[gnome-continuous-yocto/gnomeostree-3.28-rocko: 6696/8267] bsp-guide: Minor introduction rewrite and formatting BSP workflow.
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-continuous-yocto/gnomeostree-3.28-rocko: 6696/8267] bsp-guide: Minor introduction rewrite and formatting BSP workflow.
- Date: Sun, 17 Dec 2017 05:12:26 +0000 (UTC)
commit 56b3c79a3e13c93d8f1aa5535e798783a8ef3769
Author: Scott Rifenbark <srifenbark gmail com>
Date: Wed Jun 28 15:12:16 2017 -0700
bsp-guide: Minor introduction rewrite and formatting BSP workflow.
(From yocto-docs rev: 697d8ce39a122a33faebf1ab66b6bb16bfab5986)
Signed-off-by: Scott Rifenbark <srifenbark gmail com>
Signed-off-by: Richard Purdie <richard purdie linuxfoundation org>
documentation/bsp-guide/bsp.xml | 275 +++++++++++++++++++++------------------
1 files changed, 151 insertions(+), 124 deletions(-)
---
diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml
index f452c6e..dacd077 100644
--- a/documentation/bsp-guide/bsp.xml
+++ b/documentation/bsp-guide/bsp.xml
@@ -714,34 +714,25 @@
<title>Developing a Board Support Package (BSP)</title>
<para>
- A BSP is a collection of recipes that, when applied during a build, results in
- an image that you can run on a particular board.
- Thus, the package when compiled into the new image, supports the operation of the board.
- </para>
-
- <note>
- For a brief list of terms used when describing the development process in the Yocto Project,
- see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#yocto-project-terms'>Yocto Project Terms</ulink>" section.
- </note>
-
- <para>
- The remainder of this section presents the basic
- steps used to create a BSP using the Yocto Project's
+ This section contains the high-level procedure you can follow
+ to create a BSP using the Yocto Project's
<link linkend='using-the-yocto-projects-bsp-tools'>BSP Tools</link>.
Although not required for BSP creation, the
<filename>meta-intel</filename> repository, which contains
- many BSPs supported by the Yocto Project, is part of the example.
+ many BSPs supported by the Yocto Project, is part of the
+ example.
</para>
<para>
- For an example that shows how to create a new layer using the tools, see the
+ For an example that shows how to create a new layer using
+ the tools, see the
"<link linkend='creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP
Layer Using the yocto-bsp Script</link>"
section.
</para>
<para>
- The following illustration and list summarize the BSP creation general workflow.
+ The following illustration and list summarize the BSP
+ creation general workflow.
</para>
<para>
@@ -750,149 +741,185 @@
<para>
<orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See the
+ <listitem><para>
+ <emphasis>Set Up Your Host Development System to Support
+ Development Using the Yocto Project:</emphasis>
+ See the
"<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections
both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of the project files on your
- system</emphasis>: You need this
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>"
+ sections both in the Yocto Project Quick Start for
+ build host requirements.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Establish a Local Copy of the Project Files on
+ Your System:</emphasis>
+ You need this
<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
available on your host system.
- Having these files on your system gives you access to the build
- process and to the tools you need.
+ Having these files on your system gives you access to the
+ build process and to the tools you need.
For information on how to set up the Source Directory,
see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#working-with-yocto-project-source-files'>Working
With Yocto Project Source Files</ulink>"
section in the Yocto Project Development Manual.
</para></listitem>
- <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
- repository on your system</emphasis>: Having local copies
- of these supported BSP layers on your system gives you
- access to layers you might be able to build on or modify
- to create your BSP.
+ <listitem><para>
+ <emphasis>Establish the <filename>meta-intel</filename>
+ Repository on Your System:</emphasis>
+ Having local copies of these supported BSP layers on
+ your system gives you access to layers you might be able
+ to build on or modify to create your BSP.
For information on how to get these files, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-bsp-layers'>Setting Up BSP
Layers</ulink>"
section in the Yocto Project Development Manual.
</para></listitem>
- <listitem><para><emphasis>Create your own BSP layer using the
- <link
linkend='creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></link>
script</emphasis>:
- Layers are ideal for
- isolating and storing work for a given piece of hardware.
- A layer is really just a location or area in which you place
- the recipes and configurations for your BSP.
+ <listitem><para>
+ <emphasis>Create Your Own BSP Layer Using the
+ <link
linkend='creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></link>
+ script:</emphasis>
+ Layers are ideal for isolating and storing work for a
+ given piece of hardware.
+ A layer is really just a location or area in which you
+ place the recipes and configurations for your BSP.
In fact, a BSP is, in itself, a special type of layer.
- The simplest way to create a new BSP layer that is compliant with the
- Yocto Project is to use the <filename>yocto-bsp</filename> script.
+ The simplest way to create a new BSP layer that is
+ compliant with the Yocto Project is to use the
+ <filename>yocto-bsp</filename> script.
For information about that script, see the
"<link linkend='creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New
BSP Layer Using the yocto-bsp Script</link>"
+ section.</para>
+
+ <para>Another example that illustrates a layer
+ is an application.
+ Suppose you are creating an application that has
+ library or other dependencies in order for it to
+ compile and run.
+ The layer, in this case, would be where all the
+ recipes that define those dependencies are kept.
+ The key point for a layer is that it is an isolated
+ area that contains all the relevant information for
+ the project that the OpenEmbedded build system knows
+ about.
+ For more information on layers, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding
and Creating Layers</ulink>"
+ section in the Yocto Project Development Manual.
+ For more information on BSP layers, see the
+ "<link linkend='bsp-layers'>BSP Layers</link>"
section.
- </para>
+ <note><title>Notes</title>
+ <para>Five BSPs exist that are part of the Yocto
+ Project release:
+ <filename>beaglebone</filename> (ARM),
+ <filename>mpc8315e</filename> (PowerPC),
+ and <filename>edgerouter</filename> (MIPS).
+ The recipes and configurations for these five BSPs
+ are located and dispersed within the
+ <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>.
+ </para>
- <para>
- Another example that illustrates a layer
- is an application.
- Suppose you are creating an application that has
- library or other dependencies in order for it to
- compile and run.
- The layer, in this case, would be where all the
- recipes that define those dependencies are kept.
- The key point for a layer is that it is an isolated
- area that contains all the relevant information for
- the project that the OpenEmbedded build system knows
- about.
- For more information on layers, see the
- "<ulink
url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
- section in the Yocto Project Development Manual.
- For more information on BSP layers, see the
- "<link linkend='bsp-layers'>BSP Layers</link>"
- section.
- <note>
- <para>
- Five BSPs exist that are part of the Yocto Project release:
- <filename>beaglebone</filename> (ARM),
- <filename>mpc8315e</filename> (PowerPC),
- and <filename>edgerouter</filename> (MIPS).
- The recipes and configurations for these five BSPs
- are located and dispersed within the
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source
Directory</ulink>.
- </para>
-
- <para>
- Three core Intel BSPs exist as part of the Yocto
- Project release in the
- <filename>meta-intel</filename> layer:
- <itemizedlist>
- <listitem><para><filename>intel-core2-32</filename>,
- which is a BSP optimized for the Core2 family of CPUs
- as well as all CPUs prior to the Silvermont core.
- </para></listitem>
- <listitem><para><filename>intel-corei7-64</filename>,
- which is a BSP optimized for Nehalem and later
- Core and Xeon CPUs as well as Silvermont and later
- Atom CPUs, such as the Baytrail SoCs.
- </para></listitem>
- <listitem><para><filename>intel-quark</filename>,
- which is a BSP optimized for the Intel Galileo
- gen1 & gen2 development boards.
- </para></listitem>
- </itemizedlist>
- </para>
- </note>
- </para>
+ <para>Three core Intel BSPs exist as part of the Yocto
+ Project release in the
+ <filename>meta-intel</filename> layer:
+ <itemizedlist>
+ <listitem><para>
+ <filename>intel-core2-32</filename>,
+ which is a BSP optimized for the Core2 family of CPUs
+ as well as all CPUs prior to the Silvermont core.
+ </para></listitem>
+ <listitem><para>
+ <filename>intel-corei7-64</filename>,
+ which is a BSP optimized for Nehalem and later
+ Core and Xeon CPUs as well as Silvermont and later
+ Atom CPUs, such as the Baytrail SoCs.
+ </para></listitem>
+ <listitem><para>
+ <filename>intel-quark</filename>,
+ which is a BSP optimized for the Intel Galileo
+ gen1 & gen2 development boards.
+ </para></listitem>
+ </itemizedlist></para>
+ </note></para>
- <para>When you set up a layer for a new BSP, you should follow a standard layout.
+ <para>When you set up a layer for a new BSP, you should
+ follow a standard layout.
This layout is described in the
"<link linkend='bsp-filelayout'>Example Filesystem Layout</link>"
section.
- In the standard layout, you will notice a suggested structure for recipes and
- configuration information.
+ In the standard layout, you will notice a suggested
+ structure for recipes and configuration information.
You can see the standard layout for a BSP by examining
- any supported BSP found in the <filename>meta-intel</filename> layer inside
- the Source Directory.</para></listitem>
- <listitem><para><emphasis>Make configuration changes to your new BSP
- layer</emphasis>: The standard BSP layer structure organizes the files you need
- to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
+ any supported BSP found in the
+ <filename>meta-intel</filename> layer inside the Source
+ Directory.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Make Configuration Changes to Your New BSP
+ Layer:</emphasis>
+ The standard BSP layer structure organizes the files
+ you need to edit in <filename>conf</filename> and
+ several <filename>recipes-*</filename>
directories within the BSP layer.
- Configuration changes identify where your new layer is on the local system
- and identify which kernel you are going to use.
- When you run the <filename>yocto-bsp</filename> script, you are able to interactively
- configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+ Configuration changes identify where your new layer
+ is on the local system and identify which kernel you
+ are going to use.
+ When you run the <filename>yocto-bsp</filename> script,
+ you are able to interactively configure many things for
+ the BSP (e.g. keyboard, touchscreen, and so forth).
</para></listitem>
- <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
- changes include altering recipes (<filename>.bb</filename> files), removing
- recipes you do not use, and adding new recipes or append files
- (<filename>.bbappend</filename>) that you need to support your hardware.
+ <listitem><para>
+ <emphasis>Make Recipe Changes to Your New BSP
+ Layer:</emphasis>
+ Recipe changes include altering recipes
+ (<filename>.bb</filename> files), removing recipes you
+ do not use, and adding new recipes or append files
+ (<filename>.bbappend</filename>) that you need to
+ support your hardware.
</para></listitem>
- <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
- changes to your BSP layer, there remains a few things
- you need to do for the OpenEmbedded build system in order for it to create your
image.
- You need to get the build environment ready by sourcing an environment setup script
+ <listitem><para>
+ <emphasis>Prepare for the Build:</emphasis>
+ Once you have made all the changes to your BSP layer,
+ there remains a few things you need to do for the
+ OpenEmbedded build system in order for it to create
+ your image.
+ You need to get the build environment ready by
+ sourcing an environment setup script
(i.e. <filename>oe-init-build-env</filename> or
<filename>oe-init-build-env-memres</filename>)
- and you need to be sure two key configuration files are configured appropriately:
- the <filename>conf/local.conf</filename> and the
+ and you need to be sure two key configuration
+ files are configured appropriately: the
+ <filename>conf/local.conf</filename> and the
<filename>conf/bblayers.conf</filename> file.
- You must make the OpenEmbedded build system aware of your new layer.
+ You must make the OpenEmbedded build system aware
+ of your new layer.
See the
"<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>"
section in the Yocto Project Development Manual
- for information on how to let the build system know about your new layer.</para>
- <para>The entire process for building an image is overviewed in the section
+ for information on how to let the build system
+ know about your new layer.</para>
+
+ <para>The entire process for building an image is
+ overviewed in the section
"<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section
of the Yocto Project Quick Start.
- You might want to reference this information.</para></listitem>
- <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
- uses the BitBake tool to build images based on the type of image you want to create.
+ You might want to reference this information.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Build the Image:</emphasis>
+ The OpenEmbedded build system uses the BitBake tool
+ to build images based on the type of image you want to
+ create.
You can find more information about BitBake in the
<ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
</para>
- <para>The build process supports several types of images to satisfy different needs.
+
+ <para>The build process supports several types of
+ images to satisfy different needs.
See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
- in the Yocto Project Reference Manual for information on
- supported images.</para></listitem>
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+ chapter in the Yocto Project Reference Manual for
+ information on supported images.
+ </para></listitem>
</orderedlist>
</para>
</section>
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