[gtk+] (86 commits) Non-fast-forward update to branch wip/baedert/gl
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] (86 commits) Non-fast-forward update to branch wip/baedert/gl
- Date: Sat, 9 Dec 2017 18:01:53 +0000 (UTC)
The branch 'wip/baedert/gl' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
65bf48c... GskRenderer: Remove viewport property
3d6b155... gl driver: Make some members const
f3709fd... gl renderer: Remove some unused code
57a2730... Rework the GL renderer
6230287... add tests/showrendernode
b58682b... build: Remove unused variable
3278fed... test-render-nodes: Print a warning if we didn't generate an
2e50afd... test-render-nodes: Add color matrix test
e5df4ef... GskGLDriver: Use float for texture size in create_texture
360315b... testsuite: Add render node tests for simple color nodes
6f47c3d... GskGLDriver: Add profiler
652e5df... gl renderer: save on some frame buffers
b2fceb8... gl renderer: Implement rounded clip nodes
223450b... gl renderer: Don't create framebuffer for texture opacity c
3ad6c91... gl renderer: Save clip in every node
e901191... showrendernode: Resize window to a reasonable size instead
782358c... test-render-nodes: Add transformed clip nodes test
3eecf17... gl renderer: Remove unused shaders
5b88cde... gl renderer: Remove unused member
b08dd3e... gl: Add glyph cache
e362bb4... gl renderer: Don't pass MVP to shaders
6251d9e... gl renderer: Group render node types by render item creatio
a52be76... gl renderer: Don't initialize modelview matrix twice
b2c5cf1... gl renderer: Rework once more
a897556... gsk: Move all gskgl* files into gl/
a334070... gl renderer: Move render ops into separate file
5c3da00... gl renderer: Implement cairo nodes again
f65d857... gl renderer: Only check for color glyphs once per text node
fffce04... gl renderer: Stop collecting VAOs in clear_tree
08ce384... gl renderer: Remove unused VAO
2b38f9b... gl renderer: Optimize text drawing
171aa90... gl ops: Remove dead code
92662e8... gl renderer: Factor out a helper function for offscreen dra
d0922e9... gl render ops: Rename a member
c278de2... gl renderer: Implement color matrix nodes again
b422f45... gl renderer: Don't draw texture nodes to a framebuffer
e4129e0... gl renderer: Keep track of current program color value
850d36d... gl renderer: Remove some unused members
1f58689... gl renderer: Implement blur nodes
a6b1a49... gl renderer: Implement unblurred inset shadows
cd5939a... gl renderer: Rework program creation
d3472c8... gl renderer: Implement unblurred outset shadows
8ce33e7... gl renderer: Fix inset shadow offset calculation
6e4ff71... gl renderer: Split out a utility function
0e5216e... gl renderer: Implement simple shadow nodes
2c74a0d... gl renderer: Split out text rendering function
12af471... gl renderer: Don't render unblurred text shadows to a textu
a921f53... gl renderer: Implement simple border nodes
105d423... gl renderer: Fix debugging output
b63b825... gl renderer: Rename a macro
2eb86ad... gl renderer: Remove consecutive clip ops
62afbc5... gl renderer: Only draw blurred shadow nodes once
fcf48e5... gl renderer: Add more detailed render op output
e995011... gl renderer: Define debug structs inline
7e9bb0e... gl renderer: Avoid consecutive opacity ops
38534f0... gl renderer: Keep track of color matrix op state
20d2ea9... gl renderer: Remove unused struct member
1d75659... gl renderer: Remove superflous modelview matrix changes
6a1010c... gl renderer: Default to GL_LINEAR scaling filters
fb21039... gl renderer: Avoid using a new modelview for shadow nodes
aca8141... gl renderer: Keep track of border program state
523fec3... gl renderer: Sort border sides by color
d747437... gl renderer: Avoid crashing tooltips
f02cb99... gl renderer: Don't zero intialize render ops GArray
02cd3ac... gl renderer: Add a helper function
381791d... gl renderer: Ignore shadow color matrix nodes...
d8fc7e5... gl renderer: Fix shadow shader
e52fb5a... tests: Add border drawing test
82bc3cb... gl renderer: Don't render opacity nodes offscreen
181c2bf... gl renderer: Use one function per node-type
17561c2... gl renderer: Try to fix border rendering
688041a... gl renderer: Ignore render ops before we have a valid progr
54687a5... gl renderer: Default to 0px clip and border radius
361c056... gl renderer: Handle borders in hidpi better
fb88edc... gl renderer: Fix rounded clips in hidpi
184fe1c... gl renderer: Fix cairo node surface size in hidpi
b1cad45... gl renderer: Fix inset and outset shadows in hidpi
58155f9... gl renderer: Ensure texture sizes arent 0
f3284c3... gl renderer: Fix use of unitiialized values
Commits added to the branch:
b3ebffa... Switch the order for cursor lookup (*)
d872640... Fix some parameter name mismatches to make g-ir-scanner hap (*)
f6ef18a... gtkwindow: Do not account handle size when checking content (*)
6b4dd4b... gtkwindow: Use shadow border when calculating resize areas (*)
a0d13ef... GskRenderer: Remove viewport property
1fe797e... gl driver: Make some members const
2076cad... gl renderer: Remove some unused code
8e95d2a... Rework the GL renderer
d0b18b9... add tests/showrendernode
eed96ea... build: Remove unused variable
0db0285... test-render-nodes: Print a warning if we didn't generate an
170f38b... test-render-nodes: Add color matrix test
c9eff68... GskGLDriver: Use float for texture size in create_texture
be55a11... testsuite: Add render node tests for simple color nodes
43e556b... GskGLDriver: Add profiler
31d079b... gl renderer: save on some frame buffers
93b5309... gl renderer: Implement rounded clip nodes
473d363... gl renderer: Don't create framebuffer for texture opacity c
04e409c... gl renderer: Save clip in every node
24eb673... showrendernode: Resize window to a reasonable size instead
934edde... test-render-nodes: Add transformed clip nodes test
db677f9... gl renderer: Remove unused shaders
205bc1e... gl renderer: Remove unused member
a651fc4... gl: Add glyph cache
1bc31a0... gl renderer: Don't pass MVP to shaders
7980b5d... gl renderer: Group render node types by render item creatio
0199a30... gl renderer: Don't initialize modelview matrix twice
5c83bbe... gl renderer: Rework once more
e75cb84... gsk: Move all gskgl* files into gl/
7fa290f... gl renderer: Move render ops into separate file
d8a8135... gl renderer: Implement cairo nodes again
2eb428e... gl renderer: Only check for color glyphs once per text node
8ba8f74... gl renderer: Stop collecting VAOs in clear_tree
4b7f3fb... gl renderer: Remove unused VAO
7b52887... gl renderer: Optimize text drawing
dbe9ed7... gl ops: Remove dead code
d03020b... gl renderer: Factor out a helper function for offscreen dra
90616ef... gl render ops: Rename a member
b63704c... gl renderer: Implement color matrix nodes again
7c81815... gl renderer: Don't draw texture nodes to a framebuffer
29211c5... gl renderer: Keep track of current program color value
9c3c50c... gl renderer: Remove some unused members
2ec2fa3... gl renderer: Implement blur nodes
2f7d67a... gl renderer: Implement unblurred inset shadows
bc2b475... gl renderer: Rework program creation
01e1253... gl renderer: Implement unblurred outset shadows
cc1d98b... gl renderer: Fix inset shadow offset calculation
d3aa2cb... gl renderer: Split out a utility function
25b2f61... gl renderer: Implement simple shadow nodes
4cae7d9... gl renderer: Split out text rendering function
a76c48f... gl renderer: Don't render unblurred text shadows to a textu
d66e078... gl renderer: Implement simple border nodes
5b2f504... gl renderer: Fix debugging output
54fab37... gl renderer: Rename a macro
c4c7bc1... gl renderer: Remove consecutive clip ops
92a3f6b... gl renderer: Only draw blurred shadow nodes once
ff4d2f6... gl renderer: Add more detailed render op output
3459f77... gl renderer: Define debug structs inline
cc18a2a... gl renderer: Avoid consecutive opacity ops
0bae7b3... gl renderer: Keep track of color matrix op state
dd457c4... gl renderer: Remove unused struct member
9b75d98... gl renderer: Remove superflous modelview matrix changes
f0c35e9... gl renderer: Default to GL_LINEAR scaling filters
6f98db7... gl renderer: Avoid using a new modelview for shadow nodes
c11dbbe... gl renderer: Keep track of border program state
59b3265... gl renderer: Sort border sides by color
8a1a3f6... gl renderer: Avoid crashing tooltips
405436f... gl renderer: Don't zero intialize render ops GArray
8bf8111... gl renderer: Add a helper function
bd80277... gl renderer: Ignore shadow color matrix nodes...
8e325e8... gl renderer: Fix shadow shader
5f9178f... tests: Add border drawing test
8790598... gl renderer: Don't render opacity nodes offscreen
46ca023... gl renderer: Use one function per node-type
666b126... gl renderer: Try to fix border rendering
33234b6... gl renderer: Ignore render ops before we have a valid progr
fc41c46... gl renderer: Default to 0px clip and border radius
45a25ca... gl renderer: Handle borders in hidpi better
736318d... gl renderer: Fix rounded clips in hidpi
f611cc2... gl renderer: Fix cairo node surface size in hidpi
aa94464... gl renderer: Fix inset and outset shadows in hidpi
25f7ec8... gl renderer: Ensure texture sizes arent 0
cef434e... gl renderer: Fix use of unitiialized values
65eca5d... gl renderer: Move declarations to the beginning of the bloc
7645883... gl renderer: Fix shadow nodes if the child is a container
e5892bc... gl renderer: Only take glyph texture alpha into account
(*) This commit already existed in another branch; no separate mail sent
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