vulkan_source_h = \
gskvulkanblendpipelineprivate.h \
gskvulkanborderpipelineprivate.h \
+ gskvulkanboxshadowpipelineprivate.h \
gskvulkanbufferprivate.h \
gskvulkanclipprivate.h \
gskvulkancolorpipelineprivate.h \
@@ -43,6 +44,7 @@ gsk_private_vulkan_source_h = \
gsk_private_vulkan_source_c = \
gskvulkanblendpipeline.c \
gskvulkanborderpipeline.c \
+ gskvulkanboxshadowpipeline.c \
gskvulkanbuffer.c \
gskvulkanclip.c \
gskvulkancolorpipeline.c \
@@ -67,13 +69,17 @@ gsk_private_vulkan_fragment_shaders = \
resources/vulkan/border.frag \
resources/vulkan/color.frag \
resources/vulkan/color-matrix.frag \
- resources/vulkan/linear.frag
+ resources/vulkan/inset-shadow.frag \
+ resources/vulkan/linear.frag \
+ resources/vulkan/outset-shadow.frag
gsk_private_vulkan_vertex_shaders = \
resources/vulkan/blend.vert \
resources/vulkan/border.vert \
resources/vulkan/color.vert \
resources/vulkan/color-matrix.vert \
- resources/vulkan/linear.vert
+ resources/vulkan/inset-shadow.vert \
+ resources/vulkan/linear.vert \
+ resources/vulkan/outset-shadow.vert
gsk_private_vulkan_shaders = \
$(gsk_private_vulkan_fragment_shaders) \
$(gsk_private_vulkan_vertex_shaders)
diff --git a/gsk/gskvulkanboxshadowpipeline.c b/gsk/gskvulkanboxshadowpipeline.c
new file mode 100644
index 0000000..f526126
--- /dev/null
+++ b/gsk/gskvulkanboxshadowpipeline.c
@@ -0,0 +1,161 @@
+#include "config.h"
+
+#include "gskvulkanboxshadowpipelineprivate.h"
+
+#include "gskroundedrectprivate.h"
+
+struct _GskVulkanBoxShadowPipeline
+{
+ GObject parent_instance;
+};
+
+typedef struct _GskVulkanBoxShadowInstance GskVulkanBoxShadowInstance;
+
+struct _GskVulkanBoxShadowInstance
+{
+ float outline[12];
+ float color[4];
+ float offset[2];
+ float spread;
+ float blur_radius;
+};
+
+G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE)
+
+static const VkPipelineVertexInputStateCreateInfo *
+gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
+{
+ static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
+ {
+ .binding = 0,
+ .stride = sizeof (GskVulkanBoxShadowInstance),
+ .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
+ }
+ };
+ static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
+ {
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline),
+ },
+ {
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 4 * sizeof (float),
+ },
+ {
+ .location = 2,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 8 * sizeof (float),
+ },
+ {
+ .location = 3,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, color),
+ },
+ {
+ .location = 4,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, offset),
+ },
+ {
+ .location = 5,
+ .binding = 0,
+ .format = VK_FORMAT_R32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, spread),
+ },
+ {
+ .location = 6,
+ .binding = 0,
+ .format = VK_FORMAT_R32_SFLOAT,
+ .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, blur_radius),
+ }
+ };
+ static const VkPipelineVertexInputStateCreateInfo info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
+ .pVertexBindingDescriptions = vertexBindingDescriptions,
+ .vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
+ .pVertexAttributeDescriptions = vertexInputAttributeDescription
+ };
+
+ return &info;
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject)
+{
+ //GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject);
+
+ G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject);
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass)
+{
+ GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
+
+ G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize;
+
+ pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info;
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self)
+{
+}
+
+GskVulkanPipeline *
+gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout *layout,
+ const char *shader_name,
+ VkRenderPass render_pass)
+{
+ return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, layout, shader_name, render_pass);
+}
+
+gsize
+gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline)
+{
+ return sizeof (GskVulkanBoxShadowInstance);
+}
+
+void
+gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
+ guchar *data,
+ const GskRoundedRect *outline,
+ const GdkRGBA *color,
+ float dx,
+ float dy,
+ float spread,
+ float blur_radius)
+{
+ GskVulkanBoxShadowInstance *instance = (GskVulkanBoxShadowInstance *) data;
+
+ gsk_rounded_rect_to_float (outline, instance->outline);
+ instance->color[0] = color->red;
+ instance->color[1] = color->green;
+ instance->color[2] = color->blue;
+ instance->color[3] = color->alpha;
+ instance->offset[0] = dx;
+ instance->offset[1] = dy;
+ instance->spread = spread;
+ instance->blur_radius = blur_radius;
+}
+
+gsize
+gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
+ VkCommandBuffer command_buffer,
+ gsize offset,
+ gsize n_commands)
+{
+ vkCmdDraw (command_buffer,
+ 6 * 8, n_commands,
+ 0, offset);
+
+ return n_commands;
+}
diff --git a/gsk/gskvulkanboxshadowpipelineprivate.h b/gsk/gskvulkanboxshadowpipelineprivate.h
new file mode 100644
index 0000000..930480d
--- /dev/null
+++ b/gsk/gskvulkanboxshadowpipelineprivate.h
@@ -0,0 +1,38 @@
+#ifndef __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
+#define __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
+
+#include <graphene.h>
+
+#include "gskvulkanpipelineprivate.h"
+#include "gskroundedrect.h"
+
+G_BEGIN_DECLS
+
+typedef struct _GskVulkanBoxShadowPipelineLayout GskVulkanBoxShadowPipelineLayout;
+
+#define GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE (gsk_vulkan_box_shadow_pipeline_get_type ())
+
+G_DECLARE_FINAL_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK,
VULKAN_BOX_SHADOW_PIPELINE, GskVulkanPipeline)
+
+GskVulkanPipeline * gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout *
layout,
+ const char
*shader_name,
+ VkRenderPass
render_pass);
+
+gsize gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline
*pipeline);
+void gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline
*pipeline,
+ guchar
*data,
+ const GskRoundedRect
*outline,
+ const GdkRGBA
*color,
+ float dx,
+ float dy,
+ float
spread,
+ float
blur_radius);
+
+gsize gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline
*pipeline,
+ VkCommandBuffer
command_buffer,
+ gsize
offset,
+ gsize
n_commands);
+
+G_END_DECLS
+
+#endif /* __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ */
diff --git a/gsk/gskvulkanrender.c b/gsk/gskvulkanrender.c
index cd362d0..515a39c 100644
--- a/gsk/gskvulkanrender.c
+++ b/gsk/gskvulkanrender.c
@@ -10,6 +10,7 @@
#include "gskvulkanblendpipelineprivate.h"
#include "gskvulkanborderpipelineprivate.h"
+#include "gskvulkanboxshadowpipelineprivate.h"
#include "gskvulkancolorpipelineprivate.h"
#include "gskvulkaneffectpipelineprivate.h"
#include "gskvulkanlineargradientpipelineprivate.h"
@@ -330,7 +331,13 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
{ "color-matrix-clip-rounded", gsk_vulkan_effect_pipeline_new },
{ "border", gsk_vulkan_border_pipeline_new },
{ "border-clip", gsk_vulkan_border_pipeline_new },
- { "border-clip-rounded", gsk_vulkan_border_pipeline_new }
+ { "border-clip-rounded", gsk_vulkan_border_pipeline_new },
+ { "inset-shadow", gsk_vulkan_box_shadow_pipeline_new },
+ { "inset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
+ { "inset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
+ { "outset-shadow", gsk_vulkan_box_shadow_pipeline_new },
+ { "outset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
+ { "outset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
};
g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);
diff --git a/gsk/gskvulkanrenderpass.c b/gsk/gskvulkanrenderpass.c
index 4d2d502..61bb6c7 100644
--- a/gsk/gskvulkanrenderpass.c
+++ b/gsk/gskvulkanrenderpass.c
@@ -8,6 +8,7 @@
#include "gskroundedrectprivate.h"
#include "gskvulkanblendpipelineprivate.h"
#include "gskvulkanborderpipelineprivate.h"
+#include "gskvulkanboxshadowpipelineprivate.h"
#include "gskvulkanclipprivate.h"
#include "gskvulkancolorpipelineprivate.h"
#include "gskvulkaneffectpipelineprivate.h"
@@ -32,6 +33,8 @@ typedef enum {
GSK_VULKAN_OP_OPACITY,
GSK_VULKAN_OP_COLOR_MATRIX,
GSK_VULKAN_OP_BORDER,
+ GSK_VULKAN_OP_INSET_SHADOW,
+ GSK_VULKAN_OP_OUTSET_SHADOW,
/* GskVulkanOpPushConstants */
GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
} GskVulkanOpType;
@@ -112,8 +115,6 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
- case GSK_INSET_SHADOW_NODE:
- case GSK_OUTSET_SHADOW_NODE:
case GSK_REPEAT_NODE:
case GSK_SHADOW_NODE:
case GSK_BLEND_NODE:
@@ -121,6 +122,38 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
default:
FALLBACK ("Unsupported node '%s'\n", node->node_class->type_name);
+ case GSK_INSET_SHADOW_NODE:
+ if (gsk_inset_shadow_node_get_blur_radius (node) > 0)
+ FALLBACK ("Blur support not implemented for inset shadows\n");
+ else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
+ pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW;
+ else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
+ pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP;
+ else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
+ pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED;
+ else
+ FALLBACK ("Inset shadow nodes can't deal with clip type %u\n", constants->clip.type);
+ op.type = GSK_VULKAN_OP_INSET_SHADOW;
+ op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
+ g_array_append_val (self->render_ops, op);
+ return;
+
+ case GSK_OUTSET_SHADOW_NODE:
+ if (gsk_outset_shadow_node_get_blur_radius (node) > 0)
+ FALLBACK ("Blur support not implemented for outset shadows\n");
+ else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
+ pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW;
+ else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
+ pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP;
+ else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
+ pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED;
+ else
+ FALLBACK ("Outset shadow nodes can't deal with clip type %u\n", constants->clip.type);
+ op.type = GSK_VULKAN_OP_OUTSET_SHADOW;
+ op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
+ g_array_append_val (self->render_ops, op);
+ return;
+
case GSK_CAIRO_NODE:
if (gsk_cairo_node_get_surface (node) == NULL)
return;
@@ -520,6 +553,8 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
case GSK_VULKAN_OP_LINEAR_GRADIENT:
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
case GSK_VULKAN_OP_BORDER:
+ case GSK_VULKAN_OP_INSET_SHADOW:
+ case GSK_VULKAN_OP_OUTSET_SHADOW:
break;
}
}
@@ -569,6 +604,12 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
n_bytes += op->render.vertex_count;
break;
+ case GSK_VULKAN_OP_INSET_SHADOW:
+ case GSK_VULKAN_OP_OUTSET_SHADOW:
+ op->render.vertex_count = gsk_vulkan_box_shadow_pipeline_count_vertex_data
(GSK_VULKAN_BOX_SHADOW_PIPELINE (op->render.pipeline));
+ n_bytes += op->render.vertex_count;
+ break;
+
default:
g_assert_not_reached ();
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@@ -682,6 +723,36 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
}
break;
+ case GSK_VULKAN_OP_INSET_SHADOW:
+ {
+ op->render.vertex_offset = offset + n_bytes;
+ gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE
(op->render.pipeline),
+ data + n_bytes + offset,
+ gsk_inset_shadow_node_peek_outline
(op->render.node),
+ gsk_inset_shadow_node_peek_color
(op->render.node),
+ gsk_inset_shadow_node_get_dx
(op->render.node),
+ gsk_inset_shadow_node_get_dy
(op->render.node),
+ gsk_inset_shadow_node_get_spread
(op->render.node),
+ gsk_inset_shadow_node_get_blur_radius
(op->render.node));
+ n_bytes += op->render.vertex_count;
+ }
+ break;
+
+ case GSK_VULKAN_OP_OUTSET_SHADOW:
+ {
+ op->render.vertex_offset = offset + n_bytes;
+ gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE
(op->render.pipeline),
+ data + n_bytes + offset,
+ gsk_outset_shadow_node_peek_outline
(op->render.node),
+ gsk_outset_shadow_node_peek_color
(op->render.node),
+ gsk_outset_shadow_node_get_dx
(op->render.node),
+ gsk_outset_shadow_node_get_dy
(op->render.node),
+ gsk_outset_shadow_node_get_spread
(op->render.node),
+ gsk_outset_shadow_node_get_blur_radius
(op->render.node));
+ n_bytes += op->render.vertex_count;
+ }
+ break;
+
default:
g_assert_not_reached ();
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@@ -723,6 +794,8 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
case GSK_VULKAN_OP_LINEAR_GRADIENT:
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
case GSK_VULKAN_OP_BORDER:
+ case GSK_VULKAN_OP_INSET_SHADOW:
+ case GSK_VULKAN_OP_OUTSET_SHADOW:
break;
}
}
@@ -889,6 +962,28 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
current_draw_index, 1);
break;
+ case GSK_VULKAN_OP_INSET_SHADOW:
+ case GSK_VULKAN_OP_OUTSET_SHADOW:
+ if (current_pipeline != op->render.pipeline)
+ {
+ current_pipeline = op->render.pipeline;
+ vkCmdBindPipeline (command_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ gsk_vulkan_pipeline_get_pipeline (current_pipeline));
+ vkCmdBindVertexBuffers (command_buffer,
+ 0,
+ 1,
+ (VkBuffer[1]) {
+ gsk_vulkan_buffer_get_buffer (vertex_buffer)
+ },
+ (VkDeviceSize[1]) { op->render.vertex_offset });
+ current_draw_index = 0;
+ }
+ current_draw_index += gsk_vulkan_box_shadow_pipeline_draw (GSK_VULKAN_BOX_SHADOW_PIPELINE
(current_pipeline),
+ command_buffer,
+ current_draw_index, 1);
+ break;
+
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
gsk_vulkan_push_constants_push (&op->constants.constants,
command_buffer,
diff --git a/gsk/gskvulkanrenderprivate.h b/gsk/gskvulkanrenderprivate.h
index ea9c751..29860f0 100644
--- a/gsk/gskvulkanrenderprivate.h
+++ b/gsk/gskvulkanrenderprivate.h
@@ -25,6 +25,12 @@ typedef enum {
GSK_VULKAN_PIPELINE_BORDER,
GSK_VULKAN_PIPELINE_BORDER_CLIP,
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
+ GSK_VULKAN_PIPELINE_INSET_SHADOW,
+ GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
+ GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
+ GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
+ GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
+ GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
/* add more */
GSK_VULKAN_N_PIPELINES
} GskVulkanPipelineType;
diff --git a/gsk/resources/vulkan/inset-shadow.frag b/gsk/resources/vulkan/inset-shadow.frag
new file mode 100644
index 0000000..594b325
--- /dev/null
+++ b/gsk/resources/vulkan/inset-shadow.frag
@@ -0,0 +1,26 @@
+#version 420 core
+
+#include "clip.frag.glsl"
+#include "rounded-rect.glsl"
+
+layout(location = 0) in vec2 inPos;
+layout(location = 1) in flat vec4 inOutline;
+layout(location = 2) in flat vec4 inOutlineCornerWidths;
+layout(location = 3) in flat vec4 inOutlineCornerHeights;
+layout(location = 4) in flat vec4 inColor;
+layout(location = 5) in flat vec2 inOffset;
+layout(location = 6) in flat float inSpread;
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths,
inOutlineCornerHeights);
+ RoundedRect inside = rounded_rect_shrink (outline, vec4(inSpread));
+
+ color = vec4(inColor.rgb * inColor.a, inColor.a);
+ color = color * clamp (rounded_rect_coverage (outline, inPos) -
+ rounded_rect_coverage (inside, inPos - inOffset),
+ 0.0, 1.0);
+ color = clip (inPos, color);
+}
diff --git a/gsk/resources/vulkan/inset-shadow.vert b/gsk/resources/vulkan/inset-shadow.vert
new file mode 100644
index 0000000..7b76e53
--- /dev/null
+++ b/gsk/resources/vulkan/inset-shadow.vert
@@ -0,0 +1,45 @@
+#version 420 core
+
+#include "clip.vert.glsl"
+
+layout(location = 0) in vec4 inOutline;
+layout(location = 1) in vec4 inOutlineCornerWidths;
+layout(location = 2) in vec4 inOutlineCornerHeights;
+layout(location = 3) in vec4 inColor;
+layout(location = 4) in vec2 inOffset;
+layout(location = 5) in float inSpread;
+layout(location = 6) in float inBlurRadius;
+
+layout(location = 0) out vec2 outPos;
+layout(location = 1) out flat vec4 outOutline;
+layout(location = 2) out flat vec4 outOutlineCornerWidths;
+layout(location = 3) out flat vec4 outOutlineCornerHeights;
+layout(location = 4) out flat vec4 outColor;
+layout(location = 5) out flat vec2 outOffset;
+layout(location = 6) out flat float outSpread;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+vec2 offsets[6] = { vec2(0.0, 0.0),
+ vec2(1.0, 0.0),
+ vec2(0.0, 1.0),
+ vec2(0.0, 1.0),
+ vec2(1.0, 0.0),
+ vec2(1.0, 1.0) };
+
+void main() {
+ vec4 rect = clip (inOutline);
+
+ vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
+ gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
+ outPos = pos;
+
+ outOutline = inOutline;
+ outOutlineCornerWidths = inOutlineCornerWidths;
+ outOutlineCornerHeights = inOutlineCornerHeights;
+ outColor = inColor;
+ outOffset = inOffset;
+ outSpread = inSpread;
+}
diff --git a/gsk/resources/vulkan/outset-shadow.frag b/gsk/resources/vulkan/outset-shadow.frag
new file mode 100644
index 0000000..0d496a6
--- /dev/null
+++ b/gsk/resources/vulkan/outset-shadow.frag
@@ -0,0 +1,26 @@
+#version 420 core
+
+#include "clip.frag.glsl"
+#include "rounded-rect.glsl"
+
+layout(location = 0) in vec2 inPos;
+layout(location = 1) in flat vec4 inOutline;
+layout(location = 2) in flat vec4 inOutlineCornerWidths;
+layout(location = 3) in flat vec4 inOutlineCornerHeights;
+layout(location = 4) in flat vec4 inColor;
+layout(location = 5) in flat vec2 inOffset;
+layout(location = 6) in flat float inSpread;
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths,
inOutlineCornerHeights);
+ RoundedRect outside = rounded_rect_shrink (outline, vec4(-inSpread));
+
+ color = vec4(inColor.rgb * inColor.a, inColor.a);
+ color = color * clamp (rounded_rect_coverage (outside, inPos - inOffset) -
+ rounded_rect_coverage (outline, inPos - inOffset),
+ 0.0, 1.0);
+ color = clip (inPos, color);
+}
diff --git a/gsk/resources/vulkan/outset-shadow.vert b/gsk/resources/vulkan/outset-shadow.vert
new file mode 100644
index 0000000..7b76e53
--- /dev/null
+++ b/gsk/resources/vulkan/outset-shadow.vert
@@ -0,0 +1,45 @@
+#version 420 core
+
+#include "clip.vert.glsl"
+
+layout(location = 0) in vec4 inOutline;
+layout(location = 1) in vec4 inOutlineCornerWidths;
+layout(location = 2) in vec4 inOutlineCornerHeights;
+layout(location = 3) in vec4 inColor;
+layout(location = 4) in vec2 inOffset;
+layout(location = 5) in float inSpread;
+layout(location = 6) in float inBlurRadius;
+
+layout(location = 0) out vec2 outPos;
+layout(location = 1) out flat vec4 outOutline;
+layout(location = 2) out flat vec4 outOutlineCornerWidths;
+layout(location = 3) out flat vec4 outOutlineCornerHeights;
+layout(location = 4) out flat vec4 outColor;
+layout(location = 5) out flat vec2 outOffset;
+layout(location = 6) out flat float outSpread;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+vec2 offsets[6] = { vec2(0.0, 0.0),
+ vec2(1.0, 0.0),
+ vec2(0.0, 1.0),
+ vec2(0.0, 1.0),
+ vec2(1.0, 0.0),
+ vec2(1.0, 1.0) };
+
+void main() {
+ vec4 rect = clip (inOutline);
+
+ vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
+ gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
+ outPos = pos;
+
+ outOutline = inOutline;
+ outOutlineCornerWidths = inOutlineCornerWidths;
+ outOutlineCornerHeights = inOutlineCornerHeights;
+ outColor = inColor;
+ outOffset = inOffset;
+ outSpread = inSpread;
+}
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