[gimp-web/testing] Mention the linear workflow as one of pippin-inflicted changes in 2.10
- From: Alexandre Prokoudine <aprokoudine src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-web/testing] Mention the linear workflow as one of pippin-inflicted changes in 2.10
- Date: Sun, 15 Jan 2017 14:44:11 +0000 (UTC)
commit 8ba251dc1007b60b9e43e3027b95ddf84a45d4e4
Author: Alexandre Prokoudine <alexandre prokoudine gmail com>
Date: Sun Jan 15 17:43:37 2017 +0300
Mention the linear workflow as one of pippin-inflicted changes in 2.10
...unity-supported development of GEGL now live.md | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/content/news/2017-01-15 Community-supported development of GEGL now live.md
b/content/news/2017-01-15 Community-supported development of GEGL now live.md
index 18276ed..d123b82 100644
--- a/content/news/2017-01-15 Community-supported development of GEGL now live.md
+++ b/content/news/2017-01-15 Community-supported development of GEGL now live.md
@@ -7,7 +7,7 @@ Summary: Almost every new major feature people have been asking us for, be it hi
Almost every new major feature people have been asking us for, be it high bit depth support, or full CMYK
support, or layer effects, would be impossible without having a robust, capable image processing core.
-Øyvind Kolås picked up [GEGL](http://gegl.org/) in mid-2000s and has been working on it in his spare time
ever since. He is the author of 42% of commits in GEGL and 50% of commits in [babl](http://gegl.org/babl/)
(pixel data conversion library). Thanks to his work, we shall be shipping GIMP 2.10 with 16/32-bit per color
channel precision and filters that have an on-canvas preview.
+Øyvind Kolås picked up [GEGL](http://gegl.org/) in mid-2000s and has been working on it in his spare time
ever since. He is the author of 42% of commits in GEGL and 50% of commits in [babl](http://gegl.org/babl/)
(pixel data conversion library). Thanks to his work, we shall be shipping GIMP 2.10 with 16/32-bit per color
channel precision, linear pixel data workflow, and filters that have an on-canvas preview.
But we always need more from both GEGL and babl:
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