[gtk+] vulkan: Add support for unblurred box-shadow



commit bd24ca5b18917f86c9cc3559ab4d0cac5bb5561a
Author: Benjamin Otte <otte redhat com>
Date:   Wed Jan 18 04:07:09 2017 +0100

    vulkan: Add support for unblurred box-shadow

 gsk/Makefile.am                         |   10 ++-
 gsk/gskvulkanboxshadowpipeline.c        |  161 +++++++++++++++++++++++++++++++
 gsk/gskvulkanboxshadowpipelineprivate.h |   38 +++++++
 gsk/gskvulkanrender.c                   |    9 ++-
 gsk/gskvulkanrenderpass.c               |   99 +++++++++++++++++++-
 gsk/gskvulkanrenderprivate.h            |    6 +
 gsk/resources/vulkan/inset-shadow.frag  |   26 +++++
 gsk/resources/vulkan/inset-shadow.vert  |   45 +++++++++
 gsk/resources/vulkan/outset-shadow.frag |   26 +++++
 gsk/resources/vulkan/outset-shadow.vert |   45 +++++++++
 10 files changed, 460 insertions(+), 5 deletions(-)
---
diff --git a/gsk/Makefile.am b/gsk/Makefile.am
index 9d13253..bc7829e 100644
--- a/gsk/Makefile.am
+++ b/gsk/Makefile.am
@@ -26,6 +26,7 @@ if HAVE_VULKAN
 gsk_private_vulkan_source_h = \
        gskvulkanblendpipelineprivate.h \
        gskvulkanborderpipelineprivate.h \
+       gskvulkanboxshadowpipelineprivate.h \
        gskvulkanbufferprivate.h \
        gskvulkanclipprivate.h \
        gskvulkancolorpipelineprivate.h \
@@ -43,6 +44,7 @@ gsk_private_vulkan_source_h = \
 gsk_private_vulkan_source_c = \
        gskvulkanblendpipeline.c \
        gskvulkanborderpipeline.c \
+       gskvulkanboxshadowpipeline.c \
        gskvulkanbuffer.c \
        gskvulkanclip.c \
        gskvulkancolorpipeline.c \
@@ -67,13 +69,17 @@ gsk_private_vulkan_fragment_shaders = \
        resources/vulkan/border.frag \
        resources/vulkan/color.frag \
        resources/vulkan/color-matrix.frag \
-       resources/vulkan/linear.frag
+       resources/vulkan/inset-shadow.frag \
+       resources/vulkan/linear.frag \
+       resources/vulkan/outset-shadow.frag
 gsk_private_vulkan_vertex_shaders = \
        resources/vulkan/blend.vert \
        resources/vulkan/border.vert \
        resources/vulkan/color.vert \
        resources/vulkan/color-matrix.vert \
-       resources/vulkan/linear.vert
+       resources/vulkan/inset-shadow.vert \
+       resources/vulkan/linear.vert \
+       resources/vulkan/outset-shadow.vert
 gsk_private_vulkan_shaders = \
        $(gsk_private_vulkan_fragment_shaders) \
        $(gsk_private_vulkan_vertex_shaders)
diff --git a/gsk/gskvulkanboxshadowpipeline.c b/gsk/gskvulkanboxshadowpipeline.c
new file mode 100644
index 0000000..f526126
--- /dev/null
+++ b/gsk/gskvulkanboxshadowpipeline.c
@@ -0,0 +1,161 @@
+#include "config.h"
+
+#include "gskvulkanboxshadowpipelineprivate.h"
+
+#include "gskroundedrectprivate.h"
+
+struct _GskVulkanBoxShadowPipeline
+{
+  GObject parent_instance;
+};
+
+typedef struct _GskVulkanBoxShadowInstance GskVulkanBoxShadowInstance;
+
+struct _GskVulkanBoxShadowInstance
+{
+  float outline[12];
+  float color[4];
+  float offset[2];
+  float spread;
+  float blur_radius;
+};
+
+G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE)
+
+static const VkPipelineVertexInputStateCreateInfo *
+gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
+{
+  static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
+      {
+          .binding = 0,
+          .stride = sizeof (GskVulkanBoxShadowInstance),
+          .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
+      }
+  };
+  static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
+      {
+          .location = 0,
+          .binding = 0,
+          .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline),
+      },
+      {
+          .location = 1,
+          .binding = 0,
+          .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 4 * sizeof (float),
+      },
+      {
+          .location = 2,
+          .binding = 0,
+          .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 8 * sizeof (float),
+      },
+      {
+          .location = 3,
+          .binding = 0,
+          .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, color),
+      },
+      {
+          .location = 4,
+          .binding = 0,
+          .format = VK_FORMAT_R32G32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, offset),
+      },
+      {
+          .location = 5,
+          .binding = 0,
+          .format = VK_FORMAT_R32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, spread),
+      },
+      {
+          .location = 6,
+          .binding = 0,
+          .format = VK_FORMAT_R32_SFLOAT,
+          .offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, blur_radius),
+      }
+  };
+  static const VkPipelineVertexInputStateCreateInfo info = {
+      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+      .vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
+      .pVertexBindingDescriptions = vertexBindingDescriptions,
+      .vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
+      .pVertexAttributeDescriptions = vertexInputAttributeDescription
+  };
+
+  return &info;
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject)
+{
+  //GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject);
+
+  G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject);
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass)
+{
+  GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
+
+  G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize;
+
+  pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info;
+}
+
+static void
+gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self)
+{
+}
+
+GskVulkanPipeline *
+gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout *layout,
+                               const char              *shader_name,
+                               VkRenderPass             render_pass)
+{
+  return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, layout, shader_name, render_pass);
+}
+
+gsize
+gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline)
+{
+  return sizeof (GskVulkanBoxShadowInstance);
+}
+
+void
+gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
+                                                    guchar                     *data,
+                                                    const GskRoundedRect       *outline,
+                                                    const GdkRGBA              *color,
+                                                    float                      dx,
+                                                    float                      dy,
+                                                    float                      spread,
+                                                    float                      blur_radius)
+{
+  GskVulkanBoxShadowInstance *instance = (GskVulkanBoxShadowInstance *) data;
+
+  gsk_rounded_rect_to_float (outline, instance->outline);
+  instance->color[0] = color->red;
+  instance->color[1] = color->green;
+  instance->color[2] = color->blue;
+  instance->color[3] = color->alpha;
+  instance->offset[0] = dx;
+  instance->offset[1] = dy;
+  instance->spread = spread;
+  instance->blur_radius = blur_radius;
+}
+
+gsize
+gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
+                                     VkCommandBuffer         command_buffer,
+                                     gsize                   offset,
+                                     gsize                   n_commands)
+{
+  vkCmdDraw (command_buffer,
+             6 * 8, n_commands,
+             0, offset);
+
+  return n_commands;
+}
diff --git a/gsk/gskvulkanboxshadowpipelineprivate.h b/gsk/gskvulkanboxshadowpipelineprivate.h
new file mode 100644
index 0000000..930480d
--- /dev/null
+++ b/gsk/gskvulkanboxshadowpipelineprivate.h
@@ -0,0 +1,38 @@
+#ifndef __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
+#define __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
+
+#include <graphene.h>
+
+#include "gskvulkanpipelineprivate.h"
+#include "gskroundedrect.h"
+
+G_BEGIN_DECLS
+
+typedef struct _GskVulkanBoxShadowPipelineLayout GskVulkanBoxShadowPipelineLayout;
+
+#define GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE (gsk_vulkan_box_shadow_pipeline_get_type ())
+
+G_DECLARE_FINAL_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK, 
VULKAN_BOX_SHADOW_PIPELINE, GskVulkanPipeline)
+
+GskVulkanPipeline *     gsk_vulkan_box_shadow_pipeline_new              (GskVulkanPipelineLayout *       
layout,
+                                                                         const char                     
*shader_name,
+                                                                         VkRenderPass                    
render_pass);
+
+gsize                   gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline    
*pipeline);
+void                    gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline  
*pipeline,
+                                                                         guchar                         
*data,
+                                                                         const GskRoundedRect           
*outline,
+                                                                         const GdkRGBA                  
*color,
+                                                                         float                           dx,
+                                                                         float                           dy,
+                                                                         float                           
spread,
+                                                                         float                           
blur_radius);
+
+gsize                   gsk_vulkan_box_shadow_pipeline_draw             (GskVulkanBoxShadowPipeline     
*pipeline,
+                                                                         VkCommandBuffer                 
command_buffer,
+                                                                         gsize                           
offset,
+                                                                         gsize                           
n_commands);
+
+G_END_DECLS
+
+#endif /* __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ */
diff --git a/gsk/gskvulkanrender.c b/gsk/gskvulkanrender.c
index cd362d0..515a39c 100644
--- a/gsk/gskvulkanrender.c
+++ b/gsk/gskvulkanrender.c
@@ -10,6 +10,7 @@
 
 #include "gskvulkanblendpipelineprivate.h"
 #include "gskvulkanborderpipelineprivate.h"
+#include "gskvulkanboxshadowpipelineprivate.h"
 #include "gskvulkancolorpipelineprivate.h"
 #include "gskvulkaneffectpipelineprivate.h"
 #include "gskvulkanlineargradientpipelineprivate.h"
@@ -330,7 +331,13 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender       *self,
     { "color-matrix-clip-rounded", gsk_vulkan_effect_pipeline_new },
     { "border", gsk_vulkan_border_pipeline_new },
     { "border-clip", gsk_vulkan_border_pipeline_new },
-    { "border-clip-rounded", gsk_vulkan_border_pipeline_new }
+    { "border-clip-rounded", gsk_vulkan_border_pipeline_new },
+    { "inset-shadow", gsk_vulkan_box_shadow_pipeline_new },
+    { "inset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
+    { "inset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
+    { "outset-shadow", gsk_vulkan_box_shadow_pipeline_new },
+    { "outset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
+    { "outset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
   };
 
   g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);
diff --git a/gsk/gskvulkanrenderpass.c b/gsk/gskvulkanrenderpass.c
index 4d2d502..61bb6c7 100644
--- a/gsk/gskvulkanrenderpass.c
+++ b/gsk/gskvulkanrenderpass.c
@@ -8,6 +8,7 @@
 #include "gskroundedrectprivate.h"
 #include "gskvulkanblendpipelineprivate.h"
 #include "gskvulkanborderpipelineprivate.h"
+#include "gskvulkanboxshadowpipelineprivate.h"
 #include "gskvulkanclipprivate.h"
 #include "gskvulkancolorpipelineprivate.h"
 #include "gskvulkaneffectpipelineprivate.h"
@@ -32,6 +33,8 @@ typedef enum {
   GSK_VULKAN_OP_OPACITY,
   GSK_VULKAN_OP_COLOR_MATRIX,
   GSK_VULKAN_OP_BORDER,
+  GSK_VULKAN_OP_INSET_SHADOW,
+  GSK_VULKAN_OP_OUTSET_SHADOW,
   /* GskVulkanOpPushConstants */
   GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
 } GskVulkanOpType;
@@ -112,8 +115,6 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass           *self,
     case GSK_NOT_A_RENDER_NODE:
       g_assert_not_reached ();
       return;
-    case GSK_INSET_SHADOW_NODE:
-    case GSK_OUTSET_SHADOW_NODE:
     case GSK_REPEAT_NODE:
     case GSK_SHADOW_NODE:
     case GSK_BLEND_NODE:
@@ -121,6 +122,38 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass           *self,
     default:
       FALLBACK ("Unsupported node '%s'\n", node->node_class->type_name);
 
+    case GSK_INSET_SHADOW_NODE:
+      if (gsk_inset_shadow_node_get_blur_radius (node) > 0)
+        FALLBACK ("Blur support not implemented for inset shadows\n");
+      else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
+        pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW;
+      else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
+        pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP;
+      else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
+        pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED;
+      else
+        FALLBACK ("Inset shadow nodes can't deal with clip type %u\n", constants->clip.type);
+      op.type = GSK_VULKAN_OP_INSET_SHADOW;
+      op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
+      g_array_append_val (self->render_ops, op);
+      return;
+
+    case GSK_OUTSET_SHADOW_NODE:
+      if (gsk_outset_shadow_node_get_blur_radius (node) > 0)
+        FALLBACK ("Blur support not implemented for outset shadows\n");
+      else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
+        pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW;
+      else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
+        pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP;
+      else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
+        pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED;
+      else
+        FALLBACK ("Outset shadow nodes can't deal with clip type %u\n", constants->clip.type);
+      op.type = GSK_VULKAN_OP_OUTSET_SHADOW;
+      op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
+      g_array_append_val (self->render_ops, op);
+      return;
+
     case GSK_CAIRO_NODE:
       if (gsk_cairo_node_get_surface (node) == NULL)
         return;
@@ -520,6 +553,8 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass  *self,
         case GSK_VULKAN_OP_LINEAR_GRADIENT:
         case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
         case GSK_VULKAN_OP_BORDER:
+        case GSK_VULKAN_OP_INSET_SHADOW:
+        case GSK_VULKAN_OP_OUTSET_SHADOW:
           break;
         }
     }
@@ -569,6 +604,12 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
           n_bytes += op->render.vertex_count;
           break;
 
+        case GSK_VULKAN_OP_INSET_SHADOW:
+        case GSK_VULKAN_OP_OUTSET_SHADOW:
+          op->render.vertex_count = gsk_vulkan_box_shadow_pipeline_count_vertex_data 
(GSK_VULKAN_BOX_SHADOW_PIPELINE (op->render.pipeline));
+          n_bytes += op->render.vertex_count;
+          break;
+
         default:
           g_assert_not_reached ();
         case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@@ -682,6 +723,36 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
           }
           break;
 
+        case GSK_VULKAN_OP_INSET_SHADOW:
+          {
+            op->render.vertex_offset = offset + n_bytes;
+            gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE 
(op->render.pipeline),
+                                                                data + n_bytes + offset,
+                                                                gsk_inset_shadow_node_peek_outline 
(op->render.node),
+                                                                gsk_inset_shadow_node_peek_color 
(op->render.node),
+                                                                gsk_inset_shadow_node_get_dx 
(op->render.node),
+                                                                gsk_inset_shadow_node_get_dy 
(op->render.node),
+                                                                gsk_inset_shadow_node_get_spread 
(op->render.node),
+                                                                gsk_inset_shadow_node_get_blur_radius 
(op->render.node));
+            n_bytes += op->render.vertex_count;
+          }
+          break;
+
+        case GSK_VULKAN_OP_OUTSET_SHADOW:
+          {
+            op->render.vertex_offset = offset + n_bytes;
+            gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE 
(op->render.pipeline),
+                                                                data + n_bytes + offset,
+                                                                gsk_outset_shadow_node_peek_outline 
(op->render.node),
+                                                                gsk_outset_shadow_node_peek_color 
(op->render.node),
+                                                                gsk_outset_shadow_node_get_dx 
(op->render.node),
+                                                                gsk_outset_shadow_node_get_dy 
(op->render.node),
+                                                                gsk_outset_shadow_node_get_spread 
(op->render.node),
+                                                                gsk_outset_shadow_node_get_blur_radius 
(op->render.node));
+            n_bytes += op->render.vertex_count;
+          }
+          break;
+
         default:
           g_assert_not_reached ();
         case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@@ -723,6 +794,8 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
         case GSK_VULKAN_OP_LINEAR_GRADIENT:
         case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
         case GSK_VULKAN_OP_BORDER:
+        case GSK_VULKAN_OP_INSET_SHADOW:
+        case GSK_VULKAN_OP_OUTSET_SHADOW:
           break;
         }
     }
@@ -889,6 +962,28 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass     *self,
                                                                  current_draw_index, 1);
           break;
 
+        case GSK_VULKAN_OP_INSET_SHADOW:
+        case GSK_VULKAN_OP_OUTSET_SHADOW:
+          if (current_pipeline != op->render.pipeline)
+            {
+              current_pipeline = op->render.pipeline;
+              vkCmdBindPipeline (command_buffer,
+                                 VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                 gsk_vulkan_pipeline_get_pipeline (current_pipeline));
+              vkCmdBindVertexBuffers (command_buffer,
+                                      0,
+                                      1,
+                                      (VkBuffer[1]) {
+                                          gsk_vulkan_buffer_get_buffer (vertex_buffer)
+                                      },
+                                      (VkDeviceSize[1]) { op->render.vertex_offset });
+              current_draw_index = 0;
+            }
+          current_draw_index += gsk_vulkan_box_shadow_pipeline_draw (GSK_VULKAN_BOX_SHADOW_PIPELINE 
(current_pipeline),
+                                                                     command_buffer,
+                                                                     current_draw_index, 1);
+          break;
+
         case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
           gsk_vulkan_push_constants_push (&op->constants.constants,
                                           command_buffer, 
diff --git a/gsk/gskvulkanrenderprivate.h b/gsk/gskvulkanrenderprivate.h
index ea9c751..29860f0 100644
--- a/gsk/gskvulkanrenderprivate.h
+++ b/gsk/gskvulkanrenderprivate.h
@@ -25,6 +25,12 @@ typedef enum {
   GSK_VULKAN_PIPELINE_BORDER,
   GSK_VULKAN_PIPELINE_BORDER_CLIP,
   GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
+  GSK_VULKAN_PIPELINE_INSET_SHADOW,
+  GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
+  GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
+  GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
+  GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
+  GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
   /* add more */
   GSK_VULKAN_N_PIPELINES
 } GskVulkanPipelineType;
diff --git a/gsk/resources/vulkan/inset-shadow.frag b/gsk/resources/vulkan/inset-shadow.frag
new file mode 100644
index 0000000..594b325
--- /dev/null
+++ b/gsk/resources/vulkan/inset-shadow.frag
@@ -0,0 +1,26 @@
+#version 420 core
+
+#include "clip.frag.glsl"
+#include "rounded-rect.glsl"
+
+layout(location = 0) in vec2 inPos;
+layout(location = 1) in flat vec4 inOutline;
+layout(location = 2) in flat vec4 inOutlineCornerWidths;
+layout(location = 3) in flat vec4 inOutlineCornerHeights;
+layout(location = 4) in flat vec4 inColor;
+layout(location = 5) in flat vec2 inOffset;
+layout(location = 6) in flat float inSpread;
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+  RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, 
inOutlineCornerHeights);
+  RoundedRect inside = rounded_rect_shrink (outline, vec4(inSpread));
+
+  color = vec4(inColor.rgb * inColor.a, inColor.a);
+  color = color * clamp (rounded_rect_coverage (outline, inPos) -
+                         rounded_rect_coverage (inside, inPos - inOffset),
+                         0.0, 1.0);
+  color = clip (inPos, color);
+}
diff --git a/gsk/resources/vulkan/inset-shadow.vert b/gsk/resources/vulkan/inset-shadow.vert
new file mode 100644
index 0000000..7b76e53
--- /dev/null
+++ b/gsk/resources/vulkan/inset-shadow.vert
@@ -0,0 +1,45 @@
+#version 420 core
+
+#include "clip.vert.glsl"
+
+layout(location = 0) in vec4 inOutline;
+layout(location = 1) in vec4 inOutlineCornerWidths;
+layout(location = 2) in vec4 inOutlineCornerHeights;
+layout(location = 3) in vec4 inColor;
+layout(location = 4) in vec2 inOffset;
+layout(location = 5) in float inSpread;
+layout(location = 6) in float inBlurRadius;
+
+layout(location = 0) out vec2 outPos;
+layout(location = 1) out flat vec4 outOutline;
+layout(location = 2) out flat vec4 outOutlineCornerWidths;
+layout(location = 3) out flat vec4 outOutlineCornerHeights;
+layout(location = 4) out flat vec4 outColor;
+layout(location = 5) out flat vec2 outOffset;
+layout(location = 6) out flat float outSpread;
+
+out gl_PerVertex {
+  vec4 gl_Position;
+};
+
+vec2 offsets[6] = { vec2(0.0, 0.0),
+                    vec2(1.0, 0.0),
+                    vec2(0.0, 1.0),
+                    vec2(0.0, 1.0),
+                    vec2(1.0, 0.0),
+                    vec2(1.0, 1.0) };
+
+void main() {
+  vec4 rect = clip (inOutline);
+
+  vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
+  gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
+  outPos = pos;
+
+  outOutline = inOutline;
+  outOutlineCornerWidths = inOutlineCornerWidths;
+  outOutlineCornerHeights = inOutlineCornerHeights;
+  outColor = inColor;
+  outOffset = inOffset;
+  outSpread = inSpread;
+}
diff --git a/gsk/resources/vulkan/outset-shadow.frag b/gsk/resources/vulkan/outset-shadow.frag
new file mode 100644
index 0000000..0d496a6
--- /dev/null
+++ b/gsk/resources/vulkan/outset-shadow.frag
@@ -0,0 +1,26 @@
+#version 420 core
+
+#include "clip.frag.glsl"
+#include "rounded-rect.glsl"
+
+layout(location = 0) in vec2 inPos;
+layout(location = 1) in flat vec4 inOutline;
+layout(location = 2) in flat vec4 inOutlineCornerWidths;
+layout(location = 3) in flat vec4 inOutlineCornerHeights;
+layout(location = 4) in flat vec4 inColor;
+layout(location = 5) in flat vec2 inOffset;
+layout(location = 6) in flat float inSpread;
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+  RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, 
inOutlineCornerHeights);
+  RoundedRect outside = rounded_rect_shrink (outline, vec4(-inSpread));
+
+  color = vec4(inColor.rgb * inColor.a, inColor.a);
+  color = color * clamp (rounded_rect_coverage (outside, inPos - inOffset) -
+                         rounded_rect_coverage (outline, inPos - inOffset),
+                         0.0, 1.0);
+  color = clip (inPos, color);
+}
diff --git a/gsk/resources/vulkan/outset-shadow.vert b/gsk/resources/vulkan/outset-shadow.vert
new file mode 100644
index 0000000..7b76e53
--- /dev/null
+++ b/gsk/resources/vulkan/outset-shadow.vert
@@ -0,0 +1,45 @@
+#version 420 core
+
+#include "clip.vert.glsl"
+
+layout(location = 0) in vec4 inOutline;
+layout(location = 1) in vec4 inOutlineCornerWidths;
+layout(location = 2) in vec4 inOutlineCornerHeights;
+layout(location = 3) in vec4 inColor;
+layout(location = 4) in vec2 inOffset;
+layout(location = 5) in float inSpread;
+layout(location = 6) in float inBlurRadius;
+
+layout(location = 0) out vec2 outPos;
+layout(location = 1) out flat vec4 outOutline;
+layout(location = 2) out flat vec4 outOutlineCornerWidths;
+layout(location = 3) out flat vec4 outOutlineCornerHeights;
+layout(location = 4) out flat vec4 outColor;
+layout(location = 5) out flat vec2 outOffset;
+layout(location = 6) out flat float outSpread;
+
+out gl_PerVertex {
+  vec4 gl_Position;
+};
+
+vec2 offsets[6] = { vec2(0.0, 0.0),
+                    vec2(1.0, 0.0),
+                    vec2(0.0, 1.0),
+                    vec2(0.0, 1.0),
+                    vec2(1.0, 0.0),
+                    vec2(1.0, 1.0) };
+
+void main() {
+  vec4 rect = clip (inOutline);
+
+  vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
+  gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
+  outPos = pos;
+
+  outOutline = inOutline;
+  outOutlineCornerWidths = inOutlineCornerWidths;
+  outOutlineCornerHeights = inOutlineCornerHeights;
+  outColor = inColor;
+  outOffset = inOffset;
+  outSpread = inSpread;
+}


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