[gtk+/wip/baedert/gl: 36/95] gl renderer: Rework once more
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/baedert/gl: 36/95] gl renderer: Rework once more
- Date: Sun, 10 Dec 2017 21:26:00 +0000 (UTC)
commit 66866b8e612df5eff6a2d175ca864fa14d470988
Author: Timm Bäder <mail baedert org>
Date: Wed Nov 22 11:32:23 2017 +0100
gl renderer: Rework once more
Last time, I swear.
demos/widget-factory/widget-factory.ui | 2 +-
gsk/gskgldriver.c | 45 +-
gsk/gskgldriverprivate.h | 5 +
gsk/gskglrenderer.c | 1525 +++++++++++++++++---------------
gtk/theme/Adwaita/gtk-contained.css | 2 +-
5 files changed, 856 insertions(+), 723 deletions(-)
---
diff --git a/demos/widget-factory/widget-factory.ui b/demos/widget-factory/widget-factory.ui
index 064c534..14d3e75 100644
--- a/demos/widget-factory/widget-factory.ui
+++ b/demos/widget-factory/widget-factory.ui
@@ -424,7 +424,7 @@ Suspendisse feugiat quam quis dolor accumsan cursus.</property>
<property name="margin">10</property>
<child>
<object class="GtkStack" id="toplevel_stack">
- <property name="transition-duration">1000</property>
+ <property name="transition-duration">30000</property>
<child>
<object class="GtkBox" id="page1">
<property name="orientation">vertical</property>
diff --git a/gsk/gskgldriver.c b/gsk/gskgldriver.c
index f74e396..9b49ebe 100644
--- a/gsk/gskgldriver.c
+++ b/gsk/gskgldriver.c
@@ -28,7 +28,8 @@ typedef struct {
GLuint uv_id;
GskQuadVertex *quads;
int n_quads;
- gboolean in_use : 1;
+ guint in_use : 1;
+ guint permanent : 1;
} Vao;
typedef struct {
@@ -267,10 +268,6 @@ gsk_gl_driver_end_frame (GskGLDriver *self)
g_return_if_fail (GSK_IS_GL_DRIVER (self));
g_return_if_fail (self->in_frame);
- glBindTexture (GL_TEXTURE_2D, 0);
- glUseProgram (0);
- glBindVertexArray (0);
-
self->bound_source_texture = NULL;
self->bound_mask_texture = NULL;
self->bound_vao = NULL;
@@ -570,6 +567,29 @@ find_vao (GHashTable *vaos,
return NULL;
}
+void
+gsk_gl_driver_create_permanent_vao_for_quad (GskGLDriver *driver,
+ int n_vertices,
+ const GskQuadVertex *quads,
+ int *out_vao_id,
+ int *out_vao_buffer_id)
+{
+ GLuint vao_id, buffer_id;
+
+ glGenVertexArrays (1, &vao_id);
+ glBindVertexArray (vao_id);
+
+ glGenBuffers (1, &buffer_id);
+ glBindBuffer (GL_ARRAY_BUFFER, buffer_id);
+ glBufferData (GL_ARRAY_BUFFER, sizeof (GskQuadVertex) * n_vertices, quads, GL_STATIC_DRAW);
+
+ glBindBuffer (GL_ARRAY_BUFFER, 0);
+ glBindVertexArray (0);
+
+ *out_vao_id = buffer_id;
+ *out_vao_buffer_id = vao_id;
+}
+
int
gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
int position_id,
@@ -599,10 +619,13 @@ gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
glBindBuffer (GL_ARRAY_BUFFER, buffer_id);
glBufferData (GL_ARRAY_BUFFER, sizeof (GskQuadVertex) * n_vertices, quads, GL_STATIC_DRAW);
- glEnableVertexAttribArray (position_id);
- glVertexAttribPointer (position_id, 2, GL_FLOAT, GL_FALSE,
- sizeof (GskQuadVertex),
- (void *) G_STRUCT_OFFSET (GskQuadVertex, position));
+ if (position_id != -1)
+ {
+ glEnableVertexAttribArray (position_id);
+ glVertexAttribPointer (position_id, 2, GL_FLOAT, GL_FALSE,
+ sizeof (GskQuadVertex),
+ (void *) G_STRUCT_OFFSET (GskQuadVertex, position));
+ }
if (uv_id != -1)
{
@@ -776,7 +799,9 @@ gsk_gl_driver_bind_vao (GskGLDriver *driver,
{
glBindVertexArray (v->vao_id);
glBindBuffer (GL_ARRAY_BUFFER, v->buffer_id);
- glEnableVertexAttribArray (v->position_id);
+
+ if (v->position_id != -1)
+ glEnableVertexAttribArray (v->position_id);
if (v->uv_id != -1)
glEnableVertexAttribArray (v->uv_id);
diff --git a/gsk/gskgldriverprivate.h b/gsk/gskgldriverprivate.h
index c26ebff..f5f9986 100644
--- a/gsk/gskgldriverprivate.h
+++ b/gsk/gskgldriverprivate.h
@@ -38,6 +38,11 @@ int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver
int uv_id,
int n_vertices,
GskQuadVertex *vertices);
+void gsk_gl_driver_create_permanent_vao_for_quad (GskGLDriver *driver,
+ int n_vertices,
+ const GskQuadVertex *quads,
+ int *out_vao_id,
+ int *out_vao_buffer_id);
int gsk_gl_driver_create_render_target (GskGLDriver *driver,
int texture_id,
gboolean add_depth_buffer,
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index c4484fa..3398861 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -26,7 +26,25 @@
#define ORTHO_NEAR_PLANE -10000
#define ORTHO_FAR_PLANE 10000
+#define N_VERTICES 6
+#define N_PROGRAMS 6
+
#define HIGHLIGHT_FALLBACK 0
+#define DEBUG_OPS 0
+
+#if DEBUG_OPS
+#define OP_PRINT(format, ...) g_print(format, ## __VA_ARGS__)
+#else
+#define OP_PRINT(format, ...)
+#endif
+
+#define INIT_PROGRAM_UNIFORM_LOCATION(program_name, location_name, uniform_name) \
+ G_STMT_START{\
+ self->program_name.location_name = glGetUniformLocation(self->program_name.id,
uniform_name);\
+ g_assert (self->program_name.location_name != 0); \
+ }G_STMT_END
+
+
static void G_GNUC_UNUSED
dump_framebuffer (const char *filename, int w, int h)
@@ -43,7 +61,7 @@ dump_framebuffer (const char *filename, int w, int h)
g_free (data);
}
-static gboolean
+static gboolean G_GNUC_UNUSED
font_has_color_glyphs (const PangoFont *font)
{
cairo_scaled_font_t *scaled_font;
@@ -63,7 +81,11 @@ font_has_color_glyphs (const PangoFont *font)
static void
gsk_gl_renderer_setup_render_mode (GskGLRenderer *self);
-typedef struct {
+typedef struct
+{
+ int index; /* Into the renderer's program array */
+ const char *name; /* For debugging */
+
int id;
/* Common locations (gl_common)*/
int source_location;
@@ -71,7 +93,7 @@ typedef struct {
int uv_location;
int position_location;
int alpha_location;
- int blendMode_location;
+ int blend_mode_location;
int viewport_location;
int projection_location;
int modelview_location;
@@ -79,7 +101,7 @@ typedef struct {
int clip_corner_widths_location;
int clip_corner_heights_location;
- /* Shader-specific locations */
+ /* Program-specific locations */
union {
struct {
int color_location;
@@ -103,12 +125,6 @@ typedef struct {
};
} Program;
-#define INIT_PROGRAM_UNIFORM_LOCATION(program_name, location_name, uniform_name) \
- G_STMT_START{\
- self->program_name.location_name = glGetUniformLocation(self->program_name.id,
uniform_name);\
- g_assert (self->program_name.location_name != 0); \
- }G_STMT_END
-
enum {
MODE_BLIT = 1,
MODE_COLOR,
@@ -119,96 +135,65 @@ enum {
N_MODES
};
-typedef struct {
- int mode;
-
- graphene_point3d_t min;
- graphene_point3d_t max;
-
- graphene_size_t size;
-
- graphene_matrix_t projection;
- graphene_matrix_t modelview;
-
- /* (Rounded) Clip */
- GskRoundedRect rounded_clip;
+enum {
+ OP_NONE,
+ OP_CHANGE_OPACITY = 1,
+ OP_CHANGE_COLOR = 2,
+ OP_CHANGE_PROJECTION = 3,
+ OP_CHANGE_MODELVIEW = 4,
+ OP_CHANGE_PROGRAM = 5,
+ OP_CHANGE_RENDER_TARGET = 6,
+ OP_CHANGE_CLIP = 7,
+ OP_CHANGE_VIEWPORT = 8,
+ OP_CHANGE_SOURCE_TEXTURE = 9,
+ OP_CHANGE_VAO = 10,
+ OP_CHANGE_LINEAR_GRADIENT = 11,
+ OP_DRAW = 12,
+};
- float opacity;
- float z;
+typedef struct
+{
+ guint op;
union {
- struct {
- GdkRGBA color;
- } color_data;
- struct {
- graphene_matrix_t color_matrix;
- graphene_vec4_t color_offset;
- } color_matrix_data;
+ float opacity;
+ graphene_matrix_t modelview; // TODO: Make both matrix members just "matrix".
+ graphene_matrix_t projection;
+ const Program *program;
+ GdkRGBA color;
+ gsize vao_offset;
+ GskQuadVertex vertex_data[N_VERTICES]; // New Quad
+ int texture_id;
+ int render_target_id;
+ GskRoundedRect clip;
+ graphene_rect_t viewport;
struct {
int n_color_stops;
float color_offsets[8];
float color_stops[4 * 8];
graphene_point_t start_point;
graphene_point_t end_point;
- } linear_gradient_data;
+ } linear_gradient;
};
-
- const char *name;
-
- GskBlendMode blend_mode;
-
- /* The render target this item will draw itself on */
- int parent_render_target;
- /* In case this item creates a new render target, this is its id */
- int render_target;
- int vao_id;
- int texture_id;
- const Program *program;
-
- GArray *children;
-} RenderItem;
-
-static void
-destroy_render_item (RenderItem *item)
-{
- if (item->children)
- g_array_unref (item->children);
-}
-
-
-enum {
- SOURCE,
- MASK,
- ALPHA,
- BLEND_MODE,
- VIEWPORT,
- PROJECTION,
- MODELVIEW,
- CLIP,
- CLIP_CORNER_WIDTHS,
- CLIP_CORNER_HEIGHTS,
- N_UNIFORMS
-};
-
-enum {
- POSITION,
- UV,
- N_ATTRIBUTES
-};
+} RenderOp;
#ifdef G_ENABLE_DEBUG
-typedef struct {
+typedef struct
+{
GQuark frames;
GQuark draw_calls;
} ProfileCounters;
-typedef struct {
+typedef struct
+{
GQuark cpu_time;
GQuark gpu_time;
} ProfileTimers;
#endif
-typedef enum {
+
+typedef enum
+{
RENDER_FULL,
RENDER_SCISSOR
} RenderMode;
@@ -225,24 +210,28 @@ struct _GskGLRenderer
guint depth_stencil_buffer;
guint texture_id;
- GQuark uniforms[N_UNIFORMS];
- GQuark attributes[N_ATTRIBUTES];
GdkGLContext *gl_context;
GskGLDriver *gl_driver;
GskGLProfiler *gl_profiler;
- Program blend_program;
- Program blit_program;
- Program color_program;
- Program coloring_program;
- Program color_matrix_program;
- Program linear_gradient_program;
- Program clip_program;
+ union {
+ Program programs[N_PROGRAMS];
+ struct {
+ Program blend_program;
+ Program blit_program;
+ Program color_program;
+ Program coloring_program;
+ Program color_matrix_program;
+ Program linear_gradient_program;
+ };
+ };
- GArray *render_items;
+ GArray *render_ops;
GskGLGlyphCache glyph_cache;
+ int full_vao_id;
+ int full_vao_buffer_id;
#ifdef G_ENABLE_DEBUG
ProfileCounters profile_counters;
@@ -261,12 +250,270 @@ struct _GskGLRendererClass
G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
+typedef struct
+{
+ /* Per-Program State */
+ struct {
+ GskRoundedRect clip;
+ graphene_matrix_t modelview;
+ graphene_matrix_t projection;
+ int source_texture;
+ graphene_rect_t viewport;
+ } program_state[N_PROGRAMS];
+
+ /* Current global state */
+ const Program *current_program;
+ int current_render_target;
+ int current_vao;
+ int current_texture;
+ GskRoundedRect current_clip;
+ graphene_matrix_t current_modelview;
+ graphene_matrix_t current_projection;
+ graphene_rect_t current_viewport;
+ float current_opacity;
+
+ gsize buffer_size;
+
+ GskGLRenderer *renderer;
+} RenderOpBuilder;
+
+static void
+add_program_op (RenderOpBuilder *builder,
+ const Program *new_program)
+{
+ static const GskRoundedRect empty_clip;
+ static const graphene_matrix_t empty_matrix;
+ static const graphene_rect_t empty_rect;
+ RenderOp op;
+
+ if (builder->current_program == new_program)
+ return;
+
+ op.op = OP_CHANGE_PROGRAM;
+ op.program = new_program;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->current_program = new_program;
+
+ /* If the projection is not yet set for this program, we use the current one. */
+ if (memcmp (&empty_matrix, &builder->program_state[new_program->index].projection, sizeof
(graphene_matrix_t)) == 0 ||
+ memcmp (&builder->current_projection, &builder->program_state[new_program->index].projection, sizeof
(graphene_matrix_t)) != 0)
+ {
+ op.op = OP_CHANGE_PROJECTION;
+ op.projection = builder->current_projection;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->program_state[new_program->index].projection = builder->current_projection;
+ }
+
+ if (memcmp (&empty_matrix, &builder->program_state[new_program->index].modelview, sizeof
(graphene_matrix_t)) == 0 ||
+ memcmp (&builder->current_modelview, &builder->program_state[new_program->index].modelview, sizeof
(graphene_matrix_t)) != 0)
+ {
+ op.op = OP_CHANGE_MODELVIEW;
+ op.modelview = builder->current_modelview;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->program_state[new_program->index].modelview = builder->current_modelview;
+ }
+
+ if (memcmp (&empty_rect, &builder->program_state[new_program->index].viewport, sizeof (graphene_rect_t))
== 0 ||
+ memcmp (&builder->current_viewport, &builder->program_state[new_program->index].viewport, sizeof
(graphene_rect_t)) != 0)
+ {
+ op.op = OP_CHANGE_VIEWPORT;
+ op.viewport = builder->current_viewport;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->program_state[new_program->index].viewport = builder->current_viewport;
+ }
+
+ if (memcmp (&empty_clip, &builder->program_state[new_program->index].clip, sizeof (GskRoundedRect)) == 0 ||
+ memcmp (&builder->current_clip, &builder->program_state[new_program->index].clip, sizeof
(GskRoundedRect)) != 0)
+ {
+ op.op = OP_CHANGE_CLIP;
+ op.clip = builder->current_clip;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->program_state[new_program->index].clip = builder->current_clip;
+ }
+
+ if (graphene_rect_equal (&empty_rect, &builder->program_state[new_program->index].viewport) ||
+ !graphene_rect_equal (&builder->current_viewport,
&builder->program_state[new_program->index].viewport))
+ {
+ op.op = OP_CHANGE_VIEWPORT;
+ op.viewport = builder->current_viewport;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->program_state[new_program->index].viewport = builder->current_viewport;
+ }
+}
+
+static GskRoundedRect
+add_clip_op (RenderOpBuilder *builder,
+ const GskRoundedRect *new_clip)
+{
+ RenderOp op;
+ GskRoundedRect prev_clip;
+
+ op.op = OP_CHANGE_CLIP;
+ op.clip = *new_clip;
+ g_array_append_val (builder->renderer->render_ops, op);
+
+ if (builder->current_program != NULL)
+ builder->program_state[builder->current_program->index].clip = *new_clip;
+
+ prev_clip = builder->current_clip;
+ builder->current_clip = *new_clip;
+
+ return prev_clip;
+}
+
+static graphene_matrix_t
+add_modelview_op (RenderOpBuilder *builder,
+ const graphene_matrix_t *matrix)
+{
+ RenderOp op;
+ graphene_matrix_t prev_mv;
+ RenderOp *last_op;
+
+ last_op = &g_array_index (builder->renderer->render_ops, RenderOp, builder->renderer->render_ops->len - 1);
+ if (last_op->op == OP_CHANGE_MODELVIEW)
+ {
+ last_op->modelview = *matrix;
+ }
+ else
+ {
+ op.op = OP_CHANGE_MODELVIEW;
+ op.modelview = *matrix;
+ g_array_append_val (builder->renderer->render_ops, op);
+ }
+
+ if (builder->current_program != NULL)
+ builder->program_state[builder->current_program->index].modelview = *matrix;
+
+ prev_mv = builder->current_modelview;
+ builder->current_modelview = *matrix;
+
+ return prev_mv;
+}
+
+static graphene_matrix_t
+add_projection_op (RenderOpBuilder *builder,
+ const graphene_matrix_t *matrix)
+{
+ RenderOp op;
+ graphene_matrix_t prev_proj;
+
+ op.op = OP_CHANGE_PROJECTION;
+ op.projection = *matrix;
+ g_array_append_val (builder->renderer->render_ops, op);
+
+ if (builder->current_program != NULL)
+ builder->program_state[builder->current_program->index].projection = *matrix;
+
+ prev_proj = builder->current_projection;
+ builder->current_projection = *matrix;
+
+ return prev_proj;
+}
+
+static graphene_rect_t
+add_viewport_op (RenderOpBuilder *builder,
+ const graphene_rect_t *viewport)
+{
+ RenderOp op;
+ graphene_rect_t prev_viewport;
+
+ op.op = OP_CHANGE_VIEWPORT;
+ op.viewport = *viewport;
+ g_array_append_val (builder->renderer->render_ops, op);
+
+ if (builder->current_program != NULL)
+ builder->program_state[builder->current_program->index].viewport = *viewport;
+
+ prev_viewport = builder->current_viewport;
+ builder->current_viewport = *viewport;
+
+ return prev_viewport;
+}
+
+static void
+add_texture_op (RenderOpBuilder *builder,
+ int texture_id)
+{
+ RenderOp op;
+
+ if (builder->current_texture == texture_id)
+ return;
+
+ op.op = OP_CHANGE_SOURCE_TEXTURE;
+ op.texture_id = texture_id;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->current_texture = texture_id;
+}
+
+static float
+add_opacity_op (RenderOpBuilder *builder,
+ float opacity)
+{
+ RenderOp op;
+ float prev_opacity;
+
+ if (builder->current_opacity == opacity)
+ return opacity;
+
+ op.op = OP_CHANGE_OPACITY;
+ op.opacity = opacity;
+ g_array_append_val (builder->renderer->render_ops, op);
+
+ prev_opacity = builder->current_opacity;
+ builder->current_opacity = opacity;
+
+ return prev_opacity;
+}
+
+static int
+add_render_target_op (RenderOpBuilder *builder,
+ int render_target_id)
+{
+ RenderOp op;
+ int prev_render_target;
+
+ if (builder->current_render_target == render_target_id)
+ return render_target_id;
+
+ prev_render_target = builder->current_render_target;
+ op.op = OP_CHANGE_RENDER_TARGET;
+ op.render_target_id = render_target_id;
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->current_render_target = render_target_id;
+
+ return prev_render_target;
+}
+
+static void
+add_draw_op (RenderOpBuilder *builder,
+ const GskQuadVertex vertex_data[N_VERTICES])
+{
+ RenderOp op;
+ gsize offset = builder->buffer_size / sizeof (GskQuadVertex);
+
+ op.op = OP_CHANGE_VAO;
+ memcpy (&op.vertex_data, vertex_data, sizeof(GskQuadVertex) * N_VERTICES);
+ g_array_append_val (builder->renderer->render_ops, op);
+ builder->buffer_size += sizeof (GskQuadVertex) * N_VERTICES;
+
+ op.op = OP_DRAW;
+ op.vao_offset = offset;
+ g_array_append_val (builder->renderer->render_ops, op);
+}
+
+static void
+add_op (RenderOpBuilder *builder,
+ const RenderOp *op)
+{
+ g_array_append_val (builder->renderer->render_ops, *op);
+}
+
static void
gsk_gl_renderer_dispose (GObject *gobject)
{
GskGLRenderer *self = GSK_GL_RENDERER (gobject);
- g_clear_pointer (&self->render_items, g_array_unref);
+ g_clear_pointer (&self->render_ops, g_array_unref);
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
}
@@ -324,31 +571,19 @@ init_common_locations (GskGLRenderer *self,
GskShaderBuilder *builder,
Program *prog)
{
- prog->source_location =
- gsk_shader_builder_get_uniform_location (builder, prog->id, self->uniforms[SOURCE]);
- prog->mask_location =
- gsk_shader_builder_get_uniform_location (builder, prog->id, self->uniforms[MASK]);
- prog->alpha_location =
- gsk_shader_builder_get_uniform_location (builder, prog->id, self->uniforms[ALPHA]);
- prog->blendMode_location =
- gsk_shader_builder_get_uniform_location (builder, prog->id, self->uniforms[BLEND_MODE]);
- prog->viewport_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
- self->uniforms[VIEWPORT]);
- prog->projection_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
- self->uniforms[PROJECTION]);
- prog->modelview_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
- self->uniforms[MODELVIEW]);
- prog->clip_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
- self->uniforms[CLIP]);
- prog->clip_corner_widths_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
-
self->uniforms[CLIP_CORNER_WIDTHS]);
- prog->clip_corner_heights_location = gsk_shader_builder_get_uniform_location (builder, prog->id,
-
self->uniforms[CLIP_CORNER_HEIGHTS]);
-
- prog->position_location =
- gsk_shader_builder_get_attribute_location (builder, prog->id, self->attributes[POSITION]);
- prog->uv_location =
- gsk_shader_builder_get_attribute_location (builder, prog->id, self->attributes[UV]);
+ prog->source_location = glGetUniformLocation (prog->id, "uSource");
+ prog->mask_location = glGetUniformLocation (prog->id, "uMask");
+ prog->alpha_location = glGetUniformLocation (prog->id, "uAlpha");
+ prog->blend_mode_location = glGetUniformLocation (prog->id, "uBlendMode");
+ prog->viewport_location = glGetUniformLocation (prog->id, "uViewport");
+ prog->projection_location = glGetUniformLocation (prog->id, "uProjection");
+ prog->modelview_location = glGetUniformLocation (prog->id, "uModelview");
+ prog->clip_location = glGetUniformLocation (prog->id, "uClip");
+ prog->clip_corner_widths_location = glGetUniformLocation (prog->id, "uClipCornerWidths");
+ prog->clip_corner_heights_location = glGetUniformLocation (prog->id, "uClipCornerHeights");
+
+ prog->position_location = glGetAttribLocation (prog->id, "aPosition");
+ prog->uv_location = glGetAttribLocation (prog->id, "aUv");
}
static gboolean
@@ -363,20 +598,6 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
gsk_shader_builder_set_resource_base_path (builder, "/org/gtk/libgsk/glsl");
- self->uniforms[SOURCE] = gsk_shader_builder_add_uniform (builder, "uSource");
- self->uniforms[MASK] = gsk_shader_builder_add_uniform (builder, "uMask");
- self->uniforms[ALPHA] = gsk_shader_builder_add_uniform (builder, "uAlpha");
- self->uniforms[BLEND_MODE] = gsk_shader_builder_add_uniform (builder, "uBlendMode");
- self->uniforms[VIEWPORT] = gsk_shader_builder_add_uniform (builder, "uViewport");
- self->uniforms[PROJECTION] = gsk_shader_builder_add_uniform (builder, "uProjection");
- self->uniforms[MODELVIEW] = gsk_shader_builder_add_uniform (builder, "uModelview");
- self->uniforms[CLIP] = gsk_shader_builder_add_uniform (builder, "uClip");
- self->uniforms[CLIP_CORNER_WIDTHS] = gsk_shader_builder_add_uniform (builder, "uClipCornerWidths");
- self->uniforms[CLIP_CORNER_HEIGHTS] = gsk_shader_builder_add_uniform (builder, "uClipCornerHeights");
-
- self->attributes[POSITION] = gsk_shader_builder_add_attribute (builder, "aPosition");
- self->attributes[UV] = gsk_shader_builder_add_attribute (builder, "aUv");
-
if (gdk_gl_context_get_use_es (self->gl_context))
{
gsk_shader_builder_set_version (builder, SHADER_VERSION_GLES);
@@ -411,8 +632,9 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
gsk_shader_builder_add_define (builder, "GSK_DEBUG", "1");
#endif
- self->blend_program.id =
- gsk_shader_builder_create_program (builder, "blend.vs.glsl", "blend.fs.glsl", &shader_error);
+ self->blend_program.id = gsk_shader_builder_create_program (builder,
+ "blend.vs.glsl", "blend.fs.glsl",
+ &shader_error);
if (shader_error != NULL)
{
g_propagate_prefixed_error (error,
@@ -420,10 +642,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'blend' program: ");
goto out;
}
+ self->blend_program.index = 0;
init_common_locations (self, builder, &self->blend_program);
- self->blit_program.id =
- gsk_shader_builder_create_program (builder, "blit.vs.glsl", "blit.fs.glsl", &shader_error);
+ self->blit_program.id = gsk_shader_builder_create_program (builder,
+ "blit.vs.glsl", "blit.fs.glsl",
+ &shader_error);
if (shader_error != NULL)
{
g_propagate_prefixed_error (error,
@@ -431,10 +655,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'blit' program: ");
goto out;
}
+ self->blit_program.index = 1;
init_common_locations (self, builder, &self->blit_program);
- self->color_program.id =
- gsk_shader_builder_create_program (builder, "blit.vs.glsl", "color.fs.glsl", &shader_error);
+ self->color_program.id = gsk_shader_builder_create_program (builder,
+ "blit.vs.glsl", "color.fs.glsl",
+ &shader_error);
if (shader_error != NULL)
{
g_propagate_prefixed_error (error,
@@ -442,12 +668,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'color' program: ");
goto out;
}
+ self->color_program.index = 2;
init_common_locations (self, builder, &self->color_program);
INIT_PROGRAM_UNIFORM_LOCATION (color_program, color_location, "uColor");
self->coloring_program.id = gsk_shader_builder_create_program (builder,
- "blit.vs.glsl",
- "coloring.fs.glsl",
+ "blit.vs.glsl", "coloring.fs.glsl",
&shader_error);
if (shader_error != NULL)
{
@@ -456,12 +682,12 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'coloring' program: ");
goto out;
}
+ self->coloring_program.index = 3;
init_common_locations (self, builder, &self->coloring_program);
INIT_PROGRAM_UNIFORM_LOCATION (coloring_program, color_location, "uColor");
self->color_matrix_program.id = gsk_shader_builder_create_program (builder,
- "blit.vs.glsl",
- "color_matrix.fs.glsl",
+ "blit.vs.glsl", "color_matrix.fs.glsl",
&shader_error);
if (shader_error != NULL)
{
@@ -470,13 +696,13 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'color_matrix' program: ");
goto out;
}
+ self->color_matrix_program.index = 4;
init_common_locations (self, builder, &self->color_matrix_program);
INIT_PROGRAM_UNIFORM_LOCATION (color_matrix_program, color_matrix_location, "uColorMatrix");
INIT_PROGRAM_UNIFORM_LOCATION (color_matrix_program, color_offset_location, "uColorOffset");
self->linear_gradient_program.id = gsk_shader_builder_create_program (builder,
- "blit.vs.glsl",
- "linear_gradient.fs.glsl",
+ "blit.vs.glsl",
"linear_gradient.fs.glsl",
&shader_error);
if (shader_error != NULL)
{
@@ -485,6 +711,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
"Unable to create 'linear_gradient' program: ");
goto out;
}
+ self->linear_gradient_program.index = 5;
init_common_locations (self, builder, &self->linear_gradient_program);
INIT_PROGRAM_UNIFORM_LOCATION (linear_gradient_program, color_stops_location, "uColorStops");
INIT_PROGRAM_UNIFORM_LOCATION (linear_gradient_program, color_offsets_location, "uColorOffsets");
@@ -506,6 +733,16 @@ gsk_gl_renderer_realize (GskRenderer *renderer,
GError **error)
{
GskGLRenderer *self = GSK_GL_RENDERER (renderer);
+ GskQuadVertex vertex_data[N_VERTICES] = {
+ { { 0, 0 }, { 0, 0 }, },
+ { { 0, 1 }, { 0, 1 }, },
+ { { 1, 0 }, { 1, 0 }, },
+
+ { { 1, 1 }, { 1, 1 }, },
+ { { 0, 1 }, { 0, 1 }, },
+ { { 1, 0 }, { 1, 0 }, },
+ };
+
self->scale_factor = gdk_window_get_scale_factor (window);
@@ -534,6 +771,9 @@ gsk_gl_renderer_realize (GskRenderer *renderer,
gsk_gl_glyph_cache_init (&self->glyph_cache, self->gl_driver);
+ gsk_gl_driver_create_permanent_vao_for_quad (self->gl_driver, N_VERTICES, vertex_data,
+ &self->full_vao_id, &self->full_vao_buffer_id);
+
return TRUE;
}
@@ -550,7 +790,7 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
/* We don't need to iterate to destroy the associated GL resources,
* as they will be dropped when we finalize the GskGLDriver
*/
- g_array_set_size (self->render_items, 0);
+ g_array_set_size (self->render_ops, 0);
glDeleteProgram (self->blend_program.id);
@@ -634,173 +874,6 @@ gsk_gl_renderer_resize_viewport (GskGLRenderer *self,
glViewport (0, 0, width, height);
}
-#define N_VERTICES 6
-
-static void
-render_item (GskGLRenderer *self,
- const RenderItem *item)
-{
- float mat[16];
- const gboolean draw_children = item->children != NULL &&
- item->children->len > 0;
- const gboolean drawing_offscreen = item->parent_render_target != 0;
-
- /*g_message ("Rendering %s with %u children and parent render target %d", item->name, item->children ?
item->children->len : 0, item->parent_render_target);*/
-
- if (draw_children)
- {
- guint i;
- guint p;
- graphene_rect_t prev_viewport;
-
- prev_viewport = self->viewport;
-
- gsk_gl_driver_bind_render_target (self->gl_driver, item->render_target);
- glDisable (GL_SCISSOR_TEST);
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- graphene_rect_init (&self->viewport,
- item->min.x, item->min.y, item->size.width * self->scale_factor, item->size.height
* self->scale_factor);
- glViewport (0, 0, item->size.width * self->scale_factor, item->size.height * self->scale_factor);
-
- p = item->children->len;
- for (i = 0; i < p; i ++)
- {
- const RenderItem *child = &g_array_index (item->children, RenderItem, i);
-
- g_assert (child->parent_render_target == item->render_target);
- render_item (self, child);
- }
-
- /* At this point, all the child items should've been drawn */
- gsk_gl_driver_bind_render_target (self->gl_driver, 0);
- /* TODO: Manage pre-/post-framebuffer-state in the driver? */
- /* Resets the scissor test, etc. */
- if (!drawing_offscreen)
- gsk_gl_renderer_setup_render_mode (self);
-
- graphene_rect_init_from_rect (&self->viewport, &prev_viewport);
- glViewport (0, 0, self->viewport.size.width, self->viewport.size.height);
- }
-
-
- if (drawing_offscreen)
- g_assert (gsk_gl_driver_bind_render_target (self->gl_driver, item->parent_render_target));
-
- glUseProgram (item->program->id);
-
- switch(item->mode)
- {
- case MODE_COLOR:
- {
- glUniform4f (item->program->color_location,
- item->color_data.color.red,
- item->color_data.color.green,
- item->color_data.color.blue,
- item->color_data.color.alpha);
- }
- break;
-
- case MODE_COLORING:
- {
- glUniform4f (item->program->color_location,
- item->color_data.color.red,
- item->color_data.color.green,
- item->color_data.color.blue,
- item->color_data.color.alpha);
- g_assert(item->texture_id != 0);
- /* Use texture unit 0 for the source */
- glUniform1i (item->program->source_location, 0);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
- }
- break;
-
- case MODE_TEXTURE:
- {
- g_assert(item->texture_id != 0);
- /* Use texture unit 0 for the source */
- glUniform1i (item->program->source_location, 0);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
- }
- break;
-
- case MODE_BLIT:
- g_assert (item->program == &self->blit_program);
- glUniform1i (item->program->source_location, 0);
- if (item->render_target != 0)
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
- else
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
- break;
-
- case MODE_COLOR_MATRIX:
- {
- float vec[4];
-
- glUniform1i (item->program->source_location, 0);
- if (item->render_target != 0)
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
- else
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
-
- graphene_matrix_to_float (&item->color_matrix_data.color_matrix, mat);
- glUniformMatrix4fv (item->program->color_matrix_location, 1, GL_FALSE, mat);
-
- graphene_vec4_to_float (&item->color_matrix_data.color_offset, vec);
- glUniform4fv (item->program->color_offset_location, 1, vec);
- }
- break;
-
- case MODE_LINEAR_GRADIENT:
- {
- glUniform1i (item->program->n_color_stops_location,
- item->linear_gradient_data.n_color_stops);
- glUniform4fv (item->program->color_stops_location,
- item->linear_gradient_data.n_color_stops,
- item->linear_gradient_data.color_stops);
- glUniform1fv (item->program->color_offsets_location,
- item->linear_gradient_data.n_color_stops,
- item->linear_gradient_data.color_offsets);
- glUniform2f (item->program->start_point_location,
- item->linear_gradient_data.start_point.x, item->linear_gradient_data.start_point.y);
- glUniform2f (item->program->end_point_location,
- item->linear_gradient_data.end_point.x, item->linear_gradient_data.end_point.y);
- }
- break;
-
- default:
- g_assert_not_reached ();
- }
-
- /* Common uniforms */
- graphene_matrix_to_float (&item->projection, mat);
- glUniformMatrix4fv (item->program->projection_location, 1, GL_FALSE, mat);
-
- graphene_matrix_to_float (&item->modelview, mat);
- glUniformMatrix4fv (item->program->modelview_location, 1, GL_FALSE, mat);
-
- glUniform1f (item->program->alpha_location, item->opacity);
- glUniform4f (item->program->viewport_location,
- self->viewport.origin.x, self->viewport.origin.y,
- self->viewport.size.width, self->viewport.size.height);
- glUniform4f (item->program->clip_location,
- item->rounded_clip.bounds.origin.x, item->rounded_clip.bounds.origin.y,
- item->rounded_clip.bounds.size.width, item->rounded_clip.bounds.size.height);
-
- glUniform4f (item->program->clip_corner_widths_location,
- MAX (item->rounded_clip.corner[0].width, 1),
- MAX (item->rounded_clip.corner[1].width, 1),
- MAX (item->rounded_clip.corner[2].width, 1),
- MAX (item->rounded_clip.corner[3].width, 1));
- glUniform4f (item->program->clip_corner_heights_location,
- MAX (item->rounded_clip.corner[0].height, 1),
- MAX (item->rounded_clip.corner[1].height, 1),
- MAX (item->rounded_clip.corner[2].height, 1),
- MAX (item->rounded_clip.corner[3].height, 1));
-
- gsk_gl_driver_bind_vao (self->gl_driver, item->vao_id);
- glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);
-}
static void
get_gl_scaling_filters (GskRenderNode *node,
@@ -811,310 +884,306 @@ get_gl_scaling_filters (GskRenderNode *node,
*mag_filter_r = GL_NEAREST;
}
-static float
-project_item (const graphene_matrix_t *projection,
- const graphene_matrix_t *modelview)
+static void
+gsk_gl_renderer_clear_tree (GskGLRenderer *self)
{
- graphene_vec4_t vec;
+ int removed_textures, removed_vaos;
- graphene_matrix_get_row (modelview, 3, &vec);
- graphene_matrix_transform_vec4 (projection, &vec, &vec);
+ if (self->gl_context == NULL)
+ return;
+
+ gdk_gl_context_make_current (self->gl_context);
+
+ g_array_remove_range (self->render_ops, 0, self->render_ops->len);
+
+ removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
+ removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
- return graphene_vec4_get_z (&vec) / graphene_vec4_get_w (&vec);
+ GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
+ removed_textures,
+ removed_vaos));
}
static void
-init_framebuffer_for_node (GskGLRenderer *self,
- RenderItem *item,
- GskRenderNode *node,
- const graphene_matrix_t *projection,
- graphene_matrix_t *out_projection)
+gsk_gl_renderer_clear (GskGLRenderer *self)
{
- item->render_target = gsk_gl_driver_create_texture (self->gl_driver,
- item->size.width * self->scale_factor,
- item->size.height * self->scale_factor);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
- gsk_gl_driver_init_texture_empty (self->gl_driver, item->render_target);
- gsk_gl_driver_create_render_target (self->gl_driver, item->render_target, TRUE, TRUE);
-
- item->children = g_array_new (FALSE, FALSE, sizeof (RenderItem));
- g_array_set_clear_func (item->children, (GDestroyNotify)destroy_render_item);
-
- g_assert (projection != NULL);
- graphene_matrix_init_ortho (out_projection,
- item->min.x,
- item->min.x + item->size.width * self->scale_factor,
- item->min.y,
- item->min.y + item->size.height * self->scale_factor,
- ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
- graphene_matrix_scale (out_projection, 1, -1, 1);
+ GSK_NOTE (OPENGL, g_print ("Clearing viewport\n"));
+ glClearColor (0, 0, 0, 0);
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
static void
-gsk_gl_renderer_add_render_item (GskGLRenderer *self,
- const graphene_matrix_t *projection,
- const graphene_matrix_t *modelview,
- GArray *render_items,
- GskRenderNode *node,
- int render_target,
- const GskRoundedRect *parent_clip)
+gsk_gl_renderer_setup_render_mode (GskGLRenderer *self)
{
- RenderItem item;
+ switch (self->render_mode)
+ {
+ case RENDER_FULL:
+ glDisable (GL_SCISSOR_TEST);
+ break;
- /* A few of the render nodes don't actually result in a RenderItem, they just
- * change the current state and pass it down. */
- /* We handle container nodes here directly */
- switch ((guint)gsk_render_node_get_node_type (node))
- {
- case GSK_CONTAINER_NODE:
+ case RENDER_SCISSOR:
{
- guint i, p;
+ GdkDrawingContext *context = gsk_renderer_get_drawing_context (GSK_RENDERER (self));
+ GdkWindow *window = gsk_renderer_get_window (GSK_RENDERER (self));
+ cairo_region_t *clip = gdk_drawing_context_get_clip (context);
+ cairo_rectangle_int_t extents;
+ int window_height;
- for (i = 0, p = gsk_container_node_get_n_children (node); i < p; i++)
+ /* Fall back to RENDER_FULL */
+ if (clip == NULL)
{
- GskRenderNode *child = gsk_container_node_get_child (node, i);
- gsk_gl_renderer_add_render_item (self, projection, modelview, render_items,
- child, render_target, parent_clip);
+ glDisable (GL_SCISSOR_TEST);
+ return;
}
- }
- return;
- case GSK_TRANSFORM_NODE:
- {
- graphene_matrix_t transform, transformed_mv;
-
- graphene_matrix_init_from_matrix (&transform, gsk_transform_node_peek_transform (node));
- graphene_matrix_multiply (&transform, modelview, &transformed_mv);
- gsk_gl_renderer_add_render_item (self, projection, &transformed_mv, render_items,
- gsk_transform_node_get_child (node),
- render_target,
- parent_clip);
- }
- return;
-
- case GSK_CLIP_NODE:
- {
- GskRenderNode *child = gsk_clip_node_get_child (node);
- graphene_rect_t transformed_clip;
- graphene_rect_t intersection;
- GskRoundedRect child_clip;
-
- transformed_clip = *gsk_clip_node_peek_clip (node);
- graphene_matrix_transform_bounds (modelview, &transformed_clip, &transformed_clip);
-
- /* Since we do the intersection here, we also need to transform by the modelview matrix.
- * We can't do it in the shader. Same with rounded clips */
- graphene_rect_intersection (&transformed_clip,
- &parent_clip->bounds,
- &intersection);
-
- gsk_rounded_rect_init_from_rect (&child_clip, &intersection, 0.0f);
-
- gsk_gl_renderer_add_render_item (self, projection, modelview, render_items, child,
- render_target, &child_clip);
- }
- return;
+ g_assert (cairo_region_num_rectangles (clip) == 1);
- case GSK_ROUNDED_CLIP_NODE:
- {
- GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
- const GskRoundedRect *rounded_clip = gsk_rounded_clip_node_peek_clip (node);
- graphene_rect_t transformed_clip;
- graphene_rect_t intersection;
- GskRoundedRect child_clip;
+ window_height = gdk_window_get_height (window) * self->scale_factor;
- transformed_clip = rounded_clip->bounds;
- graphene_matrix_transform_bounds (modelview, &transformed_clip, &transformed_clip);
+ /*cairo_region_get_extents (clip, &extents);*/
+ cairo_region_get_rectangle (clip, 0, &extents);
- graphene_rect_intersection (&transformed_clip, &parent_clip->bounds,
- &intersection);
- gsk_rounded_rect_init (&child_clip, &intersection,
- &rounded_clip->corner[0],
- &rounded_clip->corner[1],
- &rounded_clip->corner[2],
- &rounded_clip->corner[3]);
+ glEnable (GL_SCISSOR_TEST);
+ glScissor (extents.x * self->scale_factor,
+ window_height - (extents.height * self->scale_factor) - (extents.y * self->scale_factor),
+ extents.width * self->scale_factor,
+ extents.height * self->scale_factor);
- gsk_gl_renderer_add_render_item (self, projection, modelview, render_items, child,
- render_target, &child_clip);
+ cairo_region_destroy (clip);
+ break;
}
- return;
-
- default: {}
- }
- memset (&item, 0, sizeof (RenderItem));
-
- item.name = node->name != NULL ? node->name : "unnamed";
-
-
- item.size.width = node->bounds.size.width;
- item.size.height = node->bounds.size.height;
- /* Each render item is an axis-aligned bounding box that we
- * transform using the given transformation matrix
- */
- item.min.x = node->bounds.origin.x;
- item.min.y = node->bounds.origin.y;
-
- item.max.x = item.min.x + node->bounds.size.width;
- item.max.y = item.min.y + node->bounds.size.height;
-
- item.z = project_item (projection, modelview);
+ default:
+ g_assert_not_reached ();
+ break;
+ }
+}
- item.opacity = 1.0;
- item.projection = *projection;
- item.modelview = *modelview;
- item.rounded_clip = *parent_clip;
- item.blend_mode = GSK_BLEND_MODE_DEFAULT;
+static void
+gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
+ GskRenderNode *node,
+ RenderOpBuilder *builder)
+{
+ float min_x = node->bounds.origin.x;
+ float min_y = node->bounds.origin.y;
+ float max_x = min_x + node->bounds.size.width;
+ float max_y = min_y + node->bounds.size.height;
+
+ /* Default vertex data */
+ GskQuadVertex vertex_data[N_VERTICES] = {
+ { { min_x, min_y }, { 0, 0 }, },
+ { { min_x, max_y }, { 0, 1 }, },
+ { { max_x, min_y }, { 1, 0 }, },
+
+ { { max_x, max_y }, { 1, 1 }, },
+ { { min_x, max_y }, { 0, 1 }, },
+ { { max_x, min_y }, { 1, 0 }, },
+ };
- item.parent_render_target = render_target;
+ /*if (gsk_render_node_get_node_type (node) != GSK_CONTAINER_NODE)*/
+ /*g_message ("Adding ops for node %s with type %u", node->name,*/
+ /*gsk_render_node_get_node_type (node));*/
- item.mode = MODE_BLIT;
- item.program = &self->blit_program;
- item.render_target = 0;
- item.children = NULL;
switch (gsk_render_node_get_node_type (node))
{
- case GSK_OPACITY_NODE:
- {
- GskRenderNode *child = gsk_opacity_node_get_child (node);
+ case GSK_NOT_A_RENDER_NODE:
+ g_assert_not_reached ();
- if (gsk_render_node_get_node_type (child) != GSK_TEXTURE_NODE)
- {
- graphene_matrix_t p;
- graphene_matrix_t identity;
+ case GSK_CONTAINER_NODE:
+ {
+ guint i, p;
- graphene_matrix_init_identity (&identity);
- init_framebuffer_for_node (self, &item, node, projection, &p);
- gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
- item.render_target, parent_clip);
- }
- else
+ for (i = 0, p = gsk_container_node_get_n_children (node); i < p; i ++)
{
- GdkTexture *texture = gsk_texture_node_get_texture (child);
- int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
-
- get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
+ GskRenderNode *child = gsk_container_node_get_child (node, i);
- item.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
- texture,
- gl_min_filter,
- gl_mag_filter);
+ gsk_gl_renderer_add_render_ops (self, child, builder);
}
-
- item.mode = MODE_BLIT;
- item.opacity = gsk_opacity_node_get_opacity (node);
}
- break;
+ break;
- case GSK_COLOR_MATRIX_NODE:
+ case GSK_COLOR_NODE:
{
- GskRenderNode *child = gsk_color_matrix_node_get_child (node);
-
- if (gsk_render_node_get_node_type (child) != GSK_TEXTURE_NODE)
- {
- graphene_matrix_t p;
- graphene_matrix_t identity;
-
- graphene_matrix_init_identity (&identity);
- init_framebuffer_for_node (self, &item, node, projection, &p);
- gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
- item.render_target, parent_clip);
- }
- else
- {
- GdkTexture *texture = gsk_texture_node_get_texture (child);
- int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
-
- get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
+ RenderOp op;
- item.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
- texture,
- gl_min_filter,
- gl_mag_filter);
- }
-
- item.mode = MODE_COLOR_MATRIX;
- item.program = &self->color_matrix_program;
- item.color_matrix_data.color_matrix = *gsk_color_matrix_node_peek_color_matrix (node);
- item.color_matrix_data.color_offset = *gsk_color_matrix_node_peek_color_offset (node);
+ add_program_op (builder, &self->color_program);
+ op.op = OP_CHANGE_COLOR;
+ op.color = *gsk_color_node_peek_color (node);
+ add_op (builder, &op);
+ add_draw_op (builder, vertex_data);
}
- break;
+ break;
case GSK_TEXTURE_NODE:
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
+ int texture_id;
get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
- item.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
- texture,
- gl_min_filter,
- gl_mag_filter);
- item.mode = MODE_TEXTURE;
+ texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
+ texture,
+ gl_min_filter,
+ gl_mag_filter);
+ add_program_op (builder, &self->blit_program);
+ add_texture_op (builder, texture_id);
+ add_draw_op (builder, vertex_data);
}
- break;
+ break;
- case GSK_CAIRO_NODE:
+ case GSK_TRANSFORM_NODE:
{
- const cairo_surface_t *surface = gsk_cairo_node_peek_surface (node);
- int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
+ GskRenderNode *child = gsk_transform_node_get_child (node);
+ graphene_matrix_t prev_mv;
+ graphene_matrix_t transform, transformed_mv;
- if (surface == NULL)
- return;
+ graphene_matrix_init_from_matrix (&transform, gsk_transform_node_peek_transform (node));
+ graphene_matrix_multiply (&transform, &builder->current_modelview, &transformed_mv);
+ prev_mv = add_modelview_op (builder, &transformed_mv);
- get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
+ gsk_gl_renderer_add_render_ops (self, child, builder);
- item.texture_id = gsk_gl_driver_create_texture (self->gl_driver,
- item.size.width,
- item.size.height);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item.texture_id);
- gsk_gl_driver_init_texture_with_surface (self->gl_driver,
- item.texture_id,
- (cairo_surface_t *)surface,
- gl_min_filter,
- gl_mag_filter);
- item.mode = MODE_TEXTURE;
+ add_modelview_op (builder, &prev_mv);
}
- break;
+ break;
- case GSK_COLOR_NODE:
+ case GSK_OPACITY_NODE:
{
- item.mode = MODE_COLOR;
- item.program = &self->color_program;
- item.color_data.color= *gsk_color_node_peek_color (node);
+ int render_target;
+ int texture;
+ int prev_render_target;
+ float prev_opacity;
+ graphene_matrix_t identity;
+ graphene_matrix_t prev_projection;
+ graphene_matrix_t prev_modelview;
+ graphene_rect_t prev_viewport;
+ graphene_matrix_t item_proj;
+ GskQuadVertex vertex_data[N_VERTICES] = {
+ { { min_x, min_y }, { 0, 1 }, },
+ { { min_x, max_y }, { 0, 0 }, },
+ { { max_x, min_y }, { 1, 1 }, },
+
+ { { max_x, max_y }, { 1, 0 }, },
+ { { min_x, max_y }, { 0, 0 }, },
+ { { max_x, min_y }, { 1, 1 }, },
+ };
+
+ texture = gsk_gl_driver_create_texture (self->gl_driver,
+ node->bounds.size.width,
+ node->bounds.size.height);
+ gsk_gl_driver_bind_source_texture (self->gl_driver, texture);
+ gsk_gl_driver_init_texture_empty (self->gl_driver, texture);
+ render_target = gsk_gl_driver_create_render_target (self->gl_driver, texture, TRUE, TRUE);
+
+ graphene_matrix_init_ortho (&item_proj,
+ min_x, max_x,
+ min_y, max_y,
+ ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
+ graphene_matrix_scale (&item_proj, 1, -1, 1);
+ graphene_matrix_init_identity (&identity);
+
+ prev_render_target = add_render_target_op (builder, render_target);
+ prev_projection = add_projection_op (builder, &item_proj);
+ prev_modelview = add_modelview_op (builder, &identity);
+ prev_viewport = add_viewport_op (builder, &node->bounds);
+
+ gsk_gl_renderer_add_render_ops (self, gsk_opacity_node_get_child (node), builder);
+
+ add_viewport_op (builder, &prev_viewport);
+ add_modelview_op (builder, &prev_modelview);
+ add_projection_op (builder, &prev_projection);
+ add_render_target_op (builder, prev_render_target);
+
+ add_program_op (builder, &self->blit_program);
+ prev_opacity = add_opacity_op (builder, gsk_opacity_node_get_opacity (node));
+ add_texture_op (builder, texture);
+ add_draw_op (builder, vertex_data);
+ add_opacity_op (builder, prev_opacity);
}
- break;
+ break;
case GSK_LINEAR_GRADIENT_NODE:
{
+ RenderOp op;
int n_color_stops = MIN (8, gsk_linear_gradient_node_get_n_color_stops (node));
const GskColorStop *stops = gsk_linear_gradient_node_peek_color_stops (node);
const graphene_point_t *start = gsk_linear_gradient_node_peek_start (node);
const graphene_point_t *end = gsk_linear_gradient_node_peek_end (node);
int i;
- item.mode = MODE_LINEAR_GRADIENT;
- item.program = &self->linear_gradient_program;
-
for (i = 0; i < n_color_stops; i ++)
{
const GskColorStop *stop = stops + i;
- item.linear_gradient_data.color_stops[(i * 4) + 0] = stop->color.red;
- item.linear_gradient_data.color_stops[(i * 4) + 1] = stop->color.green;
- item.linear_gradient_data.color_stops[(i * 4) + 2] = stop->color.blue;
- item.linear_gradient_data.color_stops[(i * 4) + 3] = stop->color.alpha;
- item.linear_gradient_data.color_offsets[i] = stop->offset;
+ op.linear_gradient.color_stops[(i * 4) + 0] = stop->color.red;
+ op.linear_gradient.color_stops[(i * 4) + 1] = stop->color.green;
+ op.linear_gradient.color_stops[(i * 4) + 2] = stop->color.blue;
+ op.linear_gradient.color_stops[(i * 4) + 3] = stop->color.alpha;
+ op.linear_gradient.color_offsets[i] = stop->offset;
}
- item.linear_gradient_data.n_color_stops = n_color_stops;
- item.linear_gradient_data.start_point = *start;
- item.linear_gradient_data.end_point = *end;
+ add_program_op (builder, &self->linear_gradient_program);
+ op.op = OP_CHANGE_LINEAR_GRADIENT;
+ op.linear_gradient.n_color_stops = n_color_stops;
+ op.linear_gradient.start_point = *start;
+ op.linear_gradient.end_point = *end;
+ add_op (builder, &op);
+
+ add_draw_op (builder, vertex_data);
}
- break;
+ break;
+
+ case GSK_CLIP_NODE:
+ {
+ GskRoundedRect prev_clip;
+ GskRenderNode *child = gsk_clip_node_get_child (node);
+ graphene_rect_t transformed_clip;
+ graphene_rect_t intersection;
+ GskRoundedRect child_clip;
+
+ transformed_clip = *gsk_clip_node_peek_clip (node);
+ graphene_matrix_transform_bounds (&builder->current_modelview, &transformed_clip, &transformed_clip);
+
+ graphene_rect_intersection (&transformed_clip,
+ &builder->current_clip.bounds,
+ &intersection);
+
+ gsk_rounded_rect_init_from_rect (&child_clip, &intersection, 0.0f);
+
+ prev_clip = add_clip_op (builder, &child_clip);
+ gsk_gl_renderer_add_render_ops (self, child, builder);
+ add_clip_op (builder, &prev_clip);
+ }
+ break;
+
+ case GSK_ROUNDED_CLIP_NODE:
+ {
+ GskRoundedRect prev_clip;
+ GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
+ const GskRoundedRect *rounded_clip = gsk_rounded_clip_node_peek_clip (node);
+ graphene_rect_t transformed_clip;
+ graphene_rect_t intersection;
+ GskRoundedRect child_clip;
+
+ transformed_clip = rounded_clip->bounds;
+ graphene_matrix_transform_bounds (&builder->current_modelview, &transformed_clip, &transformed_clip);
+
+ graphene_rect_intersection (&transformed_clip, &builder->current_clip.bounds,
+ &intersection);
+ gsk_rounded_rect_init (&child_clip, &intersection,
+ &rounded_clip->corner[0],
+ &rounded_clip->corner[1],
+ &rounded_clip->corner[2],
+ &rounded_clip->corner[3]);
+
+ prev_clip = add_clip_op (builder, &child_clip);
+ gsk_gl_renderer_add_render_ops (self, child, builder);
+ add_clip_op (builder, &prev_clip);
+ }
+ break;
case GSK_TEXT_NODE:
{
@@ -1159,17 +1228,21 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
/* If the font has color glyphs, we don't need to recolor anything */
if (font_has_color_glyphs (font))
{
- item.mode = MODE_BLIT;
- item.program = &self->blit_program;
+ add_program_op (builder, &self->blit_program);
}
else
{
- item.mode = MODE_COLORING;
- item.program = &self->coloring_program;
- item.color_data.color = *gsk_text_node_peek_color (node);
+ RenderOp op;
+
+ add_program_op (builder, &self->coloring_program);
+
+ op.op = OP_CHANGE_COLOR;
+ op.color = *gsk_text_node_peek_color (node);
+ add_op (builder, &op);
}
- item.texture_id = gsk_gl_glyph_cache_get_glyph_image (&self->glyph_cache, glyph)->texture_id;
+ add_texture_op (builder, gsk_gl_glyph_cache_get_glyph_image (&self->glyph_cache,
+ glyph)->texture_id);
{
tx = glyph->tx;
@@ -1182,13 +1255,6 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
glyph_w = glyph->draw_width;
glyph_h = glyph->draw_height;
- item.min.x = glyph_x;
- item.min.y = glyph_y;
- item.size.width = glyph_w;
- item.size.height = glyph_h;
- item.max.x = item.min.x + item.size.width;
- item.max.y = item.min.y + item.size.height;
-
GskQuadVertex vertex_data[N_VERTICES] = {
{ { glyph_x, glyph_y }, { tx, ty }, },
{ { glyph_x, glyph_y + glyph_h }, { tx, ty2 }, },
@@ -1199,28 +1265,15 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
{ { glyph_x + glyph_w, glyph_y }, { tx2, ty }, },
};
- item.vao_id = gsk_gl_driver_create_vao_for_quad (self->gl_driver,
- item.program->position_location,
- item.program->uv_location,
- N_VERTICES,
- vertex_data);
+ add_draw_op (builder, vertex_data);
}
-
- g_array_append_val (render_items, item);
-
x_position += gi->geometry.width;
}
+
}
- return;
+ break;
- case GSK_NOT_A_RENDER_NODE:
- case GSK_CONTAINER_NODE:
- case GSK_TRANSFORM_NODE:
- case GSK_CLIP_NODE:
- case GSK_ROUNDED_CLIP_NODE:
- g_assert_not_reached ();
- return;
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_BORDER_NODE:
@@ -1231,183 +1284,232 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
case GSK_CROSS_FADE_NODE:
case GSK_BLEND_NODE:
case GSK_REPEAT_NODE:
+ case GSK_CAIRO_NODE:
+ case GSK_COLOR_MATRIX_NODE:
default:
{
cairo_surface_t *surface;
cairo_t *cr;
+ int texture_id;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
- ceilf (item.size.width) * self->scale_factor,
- ceilf (item.size.height) * self->scale_factor);
+ ceilf (node->bounds.size.width) * self->scale_factor,
+ ceilf (node->bounds.size.height) * self->scale_factor);
cairo_surface_set_device_scale (surface, self->scale_factor, self->scale_factor);
cr = cairo_create (surface);
cairo_save (cr);
- cairo_translate (cr, -node->bounds.origin.x, -node->bounds.origin.y);
+ cairo_translate (cr, -min_x, -min_y);
gsk_render_node_draw (node, cr);
cairo_restore (cr);
#if HIGHLIGHT_FALLBACK
cairo_move_to (cr, 0, 0);
- cairo_rectangle (cr, 0, 0, item.size.width, item.size.height);
+ cairo_rectangle (cr, 0, 0, max_x - min_x, max_y - min_y);
cairo_set_source_rgba (cr, 1, 0, 0, 1);
cairo_stroke (cr);
#endif
-
cairo_destroy (cr);
/* Upload the Cairo surface to a GL texture */
- item.texture_id = gsk_gl_driver_create_texture (self->gl_driver,
- item.size.width * self->scale_factor,
- item.size.height * self->scale_factor);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item.texture_id);
+ texture_id = gsk_gl_driver_create_texture (self->gl_driver,
+ node->bounds.size.width * self->scale_factor,
+ node->bounds.size.height * self->scale_factor);
+
+ gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
gsk_gl_driver_init_texture_with_surface (self->gl_driver,
- item.texture_id,
+ texture_id,
surface,
GL_NEAREST, GL_NEAREST);
cairo_surface_destroy (surface);
- item.mode = MODE_TEXTURE;
- }
- break;
- }
- /* Create the vertex buffers holding the geometry of the quad */
- if (item.render_target == 0)
- {
- GskQuadVertex vertex_data[N_VERTICES] = {
- { { item.min.x, item.min.y }, { 0, 0 }, },
- { { item.min.x, item.max.y }, { 0, 1 }, },
- { { item.max.x, item.min.y }, { 1, 0 }, },
-
- { { item.max.x, item.max.y }, { 1, 1 }, },
- { { item.min.x, item.max.y }, { 0, 1 }, },
- { { item.max.x, item.min.y }, { 1, 0 }, },
- };
-
- item.vao_id = gsk_gl_driver_create_vao_for_quad (self->gl_driver,
- item.program->position_location,
- item.program->uv_location,
- N_VERTICES,
- vertex_data);
- }
- else
- {
- GskQuadVertex vertex_data[N_VERTICES] = {
- { { item.min.x, item.min.y }, { 0, 1 }, },
- { { item.min.x, item.max.y }, { 0, 0 }, },
- { { item.max.x, item.min.y }, { 1, 1 }, },
-
- { { item.max.x, item.max.y }, { 1, 0 }, },
- { { item.min.x, item.max.y }, { 0, 0 }, },
- { { item.max.x, item.min.y }, { 1, 1 }, },
- };
-
- item.vao_id = gsk_gl_driver_create_vao_for_quad (self->gl_driver,
- item.program->position_location,
- item.program->uv_location,
- N_VERTICES,
- vertex_data);
+ add_program_op (builder, &self->blit_program);
+ add_texture_op (builder, texture_id);
+ add_draw_op (builder, vertex_data);
+ }
}
-
- GSK_NOTE (OPENGL, g_print ("Adding node <%s>[%p] to render items\n",
- node->name != NULL ? node->name : "unnamed",
- node));
- g_array_append_val (render_items, item);
}
static void
-gsk_gl_renderer_validate_tree (GskGLRenderer *self,
- GskRenderNode *root,
- const graphene_matrix_t *projection,
- const graphene_matrix_t *modelview)
+gsk_gl_renderer_render_ops (GskGLRenderer *self,
+ gsize vertex_data_size)
{
- GskRoundedRect viewport_clip;
-
- gdk_gl_context_make_current (self->gl_context);
-
- gsk_rounded_rect_init_from_rect (&viewport_clip, &self->viewport, 0.0f);
+ guint i;
+ guint n_ops = self->render_ops->len;
+ float mat[16];
+ const Program *program = NULL;
+ gsize buffer_index = 0;
+ float *vertex_data = g_malloc (vertex_data_size);
- gsk_gl_renderer_add_render_item (self, projection, modelview, self->render_items, root,
- self->texture_id, &viewport_clip);
-}
+ /*g_message ("%s: Buffer size: %ld", __FUNCTION__, vertex_data_size);*/
-static void
-gsk_gl_renderer_clear_tree (GskGLRenderer *self)
-{
- int removed_textures, removed_vaos;
- if (self->gl_context == NULL)
- return;
+ GLuint buffer_id, vao_id;
+ glGenVertexArrays (1, &vao_id);
+ glBindVertexArray (vao_id);
- gdk_gl_context_make_current (self->gl_context);
+ glGenBuffers (1, &buffer_id);
+ glBindBuffer (GL_ARRAY_BUFFER, buffer_id);
- g_array_remove_range (self->render_items, 0, self->render_items->len);
- removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
- removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
-
- GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
- removed_textures,
- removed_vaos));
-}
+ // Fill buffer data
+ for (i = 0; i < n_ops; i ++)
+ {
+ const RenderOp *op = &g_array_index (self->render_ops, RenderOp, i);
-static void
-gsk_gl_renderer_clear (GskGLRenderer *self)
-{
- GSK_NOTE (OPENGL, g_print ("Clearing viewport\n"));
- glClearColor (0, 0, 0, 0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-}
+ if (op->op == OP_CHANGE_VAO)
+ {
+ memcpy (vertex_data + buffer_index, &op->vertex_data, sizeof (GskQuadVertex) * N_VERTICES);
+ buffer_index += sizeof (GskQuadVertex) * N_VERTICES / sizeof (float);
+ }
+ }
-static void
-gsk_gl_renderer_setup_render_mode (GskGLRenderer *self)
-{
- switch (self->render_mode)
- {
- case RENDER_FULL:
- glDisable (GL_SCISSOR_TEST);
- break;
+ // Set buffer data
+ glBufferData (GL_ARRAY_BUFFER, vertex_data_size, vertex_data, GL_STATIC_DRAW);
- case RENDER_SCISSOR:
- {
- GdkDrawingContext *context = gsk_renderer_get_drawing_context (GSK_RENDERER (self));
- GdkWindow *window = gsk_renderer_get_window (GSK_RENDERER (self));
- cairo_region_t *clip = gdk_drawing_context_get_clip (context);
- cairo_rectangle_int_t extents;
- int window_height;
+ // Describe buffer contents
- /* Fall back to RENDER_FULL */
- if (clip == NULL)
- {
- glDisable (GL_SCISSOR_TEST);
- return;
- }
+ /* 0 = position location */
+ glEnableVertexAttribArray (0);
+ glVertexAttribPointer (0, 2, GL_FLOAT, GL_FALSE,
+ sizeof (GskQuadVertex),
+ (void *) G_STRUCT_OFFSET (GskQuadVertex, position));
+ /* 1 = texture coord location */
+ glEnableVertexAttribArray (1);
+ glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE,
+ sizeof (GskQuadVertex),
+ (void *) G_STRUCT_OFFSET (GskQuadVertex, uv));
- g_assert (cairo_region_num_rectangles (clip) == 1);
+ for (i = 0; i < n_ops; i ++)
+ {
+ const RenderOp *op = &g_array_index (self->render_ops, RenderOp, i);
- window_height = gdk_window_get_height (window) * self->scale_factor;
+ if (op->op == OP_NONE ||
+ op->op == OP_CHANGE_VAO)
+ continue;
- /*cairo_region_get_extents (clip, &extents);*/
- cairo_region_get_rectangle (clip, 0, &extents);
+ OP_PRINT ("Op %u: %u", i, op->op);
- glEnable (GL_SCISSOR_TEST);
- glScissor (extents.x * self->scale_factor,
- window_height - (extents.height * self->scale_factor) - (extents.y * self->scale_factor),
- extents.width * self->scale_factor,
- extents.height * self->scale_factor);
+ switch (op->op)
+ {
+ case OP_CHANGE_PROJECTION:
+ graphene_matrix_to_float (&op->projection, mat);
+ glUniformMatrix4fv (program->projection_location, 1, GL_FALSE, mat);
+ OP_PRINT (" -> Projection");
+ /*graphene_matrix_print (&op->projection);*/
+ break;
+
+ case OP_CHANGE_MODELVIEW:
+ graphene_matrix_to_float (&op->modelview, mat);
+ glUniformMatrix4fv (program->modelview_location, 1, GL_FALSE, mat);
+ OP_PRINT (" -> Modelview");
+ /*graphene_matrix_print (&op->modelview);*/
+ break;
+
+ case OP_CHANGE_PROGRAM:
+ program = op->program;
+ glUseProgram (op->program->id);
+ OP_PRINT (" -> Program: %d", op->program->id);
+ break;
+
+ case OP_CHANGE_RENDER_TARGET:
+ OP_PRINT (" -> Render Target: %d", op->render_target_id);
+
+ glBindFramebuffer (GL_FRAMEBUFFER, op->render_target_id);
+ if (op->render_target_id != 0)
+ {
+ glDisable (GL_SCISSOR_TEST);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+ else
+ {
+ /* Reset glScissor, etc. */
+ gsk_gl_renderer_setup_render_mode (self);
+ }
+ break;
+
+ case OP_CHANGE_VIEWPORT:
+ OP_PRINT (" -> New Viewport: %f, %f, %f, %f", op->viewport.origin.x, op->viewport.origin.y,
op->viewport.size.width, op->viewport.size.height);
+ glUniform4f (program->viewport_location,
+ op->viewport.origin.x, op->viewport.origin.y,
+ op->viewport.size.width, op->viewport.size.height);
+ glViewport (0, 0, op->viewport.size.width, op->viewport.size.height);
+ break;
+
+ case OP_CHANGE_OPACITY:
+ glUniform1f (program->alpha_location, op->opacity);
+ break;
+
+ case OP_CHANGE_COLOR:
+ OP_PRINT (" -> Color: (%f, %f, %f, %f)", op->color.red, op->color.green, op->color.blue,
op->color.alpha);
+ g_assert (program == &self->color_program || program == &self->coloring_program);
+ glUniform4f (program->color_location,
+ op->color.red, op->color.green, op->color.blue, op->color.alpha);
+ break;
+
+ case OP_CHANGE_CLIP:
+ OP_PRINT (" -> Clip");
+ glUniform4f (program->clip_location,
+ op->clip.bounds.origin.x, op->clip.bounds.origin.y,
+ op->clip.bounds.size.width, op->clip.bounds.size.height);
+
+ glUniform4f (program->clip_corner_widths_location,
+ MAX (op->clip.corner[0].width, 1),
+ MAX (op->clip.corner[1].width, 1),
+ MAX (op->clip.corner[2].width, 1),
+ MAX (op->clip.corner[3].width, 1));
+ glUniform4f (program->clip_corner_heights_location,
+ MAX (op->clip.corner[0].height, 1),
+ MAX (op->clip.corner[1].height, 1),
+ MAX (op->clip.corner[2].height, 1),
+ MAX (op->clip.corner[3].height, 1));
+ break;
+
+ case OP_CHANGE_SOURCE_TEXTURE:
+ g_assert(op->texture_id != 0);
+ OP_PRINT (" -> New texture: %d", op->texture_id);
+ /* Use texture unit 0 for the source */
+ glUniform1i (program->source_location, 0);
+ glActiveTexture (GL_TEXTURE0);
+ glBindTexture (GL_TEXTURE_2D, op->texture_id);
+
+ break;
+
+ case OP_CHANGE_LINEAR_GRADIENT:
+ OP_PRINT (" -> Linear gradient");
+ glUniform1i (program->n_color_stops_location,
+ op->linear_gradient.n_color_stops);
+ glUniform4fv (program->color_stops_location,
+ op->linear_gradient.n_color_stops,
+ op->linear_gradient.color_stops);
+ glUniform1fv (program->color_offsets_location,
+ op->linear_gradient.n_color_stops,
+ op->linear_gradient.color_offsets);
+ glUniform2f (program->start_point_location,
+ op->linear_gradient.start_point.x, op->linear_gradient.start_point.y);
+ glUniform2f (program->end_point_location,
+ op->linear_gradient.end_point.x, op->linear_gradient.end_point.y);
+ break;
+
+ case OP_DRAW:
+ OP_PRINT (" -> draw %ld\n", op->vao_offset);
+ glDrawArrays (GL_TRIANGLES, op->vao_offset, N_VERTICES);
+ break;
+
+ default:
+ g_warn_if_reached ();
+ }
- cairo_region_destroy (clip);
- break;
- }
+ OP_PRINT ("\n");
+ }
- default:
- g_assert_not_reached ();
- break;
- }
+ /* Done drawing, destroy the buffer again.
+ * TODO: Can we reuse the memory, though? */
+ g_free (vertex_data);
}
-
static void
gsk_gl_renderer_do_render (GskRenderer *renderer,
GskRenderNode *root,
@@ -1415,8 +1517,8 @@ gsk_gl_renderer_do_render (GskRenderer *renderer,
int scale_factor)
{
GskGLRenderer *self = GSK_GL_RENDERER (renderer);
+ RenderOpBuilder render_op_builder;
graphene_matrix_t modelview, projection;
- guint i;
#ifdef G_ENABLE_DEBUG
GskProfiler *profiler;
gint64 gpu_time, cpu_time;
@@ -1449,37 +1551,39 @@ gsk_gl_renderer_do_render (GskRenderer *renderer,
gsk_gl_driver_begin_frame (self->gl_driver);
gsk_gl_glyph_cache_begin_frame (&self->glyph_cache);
- gsk_gl_renderer_validate_tree (self, root, &projection, &modelview);
+ memset (&render_op_builder, 0, sizeof (render_op_builder));
+ render_op_builder.renderer = self;
+ render_op_builder.current_projection = projection;
+ render_op_builder.current_modelview = modelview;
+ render_op_builder.current_viewport = *viewport;
+ render_op_builder.current_render_target = self->texture_id;
+ render_op_builder.current_opacity = 1.0f;
+ gsk_rounded_rect_init_from_rect (&render_op_builder.current_clip, &self->viewport, 0.0f);
+ gsk_gl_renderer_add_render_ops (self, root, &render_op_builder);
+
+ /*g_message ("Ops: %u", self->render_ops->len);*/
+
+ /* Now actually draw things... */
#ifdef G_ENABLE_DEBUG
gsk_gl_profiler_begin_gpu_region (self->gl_profiler);
gsk_profiler_timer_begin (profiler, self->profile_timers.cpu_time);
#endif
- /* Ensure that the viewport is up to date */
- gsk_gl_driver_bind_render_target (self->gl_driver, self->texture_id);
gsk_gl_renderer_resize_viewport (self, viewport);
-
gsk_gl_renderer_setup_render_mode (self);
-
gsk_gl_renderer_clear (self);
glEnable (GL_DEPTH_TEST);
glDepthFunc (GL_LEQUAL);
- glEnable (GL_BLEND);
/* Pre-multiplied alpha! */
+ glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation (GL_FUNC_ADD);
- for (i = 0; i < self->render_items->len; i++)
- {
- const RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
-
- render_item (self, item);
- }
+ gsk_gl_renderer_render_ops (self, render_op_builder.buffer_size);
- /* Draw the output of the GL rendering to the window */
gsk_gl_driver_end_frame (self->gl_driver);
#ifdef G_ENABLE_DEBUG
@@ -1585,9 +1689,8 @@ gsk_gl_renderer_init (GskGLRenderer *self)
gsk_ensure_resources ();
- self->render_items = g_array_new (FALSE, FALSE, sizeof (RenderItem));
- g_array_set_clear_func (self->render_items, (GDestroyNotify)destroy_render_item);
self->scale_factor = 1;
+ self->render_ops = g_array_new (TRUE, FALSE, sizeof (RenderOp));
#ifdef G_ENABLE_DEBUG
{
diff --git a/gtk/theme/Adwaita/gtk-contained.css b/gtk/theme/Adwaita/gtk-contained.css
index b5fa650..f1470cd 100644
--- a/gtk/theme/Adwaita/gtk-contained.css
+++ b/gtk/theme/Adwaita/gtk-contained.css
@@ -48,7 +48,7 @@ flowbox flowboxchild:selected { outline-offset: -2px; }
.content-view .tile:disabled { background-color: transparent; }
-label { caret-color: currentColor; }
+label { caret-color: currentColor; border-radius: 99px;}
label.separator { color: #2e3436; }
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