[gtk+/wip/baedert/gl: 85/95] gl renderer: Default to 0px clip and border radius
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/baedert/gl: 85/95] gl renderer: Default to 0px clip and border radius
- Date: Sun, 10 Dec 2017 21:30:07 +0000 (UTC)
commit 8ef63ea2481c9696a93a4a11270d6798f5674aca
Author: Timm Bäder <mail baedert org>
Date: Fri Dec 8 22:19:52 2017 +0100
gl renderer: Default to 0px clip and border radius
Finally fix the division by 0 in the clip code.
gsk/gl/gskglrenderer.c | 62 ++++++++++++++++----------------
gsk/resources/glsl/gl3_common.fs.glsl | 7 +++-
2 files changed, 36 insertions(+), 33 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 40020de..e572420 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -106,8 +106,8 @@ rounded_rect_to_floats (const GskRoundedRect *rect,
for (i = 0; i < 4; i ++)
{
- corner_widths[i] = MAX (rect->corner[i].width, 1);
- corner_heights[i] = MAX (rect->corner[i].height, 1);
+ corner_widths[i] = rect->corner[i].width;
+ corner_heights[i] = rect->corner[i].height;
}
}
@@ -409,48 +409,48 @@ render_border_node (GskGLRenderer *self,
/* Top left */
if (widths[3] > 0)
- sizes[0].w = MAX (MAX (widths[3], rounded_outline->corner[0].width), 1);
+ sizes[0].w = MAX (widths[3], rounded_outline->corner[0].width);
else
- sizes[0].w = 1;
+ sizes[0].w = 0;
if (widths[0] > 0)
- sizes[0].h = MAX (MAX (widths[0], rounded_outline->corner[0].height), 1);
+ sizes[0].h = MAX (widths[0], rounded_outline->corner[0].height);
else
- sizes[0].h = 1;
+ sizes[0].h = 0;
/* Top right */
if (widths[1] > 0)
- sizes[1].w = MAX (MAX (widths[1], rounded_outline->corner[1].width), 1);
+ sizes[1].w = MAX (widths[1], rounded_outline->corner[1].width);
else
- sizes[1].w = 1;
+ sizes[1].w = 0;
if (widths[0] > 0)
- sizes[1].h = MAX (MAX (widths[0], rounded_outline->corner[1].height), 1);
+ sizes[1].h = MAX (widths[0], rounded_outline->corner[1].height);
else
- sizes[1].h = 1;
+ sizes[1].h = 0;
/* Bottom right */
if (widths[1] > 0)
sizes[2].w = MAX (widths[1], rounded_outline->corner[2].width);
else
- sizes[2].w = 1;
+ sizes[2].w = 0;
if (widths[2] > 0)
sizes[2].h = MAX (widths[2], rounded_outline->corner[2].height);
else
- sizes[2].h = 1;
+ sizes[2].h = 0;
/* Bottom left */
if (widths[3] > 0)
sizes[3].w = MAX (widths[3], rounded_outline->corner[3].width);
else
- sizes[3].w = 1;
+ sizes[3].w = 0;
if (widths[2] > 0)
sizes[3].h = MAX (widths[2], rounded_outline->corner[3].height);
else
- sizes[3].h = 1;
+ sizes[3].h = 0;
if (needs_clip)
{
@@ -514,7 +514,7 @@ render_border_node (GskGLRenderer *self,
{ { min_x, max_y }, { 0, 0 }, }, /* Lower left */
{ { min_x + sizes[0].w, min_y + sizes[0].h }, { 1, 1 }, }, /* Upper right */
- { { min_x + sizes[3].w, max_y - sizes[2].h }, { 1, 0 }, }, /* Lower right */
+ { { min_x + sizes[3].w, max_y - sizes[3].h }, { 1, 0 }, }, /* Lower right */
{ { min_x, max_y }, { 0, 0 }, }, /* Lower left */
{ { min_x + sizes[0].w, min_y + sizes[0].h }, { 1, 1 }, }, /* Upper right */
}
@@ -1718,28 +1718,28 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self,
OP_PRINT (" -> Clip (%f, %f, %f, %f) (%f, %f, %f, %f), (%f, %f, %f, %f)",
op->clip.bounds.origin.x, op->clip.bounds.origin.y,
op->clip.bounds.size.width, op->clip.bounds.size.height,
- MAX (op->clip.corner[0].width, 1),
- MAX (op->clip.corner[1].width, 1),
- MAX (op->clip.corner[2].width, 1),
- MAX (op->clip.corner[3].width, 1),
- MAX (op->clip.corner[0].height, 1),
- MAX (op->clip.corner[1].height, 1),
- MAX (op->clip.corner[2].height, 1),
- MAX (op->clip.corner[3].height, 1));
+ op->clip.corner[0].width,
+ op->clip.corner[1].width,
+ op->clip.corner[2].width,
+ op->clip.corner[3].width,
+ op->clip.corner[0].height,
+ op->clip.corner[1].height,
+ op->clip.corner[2].height,
+ op->clip.corner[3].height);
glUniform4f (program->clip_location,
op->clip.bounds.origin.x, op->clip.bounds.origin.y,
op->clip.bounds.size.width, op->clip.bounds.size.height);
glUniform4f (program->clip_corner_widths_location,
- MAX (op->clip.corner[0].width, 1),
- MAX (op->clip.corner[1].width, 1),
- MAX (op->clip.corner[2].width, 1),
- MAX (op->clip.corner[3].width, 1));
+ op->clip.corner[0].width,
+ op->clip.corner[1].width,
+ op->clip.corner[2].width,
+ op->clip.corner[3].width);
glUniform4f (program->clip_corner_heights_location,
- MAX (op->clip.corner[0].height, 1),
- MAX (op->clip.corner[1].height, 1),
- MAX (op->clip.corner[2].height, 1),
- MAX (op->clip.corner[3].height, 1));
+ op->clip.corner[0].height,
+ op->clip.corner[1].height,
+ op->clip.corner[2].height,
+ op->clip.corner[3].height);
break;
case OP_CHANGE_SOURCE_TEXTURE:
diff --git a/gsk/resources/glsl/gl3_common.fs.glsl b/gsk/resources/glsl/gl3_common.fs.glsl
index 6bf5f4d..fe360c4 100644
--- a/gsk/resources/glsl/gl3_common.fs.glsl
+++ b/gsk/resources/glsl/gl3_common.fs.glsl
@@ -10,8 +10,8 @@ uniform vec4 u_viewport;
// In GtkSnapshot coordinates
uniform vec4 u_clip;
-uniform vec4 u_clip_corner_widths = vec4(1, 1, 1, 1);
-uniform vec4 u_clip_corner_heights = vec4(1, 1, 1, 1);
+uniform vec4 u_clip_corner_widths = vec4(0, 0, 0, 0);
+uniform vec4 u_clip_corner_heights = vec4(0, 0, 0, 0);
in vec2 vUv;
@@ -28,6 +28,9 @@ struct RoundedRect
float
ellipsis_dist (vec2 p, vec2 radius)
{
+ if (radius == vec2(0, 0))
+ return 0.0;
+
vec2 p0 = p / radius;
vec2 p1 = 2.0 * p0 / radius;
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