[gtk+: 49/97] gl renderer: Split out text rendering function
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+: 49/97] gl renderer: Split out text rendering function
- Date: Thu, 21 Dec 2017 18:12:20 +0000 (UTC)
commit d5a759652f94104dc4a640422783f05ee1140a82
Author: Timm Bäder <mail baedert org>
Date: Fri Dec 1 10:47:13 2017 +0100
gl renderer: Split out text rendering function
We'll use that for text shadow nodes
gsk/gl/gskglrenderer.c | 169 +++++++++++++++++++++++++-----------------------
1 files changed, 89 insertions(+), 80 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index d3c59fc..e356316 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -243,6 +243,93 @@ render_fallback_node (GskGLRenderer *self,
ops_draw (builder, vertex_data);
}
+static inline void
+render_text_node (GskGLRenderer *self,
+ GskRenderNode *node,
+ RenderOpBuilder *builder,
+ const GdkRGBA *color,
+ gboolean force_color)
+{
+ const PangoFont *font = gsk_text_node_peek_font (node);
+ const PangoGlyphInfo *glyphs = gsk_text_node_peek_glyphs (node);
+ guint num_glyphs = gsk_text_node_get_num_glyphs (node);
+ int i;
+ int x_position = 0;
+ int x = gsk_text_node_get_x (node);
+ int y = gsk_text_node_get_y (node);
+
+ /* If the font has color glyphs, we don't need to recolor anything */
+ if (!force_color && font_has_color_glyphs (font))
+ {
+ ops_set_program (builder, &self->blit_program);
+ }
+ else
+ {
+ ops_set_program (builder, &self->coloring_program);
+ ops_set_color (builder, color);
+ }
+
+ /* We use one quad per character, unlike the other nodes which
+ * use at most one quad altogether */
+ for (i = 0; i < num_glyphs; i++)
+ {
+ const PangoGlyphInfo *gi = &glyphs[i];
+ const GskGLCachedGlyph *glyph;
+ int glyph_x, glyph_y, glyph_w, glyph_h;
+ float tx, ty, tx2, ty2;
+ double cx;
+ double cy;
+
+ if (gi->glyph == PANGO_GLYPH_EMPTY ||
+ (gi->glyph & PANGO_GLYPH_UNKNOWN_FLAG) > 0)
+ continue;
+
+ glyph = gsk_gl_glyph_cache_lookup (&self->glyph_cache,
+ TRUE,
+ (PangoFont *)font,
+ gi->glyph,
+ self->scale_factor);
+
+ /* e.g. whitespace */
+ if (glyph->draw_width <= 0 || glyph->draw_height <= 0)
+ {
+ x_position += gi->geometry.width;
+ continue;
+ }
+ cx = (double)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
+ cy = (double)(gi->geometry.y_offset) / PANGO_SCALE;
+
+ ops_set_texture (builder, gsk_gl_glyph_cache_get_glyph_image (&self->glyph_cache,
+ glyph)->texture_id);
+
+ {
+ tx = glyph->tx;
+ ty = glyph->ty;
+ tx2 = tx + glyph->tw;
+ ty2 = ty + glyph->th;
+
+ glyph_x = x + cx + glyph->draw_x;
+ glyph_y = y + cy + glyph->draw_y;
+ glyph_w = glyph->draw_width;
+ glyph_h = glyph->draw_height;
+
+ GskQuadVertex vertex_data[GL_N_VERTICES] = {
+ { { glyph_x, glyph_y }, { tx, ty }, },
+ { { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
+ { { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
+
+ { { glyph_x + glyph_w, glyph_y + glyph_h }, { tx2, ty2 }, },
+ { { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
+ { { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
+ };
+
+ ops_draw (builder, vertex_data);
+ }
+
+ x_position += gi->geometry.width;
+ }
+}
+
static void
gsk_gl_renderer_dispose (GObject *gobject)
{
@@ -890,86 +977,8 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
case GSK_TEXT_NODE:
{
- const PangoFont *font = gsk_text_node_peek_font (node);
- const PangoGlyphInfo *glyphs = gsk_text_node_peek_glyphs (node);
- const gboolean has_color_glyphs = font_has_color_glyphs (font);
- guint num_glyphs = gsk_text_node_get_num_glyphs (node);
- int i;
- int x_position = 0;
- int x = gsk_text_node_get_x (node);
- int y = gsk_text_node_get_y (node);
-
- /* If the font has color glyphs, we don't need to recolor anything */
- if (has_color_glyphs)
- {
- ops_set_program (builder, &self->blit_program);
- }
- else
- {
- ops_set_program (builder, &self->coloring_program);
- ops_set_color (builder, gsk_text_node_peek_color (node));
- }
-
- /* We use one quad per character, unlike the other nodes which
- * use at most one quad altogether */
- for (i = 0; i < num_glyphs; i++)
- {
- const PangoGlyphInfo *gi = &glyphs[i];
- const GskGLCachedGlyph *glyph;
- int glyph_x, glyph_y, glyph_w, glyph_h;
- float tx, ty, tx2, ty2;
- double cx;
- double cy;
-
- if (gi->glyph == PANGO_GLYPH_EMPTY ||
- (gi->glyph & PANGO_GLYPH_UNKNOWN_FLAG) > 0)
- continue;
-
- glyph = gsk_gl_glyph_cache_lookup (&self->glyph_cache,
- TRUE,
- (PangoFont *)font,
- gi->glyph,
- self->scale_factor);
-
- /* e.g. whitespace */
- if (glyph->draw_width <= 0 || glyph->draw_height <= 0)
- {
- x_position += gi->geometry.width;
- continue;
- }
- cx = (double)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
- cy = (double)(gi->geometry.y_offset) / PANGO_SCALE;
-
- ops_set_texture (builder, gsk_gl_glyph_cache_get_glyph_image (&self->glyph_cache,
- glyph)->texture_id);
-
- {
- tx = glyph->tx;
- ty = glyph->ty;
- tx2 = tx + glyph->tw;
- ty2 = ty + glyph->th;
-
- glyph_x = x + cx + glyph->draw_x;
- glyph_y = y + cy + glyph->draw_y;
- glyph_w = glyph->draw_width;
- glyph_h = glyph->draw_height;
-
- GskQuadVertex vertex_data[GL_N_VERTICES] = {
- { { glyph_x, glyph_y }, { tx, ty }, },
- { { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
- { { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
-
- { { glyph_x + glyph_w, glyph_y + glyph_h }, { tx2, ty2 }, },
- { { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
- { { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
- };
-
- ops_draw (builder, vertex_data);
- }
-
- x_position += gi->geometry.width;
- }
-
+ render_text_node (self, node, builder,
+ gsk_text_node_peek_color (node), FALSE);
}
break;
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