[mutter] Call cogl_xlib_renderer_set_threaded_swap_wait_enabled()



commit 383ba566bd7c2a76d0856015a66e47caedef06b6
Author: Owen W. Taylor <otaylor fishsoup net>
Date:   Tue Feb 21 13:51:16 2017 -0500

    Call cogl_xlib_renderer_set_threaded_swap_wait_enabled()
    
    Set up things so that if the INTEL_swap_event extension is not present,
    but the driver is known to have good thread support, we use an extra
    thread and call glXWaitVideoSync() in the thread. This allows idles
    to work properly, even when Mutter is constantly redrawing new frames;
    otherwise, without INTEL_swap_event, we'll just block in glXSwapBuffers().
    
    https://bugzilla.gnome.org/show_bug.cgi?id=779039

 src/backends/x11/meta-backend-x11.c  |    6 ++++++
 src/backends/x11/meta-renderer-x11.c |    8 ++++++++
 2 files changed, 14 insertions(+), 0 deletions(-)
---
diff --git a/src/backends/x11/meta-backend-x11.c b/src/backends/x11/meta-backend-x11.c
index 0fd7e77..0306232 100644
--- a/src/backends/x11/meta-backend-x11.c
+++ b/src/backends/x11/meta-backend-x11.c
@@ -605,6 +605,12 @@ meta_backend_x11_class_init (MetaBackendX11Class *klass)
 static void
 meta_backend_x11_init (MetaBackendX11 *x11)
 {
+  /* XInitThreads() is needed to use the "threaded swap wait" functionality
+   * in Cogl - see meta_renderer_x11_create_cogl_renderer(). We call it here
+   * to hopefully call it before any other use of XLib.
+   */
+  XInitThreads();
+
   clutter_x11_request_reset_on_video_memory_purge ();
 
   /* We do X11 event retrieval ourselves */
diff --git a/src/backends/x11/meta-renderer-x11.c b/src/backends/x11/meta-renderer-x11.c
index 7d2080d..8560baa 100644
--- a/src/backends/x11/meta-renderer-x11.c
+++ b/src/backends/x11/meta-renderer-x11.c
@@ -66,6 +66,14 @@ meta_renderer_x11_create_cogl_renderer (MetaRenderer *renderer)
   cogl_renderer_set_custom_winsys (cogl_renderer, get_x11_cogl_winsys_vtable);
   cogl_xlib_renderer_set_foreign_display (cogl_renderer, xdisplay);
 
+  /* Set up things so that if the INTEL_swap_event extension is not present,
+   * but the driver is known to have good thread support, we use an extra
+   * thread and call glXWaitVideoSync() in the thread. This allows idles
+   * to work properly, even when Mutter is constantly redrawing new frames;
+   * otherwise, without INTEL_swap_event, we'll just block in glXSwapBuffers().
+   */
+  cogl_xlib_renderer_set_threaded_swap_wait_enabled (cogl_renderer, TRUE);
+
   return cogl_renderer;
 }
 


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